alunizaje/StartGamedev-160604-osx/tools/zbstudio.app/Contents/ZeroBraneStudio/interpreters/love2d.lua

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2016-11-03 00:05:36 +01:00
-- Copyright 2011-12 Paul Kulchenko, ZeroBrane LLC
local love2d
local win = ide.osname == "Windows"
local mac = ide.osname == "Macintosh"
return {
name = "LÖVE",
description = "LÖVE game engine",
api = {"baselib", "love2d"},
frun = function(self,wfilename,rundebug)
love2d = love2d or ide.config.path.love2d -- check if the path is configured
if not love2d then
local sep = win and ';' or ':'
local default =
win and (GenerateProgramFilesPath('love', sep)..sep)
or mac and ('/Applications/love.app/Contents/MacOS'..sep)
or ''
local path = default
..(os.getenv('PATH') or '')..sep
..(GetPathWithSep(self:fworkdir(wfilename)))..sep
..(os.getenv('HOME') and GetPathWithSep(os.getenv('HOME'))..'bin' or '')
local paths = {}
for p in path:gmatch("[^"..sep.."]+") do
love2d = love2d or GetFullPathIfExists(p, win and 'love.exe' or 'love')
table.insert(paths, p)
end
if not love2d then
DisplayOutputLn("Can't find love2d executable in any of the following folders: "
..table.concat(paths, ", "))
return
end
end
if not GetFullPathIfExists(self:fworkdir(wfilename), 'main.lua') then
DisplayOutputLn(("Can't find 'main.lua' file in the current project folder: '%s'.")
:format(self:fworkdir(wfilename)))
return
end
if rundebug then
DebuggerAttachDefault({runstart = ide.config.debugger.runonstart == true})
end
-- suppress hiding ConsoleWindowClass as this is used by Love console
local uhw = ide.config.unhidewindow
local cwc = uhw and uhw.ConsoleWindowClass
if uhw then uhw.ConsoleWindowClass = 0 end
local params = ide.config.arg.any or ide.config.arg.love2d
local cmd = ('"%s" "%s"%s%s'):format(love2d, self:fworkdir(wfilename),
params and " "..params or "", rundebug and ' -debug' or '')
-- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback)
return CommandLineRun(cmd,self:fworkdir(wfilename),true,true,nil,nil,
function() if uhw then uhw.ConsoleWindowClass = cwc end end)
end,
hasdebugger = true,
fattachdebug = function(self) DebuggerAttachDefault() end,
scratchextloop = true,
takeparameters = true,
}