alunizaje/assets/scripts/spaceship.lua

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local anim8 = require 'assets/scripts/vendor/anim8'
local spaceship = {}
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local press_button = false
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function spaceship.load(game)
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-- power origin 1000
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spaceship = { x = game.canvas.width / 2, y = 0 , power = 400 , size_collition = 28, polygons_collition = 8 }
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spaceship.width = 156
spaceship.height = 143
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spaceship.img = love.graphics.newImage('assets/sprites/spaceship/body.png')
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spaceship.body = love.physics.newBody(game.world, (game.canvas.width / 2) - (spaceship.img:getWidth() / 2) , spaceship.y, 'dynamic')
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spaceship.shape = love.physics.newCircleShape(20)
spaceship.fixture = love.physics.newFixture(spaceship.body, spaceship.shape, 1)
spaceship.fixture:setRestitution(0.9)
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local g = anim8.newGrid(spaceship.width, spaceship.height, spaceship.img:getWidth(), spaceship.img:getHeight())
spaceship.animation_stop = anim8.newAnimation(g('1-1', 1), 0.1)
spaceship.animation_fire = anim8.newAnimation(g('2-5', 1), 0.01)
-- Light
light = {
img = love.graphics.newImage('assets/sprites/spaceship/light.png'),
y = spaceship.y
}
light.x = spaceship.x + (spaceship.img:getWidth() / 2) + (light.img:getWidth() / 2)
light.num_frames = 9
light.width = 16
light.height = 16
g = anim8.newGrid(light.width, light.height, light.img:getWidth(), light.img:getHeight())
light.animation = anim8.newAnimation(g('1-' .. light.num_frames, 1), 0.1)
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end
function spaceship.update(dt)
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-- Spaceship
spaceship.animation_fire:update(dt)
press_button = false
-- Light
light.animation:update(dt)
light.x = spaceship.body:getX() + (spaceship.width / 2) + (light.width / 2)
light.y = spaceship.body:getY()
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-- Controls
if control_up then
spaceship.body:applyForce(0, -spaceship.power)
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press_button = true
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end
if control_right then
spaceship.body:applyForce(spaceship.power, 0)
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press_button = true
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elseif control_left then
spaceship.body:applyForce(-spaceship.power, 0)
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press_button = true
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end
if control_quit then
love.event.push('quit')
end
end
function spaceship.draw()
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light.animation:draw(light.img, light.x, light.y)
if press_button then
spaceship.animation_fire:draw(spaceship.img, spaceship.body:getX(), spaceship.body:getY())
else
spaceship.animation_stop:draw(spaceship.img, spaceship.body:getX(), spaceship.body:getY())
end
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end
return spaceship