Update moon
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8b012de054
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android/game.apk
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android/game.apk
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="love.to.android1127120145"
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<manifest package="love.to.android1127131258"
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android:versionCode="15"
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android:versionName="0.9.2"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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@ -12,13 +12,13 @@
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="Game 1127120145"
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android:label="Game 1127131258"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<service android:name=".DownloadService" />
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<activity
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android:name="LtaActivity"
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android:configChanges="orientation|screenSize"
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android:label="Game 1127120145"
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android:label="Game 1127131258"
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android:launchMode="singleTop"
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android:screenOrientation="landscape" >
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<intent-filter>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="love.to.android1127120145"
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<manifest package="love.to.android1127131258"
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android:versionCode="15"
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android:versionName="0.9.2"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="Game 1127120145"
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android:label="Game 1127131258"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<service android:name=".DownloadService" />
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<activity
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android:name="LtaActivity"
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android:configChanges="orientation|screenSize"
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android:label="Game 1127120145"
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android:label="Game 1127131258"
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android:launchMode="singleTop"
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android:screenOrientation="landscape" >
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<intent-filter>
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@ -1,5 +1,5 @@
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#Last build type
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#Sun, 27 Nov 2016 12:01:51 +0100
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#Sun, 27 Nov 2016 13:13:05 +0100
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build.last.target=debug
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes.dex : \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/BuildConfig.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/LtaActivity.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/R$attr.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/R$drawable.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/R.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127131258/BuildConfig.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127131258/LtaActivity.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127131258/R$attr.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127131258/R$drawable.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127131258/R.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/org/libsdl/app/DummyEdit.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/org/libsdl/app/SDLActivity$1.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/org/libsdl/app/SDLActivity$2.class \
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# view AndroidManifest.xml #generated:45
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-keep class love.to.android1127120145.DownloadActivity { <init>(...); }
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-keep class love.to.android1127131258.DownloadActivity { <init>(...); }
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# view AndroidManifest.xml #generated:17
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-keep class love.to.android1127120145.DownloadService { <init>(...); }
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-keep class love.to.android1127131258.DownloadService { <init>(...); }
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# view AndroidManifest.xml #generated:18
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-keep class love.to.android1127120145.LtaActivity { <init>(...); }
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-keep class love.to.android1127131258.LtaActivity { <init>(...); }
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/gen/love/to/android1127120145/R.java \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/gen/love/to/android1127131258/R.java \
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: /Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/res/drawable-xxhdpi/ic_launcher.png \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/AndroidManifest.xml \
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/** Automatically generated file. DO NOT MODIFY */
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package love.to.android1127120145;
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package love.to.android1127131258;
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public final class BuildConfig {
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public final static boolean DEBUG = true;
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* should not be modified by hand.
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*/
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package love.to.android1127120145;
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package love.to.android1127131258;
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public final class R {
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public static final class attr {
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package love.to.android1127120145;
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package love.to.android1127131258;
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import org.love2d.android.GameActivity;
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public class LtaActivity extends GameActivity {}
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@ -12,7 +12,7 @@ function asteroids.load(game)
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}
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asteroids.num = game.level * 5
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asteroids.max_speed = 5
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-- Generate asteroids
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-- Make asteroids
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asteroids.bodys = {}
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for i = 1, asteroids.num do
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make_asteroid(i, game, true)
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32
assets/scripts/moon.lua
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assets/scripts/moon.lua
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local tools = require 'assets/scripts/tools'
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moon = {}
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function moon.load(game)
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local imgs = {
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love.graphics.newImage('assets/sprites/moon/body1.png'),
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love.graphics.newImage('assets/sprites/moon/body2.png'),
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love.graphics.newImage('assets/sprites/moon/body3.png')
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}
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moon.img = imgs[math.random(1, tools.table_length(imgs))]
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moon.x = 0
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moon.y = game.canvas.height - moon.img:getHeight()
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moon.bodys = {}
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-- Repeat
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if moon.img:getWidth() < game.window.width then
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for i = 1, math.ceil(game.window.width / moon.img:getWidth()) do
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moon.bodys[i] = (i - 1) * moon.img:getWidth()
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end
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end
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end
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function moon.update()
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end
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function moon.draw(game)
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for key, tile in pairs(moon.bodys) do
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love.graphics.draw(moon.img, tile, moon.y)
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end
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end
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return moon
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assets/sprites/moon/body1.png
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assets/sprites/moon/body1.png
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assets/sprites/moon/body2.png
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assets/sprites/moon/body2.png
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assets/sprites/moon/body3.png
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assets/sprites/moon/body3.png
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4
main.lua
4
main.lua
@ -2,6 +2,7 @@ local game = require 'assets/scripts/game'
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local background = require 'assets/scripts/background'
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local spaceship = require 'assets/scripts/spaceship'
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local asteroids = require 'assets/scripts/asteroids'
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local moon = require 'assets/scripts/moon'
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local controls = require 'assets/scripts/controls'
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local camera = require 'assets/scripts/camera'
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@ -11,6 +12,7 @@ function love.load()
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camera.load(game)
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background.load(game)
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asteroids.load(game)
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moon.load(game)
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spaceship.load(game)
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end
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game.world:update(dt)
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background.update(dt)
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asteroids.update(dt, game)
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moon.update()
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spaceship.update(dt)
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camera.update(game, spaceship)
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controls.update(dt)
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function love.draw()
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camera.gcam:draw(function(l,t,w,h)
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background.draw()
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moon.draw()
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spaceship.draw()
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asteroids.draw()
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end)
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