alunizaje/android/tools/love-android-sdl2/README.md

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2016-11-03 00:05:36 +01:00
Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org)
Copyright (c) 2013-2014 Martin Felis <martin@fysx.org>
Instructions:
-------------
For detailed instructions please refer to the wiki at [https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Home](https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Home).
Download:
---------
You can download pre-built Android packages from
[https://bitbucket.org/MartinFelis/love-android-sdl2/downloads](https://bitbucket.org/MartinFelis/love-android-sdl2/downloads)
that allow you to run .love files by opening them using a file manager of
your choice.
Quick Start:
------------
Install the Android NDK and the Android SDK with SDK API 12 and run
ndk-build -j4
and after that
ant debug
in the root folder of this project or load the project using Eclipse and
compile/run it using Eclipse.
This should give you a .apk file in the bin/ subdirectory that you can then
install on your phone.
Bugs:
-----
Bugs and feature requests should be reported to the issue tracker at [https://bitbucket.org/MartinFelis/love-android-sdl2/issues?status=new&status=open](https://bitbucket.org/MartinFelis/love-android-sdl2/issues?status=new&status=open).
Changelog:
----------
0.9.1b:
* added love.system.vibrate(seconds)
* print statements are now redirected to logcat. Output is prefixed with "[LOVE] "
* removed DevIL, libpng, libjpeg, libmng, and libtiff
* pngs are loaded using lodepng and jpegs using libturbo-jpeg
* repeatedly fixed a bug which caused Release builds to crash
* update to latest mobile-common branch
0.9.1a:
* using latest SDL\_androidgl.c (fixes some random performance issues)
* using latest love-android @ changeset 8659be0e75a3 (adds support for
compressed textures)
0.9.1:
* uses 0.9.1 API
* fixed crash on Moto G (and possibly other devices). This was a nasty bug that would just show a blue screen without an error message. The bug was resolved using the help of headchant
* fixed loading of jpegs (it probably hasn't worked up to now)
* fixed issues with looping over active touches. This fix was sponsored by slime!
beta2:
* fixed bug with canvases
* fixed writing of files when no identity in conf.lua was set
* added file association (somewhat experimental)
beta1:
* fixed nasty crash on startup bug
* fixed love.filesystem.getDirectoryItems()
alpha9:
* Packaged games do not get duplicated for loading, instead are loaded from memory (!!!)
* Using inofficial physfs 2.1
* Removed love.android.getDisplayMetrics(), instead use love.window.getPixelScale()
* Properly link LGPL libraries dynamically. Everything else is linked statically
* Added an icon (design by @josefnpat)
* Fixed crash on startup on OUYA (and possibly other devices)
alpha8:
* Exposing DisplayMetrics in love.android.getDisplayMetrics())
* Accelerometer is now available as a joystick
* enabled armv6 compilation (larger files, better compatibility with Tegra2 devices)
* updated to latest mobile-common branch (including (very) basic multi-touch gesture tracking)
* updated OpenAL from 1.13 to 1.15.1
* updated jpeg library from 8c to 9a
* updated lcms from 2.2 to 2.5
* updated libogg from 1.3.0 to 1.3.1
* updated libvorbis from 1.3.2 to 1.3.4
* updated mpg123 from 1.13.4 to 1.17.0
alpha7:
* love.system.getOS() now returns "Android"
* hardware search key is reported as "search"
* switched to mobile-common branch
* using new love.touch module (love.touchpressed(id,x,y,p), love.touchmoved(id,x,y,p), love.touchmoved(id,x,y,p))
* added LOVE_ANDROID define
License:
--------
This project contains code from multiple projects using various licenses.
Please look into the folders of jni/<projectname>/ for the respective
licenses. A possibly incomplete overview of dependent and included
libraries and licenses is the following:
* FreeType2 (FreeType Project License)
* libjpeg-turbo (custom license)
* libmodplug (public domain)
* libogg (BSD License)
* libvorbis (BSD License)
* LuaJIT (MIT License)
* mpg123 (LGPL 2.1 License)
* openal-soft (LGPL 2 License)
* physfs (zlib License)
* SDL2 (zlib License)
This project also includes LÖVE, which itself is licensed under the zlib
license but includes the following libraries that are subject to other
licenses:
* modified Box2D (original Box2D license is zlib)
* ddsparse (MIT License)
* enet (MIT License)
* glad (MIT License)
* lodepng (zlib License)
* luasocket (MIT License)
* SimplexNoise1234 (public domain)
* stb_image (public domain)
* utf8 (Boost License)
* wuff (public domain)
As for the other code, modifications to LÖVE, and build system files are
are published under the zlib license (same as LÖVE).