Add collisions
This commit is contained in:
@ -1,6 +1,8 @@
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local HC = require 'assets/scripts/vendor/HC'
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local tools = require 'assets/scripts/tools'
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local asteroids = {}
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local collision_debug = false
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local imgs = nil
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function asteroids.load(game)
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@ -12,6 +14,8 @@ function asteroids.load(game)
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}
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asteroids.num = game.level * 5
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asteroids.max_speed = 5
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asteroids.collision_size = 50
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-- Make asteroids
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asteroids.bodys = {}
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for i = 1, asteroids.num do
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@ -20,16 +24,20 @@ function asteroids.load(game)
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end
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function asteroids.update(dt, game)
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-- Rotate asteroids
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-- Move asteroids
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for key, asteroid in pairs(asteroids.bodys) do
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-- Rotate
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asteroid.angle = asteroid.angle + (dt * math.pi / 10)
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-- Move
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asteroid.x = asteroid.x - asteroid.speed
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-- Collisions
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asteroid.collision:moveTo(asteroid.x, asteroid.y)
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end
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-- Destroy asteroids
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for key, asteroid in pairs(asteroids.bodys) do
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if asteroid.x + asteroid.img:getWidth() < 0 then
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HC.remove(asteroid.collision)
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table.remove(asteroids.bodys, key)
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remove_collision(key, game)
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end
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end
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-- Create asteroids
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@ -41,7 +49,10 @@ end
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function asteroids.draw()
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for key, asteroid in pairs(asteroids.bodys) do
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love.graphics.draw(asteroid.img, asteroid.x, asteroid.y, asteroid.angle, 1, 1, asteroid.img:getWidth() / 2, asteroid.img:getHeight() / 2)
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end
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if collision_debug then
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asteroid.collision:draw('fill')
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end
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end
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end
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function make_asteroid(pos, game, x_random)
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@ -51,26 +62,12 @@ function make_asteroid(pos, game, x_random)
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y = math.random(game.window.height / 2, game.canvas.height - temp_img:getHeight()),
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speed = math.random(1, asteroids.max_speed),
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img = temp_img,
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angle = math.random(0, 90)
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angle = math.random(0, 90),
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collision = HC.circle(0, 0, asteroids.collision_size)
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}
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if x_random then
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asteroids.bodys[pos].x = math.random(0, game.canvas.width - temp_img:getWidth())
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end
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-- Collision
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remove_collision(pos, game)
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game.collisions:add(
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'asteroid' .. pos,
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asteroids.bodys[pos].x,
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asteroids.bodys[pos].y,
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asteroids.bodys[pos].img:getWidth(),
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asteroids.bodys[pos].img:getHeight()
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)
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end
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function remove_collision(pos, game)
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if game.collisions:hasItem('asteroid' .. pos) then
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game.collisions:remove('asteroid' .. pos)
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end
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end
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return asteroids
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@ -1,5 +1,12 @@
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local controls = {}
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function controls.load(game)
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controls.padding = 50
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controls.img_right = love.graphics.newImage('assets/sprites/hui/button.png')
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controls.right_x = game.window.width - controls.img_right:getWidth() - controls.padding
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controls.right_y = game.window.height - controls.img_right:getHeight() - controls.padding
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end
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function controls.update(dt)
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control_up, control_right, control_left, control_quit = false, false, false, false
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-- Keyboard
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@ -30,4 +37,8 @@ function controls.update(dt)
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end
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end
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function controls.draw()
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love.graphics.draw(controls.img_right, controls.right_x, controls.right_y)
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end
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return controls
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@ -1,5 +1,4 @@
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local game = {}
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local bump = require 'assets/scripts/vendor/bump'
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function game.load()
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-- Configuration
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@ -15,7 +14,7 @@ function game.load()
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love.physics.setMeter(world_meter) -- Height earth in meters
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game.world = love.physics.newWorld(0, gravity * world_meter, true) -- Make earth
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-- Collisions
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game.collisions = bump.newWorld(50)
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--game.collisions = HC.new(150)
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end
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return game
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@ -1,7 +1,8 @@
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local anim8 = require 'assets/scripts/vendor/anim8'
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local HC = require 'assets/scripts/vendor/HC'
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local spaceship = {}
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local collision_debug = true
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local collision_debug = false
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spaceship.y = 0
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local press_button = false
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@ -11,13 +12,14 @@ function spaceship.load(game)
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body.width = 156
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body.height = 143
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body.img = love.graphics.newImage('assets/sprites/spaceship/body.png')
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body.num_frames = 5
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body.body = love.physics.newBody(game.world, (game.canvas.width / 2) - (body.img:getWidth() / 2) , body.y, 'dynamic')
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body.shape = love.physics.newCircleShape(20)
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body.fixture = love.physics.newFixture(body.body, body.shape, 1)
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body.fixture:setRestitution(0.9)
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local g = anim8.newGrid(body.width, body.height, body.img:getWidth(), body.img:getHeight())
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body.animation_stop = anim8.newAnimation(g('1-1', 1), 0.1)
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body.animation_fire = anim8.newAnimation(g('2-5', 1), 0.01)
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body.animation_fire = anim8.newAnimation(g('2-' .. body.num_frames, 1), 0.01)
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-- Light
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light = {
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img = love.graphics.newImage('assets/sprites/spaceship/light.png'),
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@ -30,24 +32,27 @@ function spaceship.load(game)
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g = anim8.newGrid(light.width, light.height, light.img:getWidth(), light.img:getHeight())
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light.animation = anim8.newAnimation(g('1-' .. light.num_frames, 1), 0.05)
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-- Collision
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body.collision = {}
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body.collision[1] = {x=66, y=35, width=28, height=5, name={name='spaceship_1'}}
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body.collision[2] = {x=56, y=40, width=48, height=5, name={name='spaceship_2'}}
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body.collision[3] = {x=54, y=45, width=54, height=10, name={name='spaceship_3'}}
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body.collision[4] = {x=50, y=55, width=60, height=10, name={name='spaceship_4'}}
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body.collision[5] = {x=46, y=65, width=66, height=10, name={name='spaceship_5'}}
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body.collision[6] = {x=44, y=75, width=70, height=10, name={name='spaceship_6'}}
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body.collision[7] = {x=40, y=85, width=78, height=20, name={name='spaceship_7'}}
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body.collision[8] = {x=53, y=105, width=50, height=4, name={name='spaceship_8'}}
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for key, value in pairs(body.collision) do
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game.collisions:add(
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body.collision[key].name,
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body.body:getX() + body.collision[key].x,
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body.body:getY() + body.collision[key].y,
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body.collision[key].width,
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body.collision[key].height
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)
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end
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body.collision = {}
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body.collision.claim = 79
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body.collision.vertices = {
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104, 40,
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55, 40,
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35, 100,
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78, 110,
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119, 100
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}
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body.collision.hc = HC.polygon(
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body.collision.vertices[1],
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body.collision.vertices[2],
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body.collision.vertices[3],
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body.collision.vertices[4],
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body.collision.vertices[5],
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body.collision.vertices[6],
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body.collision.vertices[7],
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body.collision.vertices[8],
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body.collision.vertices[9],
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body.collision.vertices[10]
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)
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end
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function spaceship.update(dt, game)
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@ -75,13 +80,24 @@ function spaceship.update(dt, game)
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love.event.push('quit')
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end
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-- Collision
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for key, value in pairs(body.collision) do
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game.collisions:move(
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body.collision[key].name,
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body.body:getX() + body.collision[key].x,
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body.body:getY() + body.collision[key].y
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)
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end
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-- Move polygon
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body.collision.hc:moveTo(body.body:getX() + body.collision.claim, body.body:getY() + body.collision.claim)
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-- Check for collisions
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for shape, delta in pairs(HC.collisions(body.collision.hc)) do
