alunizaje/assets/scripts/vendor/HC/docs/index.rst

116 lines
2.7 KiB
ReStructuredText
Raw Normal View History

2016-12-08 20:02:27 +01:00
.. HC documentation master file, created by
sphinx-quickstart on Thu Oct 8 20:31:43 2015.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
HC - General purpose collision detection with LÖVE_
===================================================
HC is a Lua module to simplify one important aspect in computer games:
Collision detection.
It can detect collisions between arbitrary positioned and rotated shapes.
Built-in shapes are points, circles and polygons.
Any non-intersecting polygons are supported, even concave ones.
You can add other types of shapes if you need them.
The main interface is simple:
1. Set up your scene,
2. Check for collisions,
3. React to collisions.
First steps
-----------
This is an example on how to use HC. One shape will stick to the mouse
position, while the other will stay in the same place::
HC = require 'HC'
-- array to hold collision messages
local text = {}
function love.load()
-- add a rectangle to the scene
rect = HC.rectangle(200,400,400,20)
-- add a circle to the scene
mouse = HC.circle(400,300,20)
mouse:moveTo(love.mouse.getPosition())
end
function love.update(dt)
-- move circle to mouse position
mouse:moveTo(love.mouse.getPosition())
-- rotate rectangle
rect:rotate(dt)
-- check for collisions
for shape, delta in pairs(HC.collisions(mouse)) do
text[#text+1] = string.format("Colliding. Separating vector = (%s,%s)",
delta.x, delta.y)
end
while #text > 40 do
table.remove(text, 1)
end
end
function love.draw()
-- print messages
for i = 1,#text do
love.graphics.setColor(255,255,255, 255 - (i-1) * 6)
love.graphics.print(text[#text - (i-1)], 10, i * 15)
end
-- shapes can be drawn to the screen
love.graphics.setColor(255,255,255)
rect:draw('fill')
mouse:draw('fill')
end
Get HC
------
You can download the latest packaged version as `zip <https://github.com/vrld/HC/zipball/master>`_- or `tar <https://github.com/vrld/HC/tarball/master>`_-archive directly
from github_.
You can also have a look at the sourcecode online `here <http://github.com/vrld/HC>`_.
If you use the Git command line client, you can clone the repository by
running::
git clone git://github.com/vrld/HC.git
Once done, you can check for updates by running::
git pull
from inside the directory.
Read on
-------
.. toctree::
:maxdepth: 2
reference
tutorial
license
Indices and tables
^^^^^^^^^^^^^^^^^^
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`
.. _LÖVE: http://love2d.org
.. _github: https://github.com