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end
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-- Check game limits
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if body.body:getY() <= 0 then -- Top game
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x, y = body.body:getLinearVelocity()
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body.body:setLinearVelocity(x, -y)
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end
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if body.body:getX() + (body.img:getWidth() / body.num_frames) - (body.collision.claim / 2) > game.canvas.width then -- Right game
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x, y = body.body:getLinearVelocity()
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body.body:setLinearVelocity(-x, y)
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end
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if body.body:getX() + (body.collision.claim / 2) < 0 then -- Left game
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x, y = body.body:getLinearVelocity()
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body.body:setLinearVelocity(-x, y)
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end
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end
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function spaceship.draw()
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@ -91,16 +107,9 @@ function spaceship.draw()
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else
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body.animation_stop:draw(body.img, body.body:getX(), body.body:getY())
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end
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-- Collision
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if collision_debug then
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for key, value in pairs(body.collision) do
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love.graphics.rectangle(
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'fill',
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body.body:getX() + body.collision[key].x,
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body.body:getY() + body.collision[key].y,
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body.collision[key].width,
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body.collision[key].height
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)
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end
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body.collision.hc:draw('fill')
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end
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end
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21
assets/scripts/vendor/HC/HC-0.1-1.rockspec
vendored
Executable file
21
assets/scripts/vendor/HC/HC-0.1-1.rockspec
vendored
Executable file
@ -0,0 +1,21 @@
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package = "HC"
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version = "0.1-1"
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source = {
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url = "git://github.com/vrld/HC.git"
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}
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description = {"General purpose 2D collision detection in pure Lua"}
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dependencies = {
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"lua = 5.1"
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}
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build = {
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type = "builtin",
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modules = {
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["hardoncollider"] = "init.lua",
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["hardoncollider.class"] = "class.lua",
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["hardoncollider.gjk"] = "gjk.lua",
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["hardoncollider.polygon"] = "polygon.lua",
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["hardoncollider.shapes"] = "shapes.lua",
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["hardoncollider.spatialhash"] = "spatialhash.lua",
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["hardoncollider.vector-light"] = "vector-light.lua",
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}
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}
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4
assets/scripts/vendor/HC/README
vendored
Executable file
4
assets/scripts/vendor/HC/README
vendored
Executable file
@ -0,0 +1,4 @@
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General Purpose 2D Collision Detection System
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Documentation and examples here:
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http://hc.readthedocs.org/
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99
assets/scripts/vendor/HC/class.lua
vendored
Executable file
99
assets/scripts/vendor/HC/class.lua
vendored
Executable file
@ -0,0 +1,99 @@
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--[[
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Copyright (c) 2010-2011 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
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|
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The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
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|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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THE SOFTWARE.
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]]--
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local function __NULL__() end
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-- class "inheritance" by copying functions
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local function inherit(class, interface, ...)
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if not interface then return end
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assert(type(interface) == "table", "Can only inherit from other classes.")
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-- __index and construct are not overwritten as for them class[name] is defined
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for name, func in pairs(interface) do
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if not class[name] then
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class[name] = func
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end
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end
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for super in pairs(interface.__is_a or {}) do
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class.__is_a[super] = true
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end
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return inherit(class, ...)
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end
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-- class builder
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local function new(args)
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local super = {}
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local name = '<unnamed class>'
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local constructor = args or __NULL__
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if type(args) == "table" then
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-- nasty hack to check if args.inherits is a table of classes or a class or nil
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super = (args.inherits or {}).__is_a and {args.inherits} or args.inherits or {}
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name = args.name or name
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constructor = args[1] or __NULL__
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end
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assert(type(constructor) == "function", 'constructor has to be nil or a function')
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-- build class
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local class = {}
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class.__index = class
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class.__tostring = function() return ("<instance of %s>"):format(tostring(class)) end
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class.construct = constructor or __NULL__
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class.inherit = inherit
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class.__is_a = {[class] = true}
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class.is_a = function(self, other) return not not self.__is_a[other] end
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-- inherit superclasses (see above)
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inherit(class, unpack(super))
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-- syntactic sugar
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local meta = {
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__call = function(self, ...)
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local obj = {}
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setmetatable(obj, self)
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self.construct(obj, ...)
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return obj
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end,
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__tostring = function() return name end
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}
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return setmetatable(class, meta)
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end
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-- interface for cross class-system compatibility (see https://github.com/bartbes/Class-Commons).
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if common_class ~= false and not common then
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common = {}
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function common.class(name, prototype, parent)
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local init = prototype.init or (parent or {}).init
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return new{name = name, inherits = {prototype, parent}, init}
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end
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function common.instance(class, ...)
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return class(...)
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end
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end
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|
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-- the module
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return setmetatable({new = new, inherit = inherit},
|
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{__call = function(_,...) return new(...) end})
|
8
assets/scripts/vendor/HC/docs/Class.rst
vendored
Executable file
8
assets/scripts/vendor/HC/docs/Class.rst
vendored
Executable file
@ -0,0 +1,8 @@
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HC.class
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========
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::
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class = require 'HC.class'
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|
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See ``hump.class``.
|
250
assets/scripts/vendor/HC/docs/MainModule.rst
vendored
Executable file
250
assets/scripts/vendor/HC/docs/MainModule.rst
vendored
Executable file
@ -0,0 +1,250 @@
|
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Main Module
|
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===========
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::
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HC = require 'HC'
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The purpose of the main modules is to connect shapes with the spatial hash -- a
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data structure to quickly look up neighboring shapes -- and to provide
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utilities to tell which shapes intersect (collide) with each other.
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Most of the time, HC will be run as a singleton; you can, however, also create
|
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several instances, that each hold their own little worlds.
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Initialization
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--------------
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.. function:: HC.new([cell_size = 100])
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:param number cell_size: Resolution of the internal search structure (optional).
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:returns: Collider instance.
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Creates a new collider instance that holds a separate spatial hash.
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Collider instances carry the same methods as the main module.
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The only difference is that function calls must use the colon-syntax (see
|
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below).
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|
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Useful if you want to maintain several collision layers or several separate
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game worlds.
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The ``cell_size`` somewhat governs the performance of :func:`HC.neighbors` and
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:func:`HC.collisions`. How this parameter affects the performance depends on
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how many shapes there are, how big these shapes are and (somewhat) how the
|
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shapes are distributed.
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A rule of thumb would be to set ``cell_size`` to be about four times the size
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of the average object.
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Or just leave it as is and worry about it only if you run into performance
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problems that can be traced back to the spatial hash.
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**Example**::
|
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collider = HC.new(150) -- create separate world
|
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|
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-- method calls with colon syntax
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ball = collider:circle(100,100,20)
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rect = collider:rectangle(110,90,20,100)
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for shape, delta in pairs(collider:collisions(ball)) do
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shape:move(delta.x, delta.y)
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end
|
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|
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.. function:: HC.resetHash([cell_size = 100])
|
||||
|
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:param number cell_size: Resolution of the internal search structure (optional).
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|
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Reset the internal search structure, the spatial hash.
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This clears *all* shapes that were registered beforehand, meaning that HC will
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not be able to find any collisions with those shapes anymore.
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|
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**Example**::
|
||||
|
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function new_stage()
|
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actors = {} -- clear the stage on our side
|
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HC.resetHash() -- as well as on HC's side
|
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end
|
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|
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|
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|
||||
Shapes
|
||||
------
|
||||
|
||||
See also the :doc:`Shapes` sub-module.
|
||||
|
||||
.. note::
|
||||
|
||||
HC will only keep `weak references
|
||||
<https://www.lua.org/manual/5.1/manual.html#2.10.2>`_ to the shapes you add
|
||||
to the world. This means that if you don't store the shapes elsewhere, the
|
||||
garbage collector will eventually come around and remove these shapes.See
|
||||
also `this issue <https://github.com/vrld/HC/issues/44>`_ on github.
|
||||
|
||||
|
||||
.. function:: HC.rectangle(x, y, w, h)
|
||||
|
||||
:param numbers x,y: Upper left corner of the rectangle.
|
||||
:param numbers w,h: Width and height of the rectangle.
|
||||
:returns: The rectangle :class:`Shape` added to the scene.
|
||||
|
||||
Add a rectangle shape to the scene.
|
||||
|
||||
.. note::
|
||||
:class:`Shape` transformations, e.g. :func:`Shape.moveTo` and
|
||||
:func:`Shape.rotate` will be with respect to the *center, not* the upper left
|
||||
corner of the rectangle!
|
||||
|
||||
**Example**::
|
||||
|
||||
rect = HC.rectangle(100, 120, 200, 40)
|
||||
rect:rotate(23)
|
||||
|
||||
|
||||
.. function:: HC.polygon(x1,y1,...,xn,yn)
|
||||
|
||||
:param numbers x1,y1,...,xn,yn: The corners of the polygon. At least three
|
||||
corners that do not lie on a straight line
|
||||
are required.
|
||||
:returns: The polygon :class:`Shape` added to the scene.
|
||||
|
||||
Add a polygon to the scene. Any non-self-intersection polygon will work.
|
||||
The polygon will be closed; the first and the last point do not need to be the
|
||||
same.
|
||||
|
||||
.. note::
|
||||
If three consecutive points lie on a line, the middle point will be discarded.
|
||||
This means you cannot construct polygon shapes that are lines.
|
||||
|
||||
.. note::
|
||||
:class:`Shape` transformations, e.g. :func:`Shape.moveTo` and
|
||||
:func:`Shape.rotate` will be with respect to the center of the polygon.
|
||||
|
||||
**Example**::
|
||||
|
||||
shape = HC.polygon(10,10, 40,50, 70,10, 40,30)
|
||||
shape:move(42, 5)
|
||||
|
||||
|
||||
.. function:: HC.circle(cx, cy, radius)
|
||||
|
||||
:param numbers cx,cy: Center of the circle.
|
||||
:param number radius: Radius of the circle.
|
||||
:returns: The circle :class:`Shape` added to the scene.
|
||||
|
||||
Add a circle shape to the scene.
|
||||
|
||||
**Example**::
|
||||
|
||||
circle = HC.circle(400, 300, 100)
|
||||
|
||||
|
||||
.. function:: HC.point(x, y)
|
||||
|
||||
:param numbers x, y: Position of the point.
|
||||
:returns: The point :class:`Shape` added to the scene.
|
||||
|
||||
Add a point shape to the scene.
|
||||
|
||||
Point shapes are most useful for bullets and such, because detecting collisions
|
||||
between a point and any other shape is a little faster than detecting collision
|
||||
between two non-point shapes. In case of a collision, the separating vector
|
||||
will not be valid.
|
||||
|
||||
**Example**::
|
||||
|
||||
bullets[#bulltes+1] = HC.point(player.pos.x, player.pos.y)
|
||||
|
||||
|
||||
.. function:: HC.register(shape)
|
||||
|
||||
:param Shape shape: The :class:`Shape` to add to the spatial hash.
|
||||
|
||||
Add a shape to the bookkeeping system.
|
||||
:func:`HC.neighbors` and :func:`Hc.collisions` works only with registered
|
||||
shapes.
|
||||
You don't need to (and should not) register any shapes created with the above
|
||||
functions.
|
||||
|
||||
Overwrites :func:`Shape.move`, :func:`Shape.rotate`, and :func:`Shape.scale`
|
||||
with versions that update the :doc:`SpatialHash`.
|
||||
|
||||
This function is mostly only useful if you provide a custom shape.
|
||||
See :ref:`custom-shapes`.
|
||||
|
||||
|
||||
.. function:: HC.remove(shape)
|
||||
|
||||
:param Shape shape: The :class:`Shape` to remove from the spatial hash.
|
||||
|
||||
Remove a shape to the bookkeeping system.
|
||||
|
||||
.. warning::
|
||||
This will also invalidate the functions :func:`Shape.move`,
|
||||
:func:`Shape.rotate`, and :func:`Shape.scale`.
|
||||
Make sure you delete the shape from your own actor list(s).
|
||||
|
||||
**Example**::
|
||||
|
||||
for i = #bullets,1,-1 do
|
||||
if bullets[i]:collidesWith(player)
|
||||
player:takeDamage()
|
||||
|
||||
HC.remove(bullets[i]) -- remove bullet from HC
|
||||
table.remove(bullets, i) -- remove bullet from own actor list
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Collision Detection
|
||||
-------------------
|
||||
|
||||
.. function:: HC.collisions(shape)
|
||||
|
||||
:param Shape shape: Query shape.
|
||||
:returns: Table of colliding shapes and separating vectors.
|
||||
|
||||
|
||||
Get shapes that are colliding with ``shape`` and the vector to separate the shapes.
|
||||
The separating vector points away from ``shape``.
|
||||
|
||||
The table is a *set*, meaning that the shapes are stored in *keys* of the table.
|
||||
The *values* are the separating vector.
|
||||
You can iterate over the shapes using ``pairs`` (see example).
|
||||
|
||||
**Example**::
|
||||
|
||||
local collisions = HC.collisions(shape)
|
||||
for other, separating_vector in pairs(collisions)
|
||||
shape:move(-separating_vector.x/2, -separating_vector.y/2)
|
||||
other:move( separating_vector.x/2, separating_vector.y/2)
|
||||
end
|
||||
|
||||
|
||||
.. function:: HC.neighbors(shape)
|
||||
|
||||
:param Shape shape: Query shape.
|
||||
:returns: Table of neighboring shapes, where the keys of the table are the shape.
|
||||
|
||||
Get other shapes in that are close to ``shape``.
|
||||
The table is a *set*, meaning that the shapes are stored in *keys* of the table.
|
||||
You can iterate over the shapes using ``pairs`` (see example).
|
||||
|
||||
.. note::
|
||||
The result depends on the size and position of ``shape`` as well as the
|
||||
grid size of the spatial hash: :func:`HC.neighbors` returns the shapes that
|
||||
are in the same cell(s) as ``shape``.
|
||||
|
||||
**Example**::
|
||||
|
||||
local candidates = HC.neighbors(shape)
|
||||
for other in pairs(candidates)
|
||||
local collides, dx, dy = shape:collidesWith(other)
|
||||
if collides then
|
||||
other:move(dx, dy)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
.. attribute:: HC.hash
|
||||
|
||||
Reference to the :class:`SpatialHash` instance.
|
192
assets/scripts/vendor/HC/docs/Makefile
vendored
Executable file
192
assets/scripts/vendor/HC/docs/Makefile
vendored
Executable file
@ -0,0 +1,192 @@
|
||||
# Makefile for Sphinx documentation
|
||||
#
|
||||
|
||||
# You can set these variables from the command line.
|
||||
SPHINXOPTS =
|
||||
SPHINXBUILD = sphinx-build
|
||||
PAPER =
|
||||
BUILDDIR = _build
|
||||
|
||||
# User-friendly check for sphinx-build
|
||||
ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
|
||||
$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
|
||||
endif
|
||||
|
||||
# Internal variables.
|
||||
PAPEROPT_a4 = -D latex_paper_size=a4
|
||||
PAPEROPT_letter = -D latex_paper_size=letter
|
||||
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
|
||||
# the i18n builder cannot share the environment and doctrees with the others
|
||||
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
|
||||
|
||||
.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest coverage gettext
|
||||
|
||||
help:
|
||||
@echo "Please use \`make <target>' where <target> is one of"
|
||||
@echo " html to make standalone HTML files"
|
||||
@echo " dirhtml to make HTML files named index.html in directories"
|
||||
@echo " singlehtml to make a single large HTML file"
|
||||
@echo " pickle to make pickle files"
|
||||
@echo " json to make JSON files"
|
||||
@echo " htmlhelp to make HTML files and a HTML help project"
|
||||
@echo " qthelp to make HTML files and a qthelp project"
|
||||
@echo " applehelp to make an Apple Help Book"
|
||||
@echo " devhelp to make HTML files and a Devhelp project"
|
||||
@echo " epub to make an epub"
|
||||
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
|
||||
@echo " latexpdf to make LaTeX files and run them through pdflatex"
|
||||
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
|
||||
@echo " text to make text files"
|
||||
@echo " man to make manual pages"
|
||||
@echo " texinfo to make Texinfo files"
|
||||
@echo " info to make Texinfo files and run them through makeinfo"
|
||||
@echo " gettext to make PO message catalogs"
|
||||
@echo " changes to make an overview of all changed/added/deprecated items"
|
||||
@echo " xml to make Docutils-native XML files"
|
||||
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
|
||||
@echo " linkcheck to check all external links for integrity"
|
||||
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
|
||||
@echo " coverage to run coverage check of the documentation (if enabled)"
|
||||
|
||||
clean:
|
||||
rm -rf $(BUILDDIR)/*
|
||||
|
||||
html:
|
||||
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
|
||||
@echo
|
||||
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
|
||||
|
||||
dirhtml:
|
||||
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
|
||||
@echo
|
||||
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
|
||||
|
||||
singlehtml:
|
||||
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
|
||||
@echo
|
||||
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
|
||||
|
||||
pickle:
|
||||
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
|
||||
@echo
|
||||
@echo "Build finished; now you can process the pickle files."
|
||||
|
||||
json:
|
||||
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
|
||||
@echo
|
||||
@echo "Build finished; now you can process the JSON files."
|
||||
|
||||
htmlhelp:
|
||||
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
|
||||
@echo
|
||||
@echo "Build finished; now you can run HTML Help Workshop with the" \
|
||||
".hhp project file in $(BUILDDIR)/htmlhelp."
|
||||
|
||||
qthelp:
|
||||
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
|
||||
@echo
|
||||
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
|
||||
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
|
||||
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/HC.qhcp"
|
||||
@echo "To view the help file:"
|
||||
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/HC.qhc"
|
||||
|
||||
applehelp:
|
||||
$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
|
||||
@echo
|
||||
@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
|
||||
@echo "N.B. You won't be able to view it unless you put it in" \
|
||||
"~/Library/Documentation/Help or install it in your application" \
|
||||
"bundle."
|
||||
|
||||
devhelp:
|
||||
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
|
||||
@echo
|
||||
@echo "Build finished."
|
||||
@echo "To view the help file:"
|
||||
@echo "# mkdir -p $$HOME/.local/share/devhelp/HC"
|
||||
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/HC"
|
||||
@echo "# devhelp"
|
||||
|
||||
epub:
|
||||
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
|
||||
@echo
|
||||
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
|
||||
|
||||
latex:
|
||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
||||
@echo
|
||||
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
|
||||
@echo "Run \`make' in that directory to run these through (pdf)latex" \
|
||||
"(use \`make latexpdf' here to do that automatically)."
|
||||
|
||||
latexpdf:
|
||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
||||
@echo "Running LaTeX files through pdflatex..."
|
||||
$(MAKE) -C $(BUILDDIR)/latex all-pdf
|
||||
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
|
||||
|
||||
latexpdfja:
|
||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
||||
@echo "Running LaTeX files through platex and dvipdfmx..."
|
||||
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
|
||||
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
|
||||
|
||||
text:
|
||||
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
|
||||
@echo
|
||||
@echo "Build finished. The text files are in $(BUILDDIR)/text."
|
||||
|
||||
man:
|
||||
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
|
||||
@echo
|
||||
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
|
||||
|
||||
texinfo:
|
||||
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
|
||||
@echo
|
||||
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
|
||||
@echo "Run \`make' in that directory to run these through makeinfo" \
|
||||
"(use \`make info' here to do that automatically)."
|
||||
|
||||
info:
|
||||
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
|
||||
@echo "Running Texinfo files through makeinfo..."
|
||||
make -C $(BUILDDIR)/texinfo info
|
||||
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
|
||||
|
||||
gettext:
|
||||
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
|
||||
@echo
|
||||
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
|
||||
|
||||
changes:
|
||||
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
|
||||
@echo
|
||||
@echo "The overview file is in $(BUILDDIR)/changes."
|
||||
|
||||
linkcheck:
|
||||
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
|
||||
@echo
|
||||
@echo "Link check complete; look for any errors in the above output " \
|
||||
"or in $(BUILDDIR)/linkcheck/output.txt."
|
||||
|
||||
doctest:
|
||||
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
|
||||
@echo "Testing of doctests in the sources finished, look at the " \
|
||||
"results in $(BUILDDIR)/doctest/output.txt."
|
||||
|
||||
coverage:
|
||||
$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
|
||||
@echo "Testing of coverage in the sources finished, look at the " \
|
||||
"results in $(BUILDDIR)/coverage/python.txt."
|
||||
|
||||
xml:
|
||||
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
|
||||
@echo
|
||||
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
|
||||
|
||||
pseudoxml:
|
||||
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
|
||||
@echo
|
||||
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."
|
213
assets/scripts/vendor/HC/docs/Polygon.rst
vendored
Executable file
213
assets/scripts/vendor/HC/docs/Polygon.rst
vendored
Executable file
@ -0,0 +1,213 @@
|
||||
HC.polygon
|
||||
==============
|
||||
|
||||
::
|
||||
|
||||
polygon = require 'HC.polygon'
|
||||
|
||||
Polygon class with some handy algorithms. Does not provide collision detection
|
||||
- this functionality is provided by :func:`newPolygonShape` instead.
|
||||
|
||||
.. class:: Polygon(x1,y1, ..., xn,yn)
|
||||
|
||||
:param numbers x1,y1, ..., xn,yn: The corners of the polygon. At least three corners are needed.
|
||||
:returns: The polygon object.
|
||||
|
||||
Construct a polygon.
|
||||
|
||||
At least three points that are not collinear (i.e. not lying on a straight
|
||||
line) are needed to construct the polygon. If there are collinear points, these
|
||||
points will be removed. The shape of the polygon is not changed.
|
||||
|
||||
.. note::
|
||||
The syntax depends on used class system. The shown syntax works when using
|
||||
the bundled `hump.class <http://vrld.github.com/hump/#hump.class>`_ or
|
||||
`slither <https://bitbucket.org/bartbes/slither>`_.
|
||||
|
||||
**Example**::
|
||||
|
||||
Polygon = require 'HC.polygon'
|
||||
poly = Polygon(10,10, 40,50, 70,10, 40,30)
|
||||
|
||||
|
||||
.. function:: Polygon:unpack()
|
||||
|
||||
:returns: ``x1,y1, ..., xn,yn`` - The vertices of the polygon.
|
||||
|
||||
Get the polygon's vertices. Useful for drawing with ``love.graphics.polygon()``.
|
||||
|
||||
**Example**::
|
||||
|
||||
love.graphics.draw('line', poly:unpack())
|
||||
|
||||
|
||||
.. function:: Polygon:clone()
|
||||
|
||||
:returns: A copy of the polygon.
|
||||
|
||||
Get a copy of the polygon.
|
||||
|
||||
.. note::
|
||||
Since Lua uses references when simply assigning an existing polygon to a
|
||||
variable, unexpected things can happen when operating on the variable. Consider
|
||||
this code::
|
||||
|
||||
p1 = Polygon(10,10, 40,50, 70,10, 40,30)
|
||||
p2 = p1 -- p2 is a reference
|
||||
p3 = p1:clone() -- p3 is a clone
|
||||
p2:rotate(math.pi) -- p1 will be rotated, too!
|
||||
p3:rotate(-math.pi) -- only p3 will be rotated
|
||||
|
||||
**Example**::
|
||||
|
||||
copy = poly:clone()
|
||||
copy:move(10,20)
|
||||
|
||||
|
||||
.. function:: Polygon:bbox()
|
||||
|
||||
:returns: ``x1, y1, x2, y2`` - Corners of the counding box.
|
||||
|
||||
Get axis aligned bounding box.
|
||||
``x1, y1`` defines the upper left corner, while ``x2, y2`` define the lower
|
||||
right corner.
|
||||
|
||||
**Example**::
|
||||
|
||||
x1,y1,x2,y2 = poly:bbox()
|
||||
-- draw bounding box
|
||||
love.graphics.rectangle('line', x1,y2, x2-x1, y2-y1)
|
||||
|
||||
|
||||
.. function:: Polygon:isConvex()
|
||||
|
||||
:returns: ``true`` if the polygon is convex, ``false`` otherwise.
|
||||
|
||||
Test if a polygon is convex, i.e. a line line between any two points inside the
|
||||
polygon will lie in the interior of the polygon.
|
||||
|
||||
**Example**::
|
||||
|
||||
-- split into convex sub polygons
|
||||
if not poly:isConvex() then
|
||||
list = poly:splitConvex()
|
||||
else
|
||||
list = {poly:clone()}
|
||||
end
|
||||
|
||||
|
||||
.. function:: Polygon:move(x,y)
|
||||
|
||||
:param numbers x, y: Coordinates of the direction to move.
|
||||
|
||||
Move a polygon in a direction..
|
||||
|
||||
**Example**::
|
||||
|
||||
poly:move(10,-5) -- move 10 units right and 5 units up
|
||||
|
||||
|
||||
.. function:: Polygon:rotate(angle[, cx, cy])
|
||||
|
||||
:param number angle: The angle to rotate in radians.
|
||||
:param numbers cx, cy: The rotation center (optional).
|
||||
|
||||
Rotate the polygon. You can define a rotation center. If it is omitted, the
|
||||
polygon will be rotated around it's centroid.
|
||||
|
||||
**Example**::
|
||||
|
||||
p1:rotate(math.pi/2) -- rotate p1 by 90° around it's center
|
||||
p2:rotate(math.pi/4, 100,100) -- rotate p2 by 45° around the point 100,100
|
||||
|
||||
|
||||
.. function:: Polygon:triangulate()
|
||||
|
||||
:returns: ``table`` of Polygons: Triangles that the polygon is composed of.
|
||||
|
||||
Split the polygon into triangles.
|
||||
|
||||
**Example**::
|
||||
|
||||
triangles = poly:triangulate()
|
||||
for i,triangle in ipairs(triangles) do
|
||||
triangles.move(math.random(5,10), math.random(5,10))
|
||||
end
|
||||
|
||||
|
||||
.. function:: Polygon:splitConvex()
|
||||
|
||||
:returns: ``table`` of Polygons: Convex polygons that form the original polygon.
|
||||
|
||||
Split the polygon into convex sub polygons.
|
||||
|
||||
**Example**::
|
||||
|
||||
convex = concave_polygon:splitConvex()
|
||||
function love.draw()
|
||||
for i,poly in ipairs(convex) do
|
||||
love.graphics.polygon('fill', poly:unpack())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
.. function:: Polygon:mergedWith(other)
|
||||
|
||||
:param Polygon other: The polygon to merge with.
|
||||
:returns: The merged polygon, or nil if the two polygons don't share an edge.
|
||||
|
||||
Create a merged polygon of two polygons **if, and only if** the two polygons
|
||||
share one complete edge. If the polygons share more than one edge, the result
|
||||
may be erroneous.
|
||||
|
||||
This function does not change either polygon, but rather creates a new one.
|
||||
|
||||
**Example**::
|
||||
|
||||
merged = p1:mergedWith(p2)
|
||||
|
||||
|
||||
.. function:: Polygon:contains(x, y)
|
||||
|
||||
:param numbers x, y: Point to test.
|
||||
:returns: ``true`` if ``x,y`` lies in the interior of the polygon.
|
||||
|
||||
Test if the polygon contains a given point.
|
||||
|
||||
**Example**::
|
||||
|
||||
if button:contains(love.mouse.getPosition()) then
|
||||
button:setHovered(true)
|
||||
end
|
||||
|
||||
|
||||
.. function:: Polygon:intersectionsWithRay(x, y, dx, dy)
|
||||
|
||||
:param numbers x, y: Starting point of the ray.
|
||||
:param numbers dx, dy: Direction of the ray.
|
||||
:returns: Table of ray parameters.
|
||||
|
||||
Test if the polygon intersects the given ray.
|
||||
The ray parameters of the intersections are returned as a table.
|
||||
The position of the intersections can be computed as
|
||||
``(x,y) + ray_parameter * (dx, dy)``.
|
||||
|
||||
|
||||
.. function:: Polygon:intersectsRay(x, y, dx, dy)
|
||||
|
||||
:param numbers x, y: Starting point of the ray.
|
||||
:param numbers dx, dy: Direction of the ray.
|
||||
:returns: ``intersects, ray_parameter`` - intersection indicator and ray paremter.
|
||||
|
||||
Test if the polygon intersects a ray.
|
||||
If the shape intersects the ray, the point of intersection can be computed by
|
||||
``(x,y) + ray_parameter * (dx, dy)``.
|
||||
|
||||
|
||||
**Example**::
|
||||
|
||||
if poly:intersectsRay(400,300, dx,dy) then
|
||||
love.graphics.setLine(2) -- highlight polygon
|
||||
end
|
||||
|
||||
|
303
assets/scripts/vendor/HC/docs/Shapes.rst
vendored
Executable file
303
assets/scripts/vendor/HC/docs/Shapes.rst
vendored
Executable file
@ -0,0 +1,303 @@
|
||||
HC.shapes
|
||||
=========
|
||||
|
||||
::
|
||||
|
||||
shapes = require 'HC.shapes'
|
||||
|
||||
Shape classes with collision detection methods.
|
||||
|
||||
This module defines methods to move, rotate and draw shapes created with the
|
||||
main module.
|
||||
|
||||
As each shape is at it's core a Lua table, you can attach values and add
|
||||
functions to it. Be careful not to use keys that name a function or start with
|
||||
an underscore, e.g. `move` or `_rotation`, since these are used internally.
|
||||
Everything else is fine.
|
||||
|
||||
If you don't want to use the full blown module, you can still use these classes
|
||||
to test for colliding shapes.
|
||||
This may be useful for scenes where the shapes don't move very much and only
|
||||
few collisions are of interest - for example graphical user interfaces.
|
||||
|
||||
|
||||
.. _shape-baseclass:
|
||||
|
||||
Base Class
|
||||
----------
|
||||
|
||||
.. class:: Shape(type)
|
||||
|
||||
:param any type: Arbitrary type identifier of the shape's type.
|
||||
|
||||
Base class for all shapes. All shapes must conform to the interface defined below.
|
||||
|
||||
.. function:: Shape:move(dx, dy)
|
||||
|
||||
:param numbers dx,dy: Coordinates to move the shape by.
|
||||
|
||||
Move the shape *by* some distance.
|
||||
|
||||
**Example**::
|
||||
|
||||
circle:move(10, 15) -- move the circle 10 units right and 15 units down.
|
||||
|
||||
|
||||
.. function:: Shape:moveTo(x, y)
|
||||
|
||||
:param numbers x,y: Coordinates to move the shape to.
|
||||
|
||||
Move the shape *to* some point. Most shapes will be *centered* on the point
|
||||
``(x,y)``.
|
||||
|
||||
.. note::
|
||||
Equivalent to::
|
||||
|
||||
local cx,cy = shape:center()
|
||||
shape:move(x-cx, y-cy)
|
||||
|
||||
**Example**::
|
||||
|
||||
local x,y = love.mouse.getPosition()
|
||||
circle:moveTo(x, y) -- move the circle with the mouse
|
||||
|
||||
|
||||
.. function:: Shape:center()
|
||||
|
||||
:returns: ``x, y`` - The center of the shape.
|
||||
|
||||
Get the shape's center.
|
||||
|
||||
**Example**::
|
||||
|
||||
local cx, cy = circle:center()
|
||||
print("Circle at:", cx, cy)
|
||||
|
||||
.. function:: Shape:rotate(angle[, cx, cy])
|
||||
|
||||
:param number angle: Amount of rotation in radians.
|
||||
:param numbers cx, cy: Rotation center; defaults to the shape's center if omitted (optional).
|
||||
|
||||
Rotate the shape *by* some angle. A rotation center can be specified. If no
|
||||
center is given, rotate around the center of the shape.
|
||||
|
||||
**Example**::
|
||||
|
||||
rectangle:rotate(math.pi/4)
|
||||
|
||||
|
||||
.. function:: Shape:setRotation(angle[, cx, cy])
|
||||
|
||||
:param number angle: Amount of rotation in radians.
|
||||
:param numbers cx, cy: Rotation center; defaults to the shape's center if omitted (optional).
|
||||
|
||||
Set the rotation of a shape. A rotation center can be specified. If no center
|
||||
is given, rotate around the center of the shape.
|
||||
|
||||
.. note::
|
||||
Equivalent to::
|
||||
|
||||
shape:rotate(angle - shape.rotation(), cx,cy)
|
||||
|
||||
**Example**::
|
||||
|
||||
rectangle:setRotation(math.pi, 100,100)
|
||||
|
||||
|
||||
.. function:: Shape:rotation()
|
||||
|
||||
:returns: The shape's rotation in radians.
|
||||
|
||||
Get the rotation of the shape in radians.
|
||||
|
||||
|
||||
.. function:: Shape:scale(s)
|
||||
|
||||
:param number s: Scale factor; must be > 0.
|
||||
|
||||
Scale the shape relative to it's center.
|
||||
|
||||
.. note::
|
||||
|
||||
There is no way to query the scale of a shape.
|
||||
|
||||
**Example**::
|
||||
|
||||
circle:scale(2) -- double the size
|
||||
|
||||
|
||||
.. function:: Shape:outcircle()
|
||||
|
||||
:returns: ``x, y, r`` - Parameters of the outcircle.
|
||||
|
||||
Get parameters of a circle that fully encloses the shape.
|
||||
|
||||
**Example**::
|
||||
|
||||
if player:hasShield() then
|
||||
love.graphics.circle('line', player:outcircle())
|
||||
end
|
||||
|
||||
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
|
||||
|
||||
.. function:: Shape:bbox()
|
||||
|
||||
:returns: ``x1, y1, x2, y2`` - Corners of the counding box.
|
||||
|
||||
Get axis aligned bounding box.
|
||||
``x1, y1`` defines the upper left corner, while ``x2, y2`` define the lower
|
||||
right corner.
|
||||
|
||||
**Example**::
|
||||
|
||||
-- draw bounding box
|
||||
local x1,y1, x2,y2 = shape:bbox()
|
||||
love.graphics.rectangle('line', x1,y1, x2-x1,y2-y1)
|
||||
|
||||
|
||||
.. function:: Shape:draw(mode)
|
||||
|
||||
:param DrawMode mode: How to draw the shape. Either 'line' or 'fill'.
|
||||
|
||||
Draw the shape either filled or as outline. Mostly for debug-purposes.
|
||||
|
||||
**Example**::
|
||||
|
||||
circle:draw('fill')
|
||||
|
||||
.. function:: Shape:support(dx,dy)
|
||||
|
||||
:param numbers dx, dy: Search direction.
|
||||
:returns: The furthest vertex in direction `dx, dy`.
|
||||
|
||||
Get furthest vertex of the shape with respect to the direction ``dx, dy``.
|
||||
|
||||
Used in the collision detection algorithm, but may be useful for other things -
|
||||
e.g. lighting - too.
|
||||
|
||||
**Example**::
|
||||
|
||||
-- get vertices that produce a shadow volume
|
||||
local x1,y1 = circle:support(lx, ly)
|
||||
local x2,y2 = circle:support(-lx, -ly)
|
||||
|
||||
|
||||
.. function:: Shape:collidesWith(other)
|
||||
|
||||
:param Shape other: Test for collision with this shape.
|
||||
:returns: ``collide, dx, dy`` - Collision indicator and separating vector.
|
||||
|
||||
Test if two shapes collide.
|
||||
|
||||
The separating vector ``dx, dy`` will only be defined if ``collide`` is ``true``.
|
||||
If defined, the separating vector will point in the direction of ``other``,
|
||||
i.e. ``dx, dy`` is the direction and magnitude to move ``other`` so that the
|
||||
shapes do not collide anymore.
|
||||
|
||||
**Example**::
|
||||
|
||||
if circle:collidesWith(rectangle) then
|
||||
print("collision detected!")
|
||||
end
|
||||
|
||||
|
||||
.. function:: Shape:contains(x, y)
|
||||
|
||||
:param numbers x, y: Point to test.
|
||||
:returns: ``true`` if ``x,y`` lies in the interior of the shape.
|
||||
|
||||
Test if the shape contains a given point.
|
||||
|
||||
**Example**::
|
||||
|
||||
if unit.shape:contains(love.mouse.getPosition) then
|
||||
unit:setHovered(true)
|
||||
end
|
||||
|
||||
|
||||
.. function:: Shape:intersectionsWithRay(x, y, dx, dy)
|
||||
|
||||
:param numbers x, y: Starting point of the ray.
|
||||
:param numbers dx, dy: Direction of the ray.
|
||||
:returns: Table of ray parameters.
|
||||
|
||||
Test if the shape intersects the given ray.
|
||||
The ray parameters of the intersections are returned as a table.
|
||||
The position of the intersections can be computed as
|
||||
``(x,y) + ray_parameter * (dx, dy)``.
|
||||
|
||||
|
||||
**Example**::
|
||||
|
||||
local ts = player:intersectionsWithRay(x,y, dx,dy)
|
||||
for _, t in ipairs(t) do
|
||||
-- find point of intersection
|
||||
local vx,vy = vector.add(x, y, vector.mul(t, dx, dy))
|
||||
player:addMark(vx,vy)
|
||||
end
|
||||
|
||||
|
||||
.. function:: Shape:intersectsRay(x, y, dx, dy)
|
||||
|
||||
:param numbers x, y: Starting point of the ray.
|
||||
:param numbers dx, dy: Direction of the ray.
|
||||
:returns: ``intersects, ray_parameter`` - intersection indicator and ray paremter.
|
||||
|
||||
Test if the shape intersects the given ray.
|
||||
If the shape intersects the ray, the point of intersection can be computed by
|
||||
``(x,y) + ray_parameter * (dx, dy)``.
|
||||
|
||||
|
||||
**Example**::
|
||||
|
||||
local intersecting, t = player:intersectsRay(x,y, dx,dy)
|
||||
if intersecting then
|
||||
-- find point of intersection
|
||||
local vx,vy = vector.add(x, y, vector.mul(t, dx, dy))
|
||||
player:addMark(vx,vy)
|
||||
end
|
||||
|
||||
|
||||
|
||||
.. _custom-shapes:
|
||||
|
||||
Custom Shapes
|
||||
-------------
|
||||
|
||||
Custom shapes must implement at least the following methods (as defined above)
|
||||
|
||||
- :func:`Shape:move`
|
||||
- :func:`Shape:rotate`
|
||||
- :func:`Shape:scale`
|
||||
- :func:`Shape:bbox`
|
||||
- :func:`Shape:collidesWith`
|
||||
|
||||
|
||||
.. _builtin-shapes:
|
||||
|
||||
Built-in Shapes
|
||||
---------------
|
||||
|
||||
.. class:: ConcavePolygonShape
|
||||
|
||||
.. class:: ConvexPolygonShape
|
||||
|
||||
.. class:: CircleShape
|
||||
|
||||
.. class:: PointShape
|
||||
|
||||
.. function:: newPolygonShape(...)
|
||||
|
||||
:param numbers ...: Vertices of the :class:`Polygon`.
|
||||
:returns: :class:`ConcavePolygonShape` or :class:`ConvexPolygonShape`.
|
||||
|
||||
.. function:: newCircleShape(cx, cy, radius)
|
||||
|
||||
:param numbers cx,cy: Center of the circle.
|
||||
:param number radius: Radius of the circle.
|
||||
:returns: :class:`CircleShape`.
|
||||
|
||||
.. function:: newPointShape
|
||||
|
||||
:param numbers x, y: Position of the point.
|
||||
:returns: :class:`PointShape`.
|
164
assets/scripts/vendor/HC/docs/SpatialHash.rst
vendored
Executable file
164
assets/scripts/vendor/HC/docs/SpatialHash.rst
vendored
Executable file
@ -0,0 +1,164 @@
|
||||
HC.spatialhash
|
||||
==============
|
||||
|
||||
::
|
||||
|
||||
spatialhash = require 'HC.spatialhash'
|
||||
|
||||
A spatial hash implementation that supports scenes of arbitrary size. The hash
|
||||
is sparse, which means that cells will only be created when needed.
|
||||
|
||||
|
||||
.. class:: Spatialhash([cellsize = 100])
|
||||
|
||||
:param number cellsize: Width and height of a cell (optional).
|
||||
|
||||
Create a new spatial hash with a given cell size.
|
||||
|
||||
Choosing a good cell size depends on your application. To get a decent speedup,
|
||||
the average cell should not contain too many objects, nor should a single
|
||||
object occupy too many cells. A good rule of thumb is to choose the cell size
|
||||
so that the average object will occupy only one cell.
|
||||
|
||||
.. note::
|
||||
The syntax depends on used class system. The shown syntax works when using
|
||||
the bundled `hump.class <http://vrld.github.com/hump/#hump.class>`_ or
|
||||
`slither <https://bitbucket.org/bartbes/slither>`_.
|
||||
|
||||
**Example**::
|
||||
|
||||
Spatialhash = require 'hardoncollider.spatialhash'
|
||||
hash = Spatialhash(150)
|
||||
|
||||
|
||||
.. function:: Spatialhash:cellCoords(x,y)
|
||||
|
||||
:param numbers x, y: The position to query.
|
||||
:returns: Coordinates of the cell which would contain ``x,y``.
|
||||
|
||||
Get coordinates of a given value, i.e. the cell index in which a given point
|
||||
would be placed.
|
||||
|
||||
**Example**::
|
||||
|
||||
local mx,my = love.mouse.getPosition()
|
||||
cx, cy = hash:cellCoords(mx, my)
|
||||
|
||||
|
||||
.. function:: Spatialhash:cell(i,k)
|
||||
|
||||
:param numbers i, k: The cell index.
|
||||
:returns: Set of objects contained in the cell.
|
||||
|
||||
Get the cell with given coordinates.
|
||||
|
||||
A cell is a table which's keys and value are the objects stored in the cell,
|
||||
i.e.::
|
||||
|
||||
cell = {
|
||||
[obj1] = obj1,
|
||||
[obj2] = obj2,
|
||||
...
|
||||
}
|
||||
|
||||
You can iterate over the objects in a cell using ``pairs()``::
|
||||
|
||||
for object in pairs(cell) do stuff(object) end
|
||||
|
||||
**Example**::
|
||||
|
||||
local mx,my = love.mouse.getPosition()
|
||||
cx, cy = hash:cellCoords(mx, my)
|
||||
cell = hash:cell(cx, cy)
|
||||
|
||||
|
||||
.. function:: Spatialhash:cellAt(x,y)
|
||||
|
||||
:param numbers x, y: The position to query.
|
||||
:returns: Set of objects contained in the cell.
|
||||
|
||||
Get the cell that contains point x,y.
|
||||
|
||||
Same as ``hash:cell(hash:cellCoords(x,y))``
|
||||
|
||||
**Example**::
|
||||
|
||||
local mx,my = love.mouse.getPosition()
|
||||
cell = hash:cellAt(mx, my)
|
||||
|
||||
|
||||
.. function:: Spatialhash:shapes()
|
||||
|
||||
:returns: Set of all shapes in the hash.
|
||||
|
||||
Get *all* shapes that are recorded in the hash.
|
||||
|
||||
|
||||
.. function:: Spatialhash:inSameCells(x1,y1, x2,y2)
|
||||
|
||||
:param numbers x1,y1: Upper left corner of the query bounding box.
|
||||
:param numbers x2,y2: Lower right corner of the query bounding box.
|
||||
:returns: Set of all shapes in the same cell as the bbox.
|
||||
|
||||
Get the shapes that are in the same cell as the defined bounding box.
|
||||
|
||||
|
||||
.. function:: Spatialhash:register(obj, x1,y1, x2,y2)
|
||||
|
||||
:param mixed obj: Object to place in the hash. It can be of any type except `nil`.
|
||||
:param numbers x1,y1: Upper left corner of the bounding box.
|
||||
:param numbers x2,y2: Lower right corner of the bounding box.
|
||||
|
||||
Insert an object into the hash using a given bounding box.
|
||||
|
||||
**Example**::
|
||||
|
||||
hash:register(shape, shape:bbox())
|
||||
|
||||
|
||||
.. function:: Spatialhash:remove(obj[, x1,y1[, x2,y2]])
|
||||
|
||||
:param mixed obj: The object to delete
|
||||
:param numbers x1,y1: Upper left corner of the bounding box (optional).
|
||||
:param numbers x2,y2: Lower right corner of the bounding box (optional).
|
||||
|
||||
Remove an object from the hash using a bounding box.
|
||||
|
||||
If no bounding box is given, search the whole hash to delete the object.
|
||||
|
||||
**Example**::
|
||||
|
||||
hash:remove(shape, shape:bbox())
|
||||
hash:remove(object_with_unknown_position)
|
||||
|
||||
|
||||
.. function:: Spatialhash:update(obj, x1,y1, x2,y2, x3,y3, x4,y4)
|
||||
|
||||
:param mixed obj: The object to be updated.
|
||||
:param numbers x1,y1: Upper left corner of the bounding box before the object was moved.
|
||||
:param numbers x2,y2: Lower right corner of the bounding box before the object was moved.
|
||||
:param numbers x3,y3: Upper left corner of the bounding box after the object was moved.
|
||||
:param numbers x4,y4: Lower right corner of the bounding box after the object was moved.
|
||||
|
||||
Update an objects position given the old bounding box and the new bounding box.
|
||||
|
||||
**Example**::
|
||||
|
||||
hash:update(shape, -100,-30, 0,60, -100,-70, 0,20)
|
||||
|
||||
|
||||
.. function:: Spatialhash:draw(draw_mode[, show_empty = true[, print_key = false]])
|
||||
|
||||
:param string draw_mode: Either 'fill' or 'line'. See the LÖVE wiki.
|
||||
:param boolean show_empty: Wether to draw empty cells (optional).
|
||||
:param boolean print_key: Wether to print cell coordinates (optional).
|
||||
|
||||
Draw hash cells on the screen, mostly for debug purposes
|
||||
|
||||
**Example**::
|
||||
|
||||
love.graphics.setColor(160,140,100,100)
|
||||
hash:draw('line', true, true)
|
||||
hash:draw('fill', false)
|
||||
|
||||
|
8
assets/scripts/vendor/HC/docs/Vector.rst
vendored
Executable file
8
assets/scripts/vendor/HC/docs/Vector.rst
vendored
Executable file
@ -0,0 +1,8 @@
|
||||
HC.vector
|
||||
=========
|
||||
|
||||
::
|
||||
|
||||
vector = require 'HC.vector'
|
||||
|
||||
See ``hump.vector_light``.
|
296
assets/scripts/vendor/HC/docs/conf.py
vendored
Executable file
296
assets/scripts/vendor/HC/docs/conf.py
vendored
Executable file
@ -0,0 +1,296 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# HC documentation build configuration file, created by
|
||||
# sphinx-quickstart on Thu Oct 8 20:31:43 2015.
|
||||
#
|
||||
# This file is execfile()d with the current directory set to its
|
||||
# containing dir.
|
||||
#
|
||||
# Note that not all possible configuration values are present in this
|
||||
# autogenerated file.
|
||||
#
|
||||
# All configuration values have a default; values that are commented out
|
||||
# serve to show the default.
|
||||
|
||||
import sys
|
||||
import os
|
||||
import shlex
|
||||
|
||||
# If extensions (or modules to document with autodoc) are in another directory,
|
||||
# add these directories to sys.path here. If the directory is relative to the
|
||||
# documentation root, use os.path.abspath to make it absolute, like shown here.
|
||||
#sys.path.insert(0, os.path.abspath('.'))
|
||||
|
||||
# -- General configuration ------------------------------------------------
|
||||
|
||||
# If your documentation needs a minimal Sphinx version, state it here.
|
||||
#needs_sphinx = '1.0'
|
||||
|
||||
# Add any Sphinx extension module names here, as strings. They can be
|
||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||
# ones.
|
||||
extensions = [
|
||||
'sphinx.ext.mathjax',
|
||||
]
|
||||
|
||||
# Add any paths that contain templates here, relative to this directory.
|
||||
templates_path = ['_templates']
|
||||
|
||||
# The suffix(es) of source filenames.
|
||||
# You can specify multiple suffix as a list of string:
|
||||
# source_suffix = ['.rst', '.md']
|
||||
source_suffix = '.rst'
|
||||
|
||||
# The encoding of source files.
|
||||
#source_encoding = 'utf-8-sig'
|
||||
|
||||
# The master toctree document.
|
||||
master_doc = 'index'
|
||||
|
||||
# General information about the project.
|
||||
project = u'HC'
|
||||
copyright = u'2015, Matthias Richter'
|
||||
author = u'Matthias Richter'
|
||||
|
||||
# The version info for the project you're documenting, acts as replacement for
|
||||
# |version| and |release|, also used in various other places throughout the
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = '0.1'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = '0.1-1'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
#
|
||||
# This is also used if you do content translation via gettext catalogs.
|
||||
# Usually you set "language" from the command line for these cases.
|
||||
language = None
|
||||
|
||||
# There are two options for replacing |today|: either, you set today to some
|
||||
# non-false value, then it is used:
|
||||
#today = ''
|
||||
# Else, today_fmt is used as the format for a strftime call.
|
||||
#today_fmt = '%B %d, %Y'
|
||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
exclude_patterns = ['_build']
|
||||
|
||||
# The reST default role (used for this markup: `text`) to use for all
|
||||
# documents.
|
||||
#default_role = None
|
||||
|
||||
# If true, '()' will be appended to :func: etc. cross-reference text.
|
||||
#add_function_parentheses = True
|
||||
|
||||
# If true, the current module name will be prepended to all description
|
||||
# unit titles (such as .. function::).
|
||||
#add_module_names = True
|
||||
|
||||
# If true, sectionauthor and moduleauthor directives will be shown in the
|
||||
# output. They are ignored by default.
|
||||
#show_authors = False
|
||||
|
||||
# The name of the Pygments (syntax highlighting) style to use.
|
||||
pygments_style = 'sphinx'
|
||||
|
||||
# A list of ignored prefixes for module index sorting.
|
||||
#modindex_common_prefix = []
|
||||
|
||||
# If true, keep warnings as "system message" paragraphs in the built documents.
|
||||
#keep_warnings = False
|
||||
|
||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||
todo_include_todos = False
|
||||
|
||||
|
||||
# -- Options for HTML output ----------------------------------------------
|
||||
|
||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||
# a list of builtin themes.
|
||||
|
||||
# Theme options are theme-specific and customize the look and feel of a theme
|
||||
# further. For a list of options available for each theme, see the
|
||||
# documentation.
|
||||
#html_theme_options = {}
|
||||
|
||||
# Add any paths that contain custom themes here, relative to this directory.
|
||||
|
||||
# The name for this set of Sphinx documents. If None, it defaults to
|
||||
# "<project> v<release> documentation".
|
||||
#html_title = None
|
||||
|
||||
# A shorter title for the navigation bar. Default is the same as html_title.
|
||||
#html_short_title = None
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top
|
||||
# of the sidebar.
|
||||
#html_logo = None
|
||||
|
||||
# The name of an image file (within the static path) to use as favicon of the
|
||||
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
|
||||
# pixels large.
|
||||
#html_favicon = None
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = ['_static']
|
||||
|
||||
# Add any extra paths that contain custom files (such as robots.txt or
|
||||
# .htaccess) here, relative to this directory. These files are copied
|
||||
# directly to the root of the documentation.
|
||||
#html_extra_path = []
|
||||
|
||||
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
|
||||
# using the given strftime format.
|
||||
#html_last_updated_fmt = '%b %d, %Y'
|
||||
|
||||
# If true, SmartyPants will be used to convert quotes and dashes to
|
||||
# typographically correct entities.
|
||||
#html_use_smartypants = True
|
||||
|
||||
# Custom sidebar templates, maps document names to template names.
|
||||
#html_sidebars = {}
|
||||
|
||||
# Additional templates that should be rendered to pages, maps page names to
|
||||
# template names.
|
||||
#html_additional_pages = {}
|
||||
|
||||
# If false, no module index is generated.
|
||||
#html_domain_indices = True
|
||||
|
||||
# If false, no index is generated.
|
||||
#html_use_index = True
|
||||
|
||||
# If true, the index is split into individual pages for each letter.
|
||||
#html_split_index = False
|
||||
|
||||
# If true, links to the reST sources are added to the pages.
|
||||
#html_show_sourcelink = True
|
||||
|
||||
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
|
||||
#html_show_sphinx = True
|
||||
|
||||
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
|
||||
#html_show_copyright = True
|
||||
|
||||
# If true, an OpenSearch description file will be output, and all pages will
|
||||
# contain a <link> tag referring to it. The value of this option must be the
|
||||
# base URL from which the finished HTML is served.
|
||||
#html_use_opensearch = ''
|
||||
|
||||
# This is the file name suffix for HTML files (e.g. ".xhtml").
|
||||
#html_file_suffix = None
|
||||
|
||||
# Language to be used for generating the HTML full-text search index.
|
||||
# Sphinx supports the following languages:
|
||||
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
|
||||
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
|
||||
#html_search_language = 'en'
|
||||
|
||||
# A dictionary with options for the search language support, empty by default.
|
||||
# Now only 'ja' uses this config value
|
||||
#html_search_options = {'type': 'default'}
|
||||
|
||||
# The name of a javascript file (relative to the configuration directory) that
|
||||
# implements a search results scorer. If empty, the default will be used.
|
||||
#html_search_scorer = 'scorer.js'
|
||||
|
||||
# Output file base name for HTML help builder.
|
||||
htmlhelp_basename = 'HCdoc'
|
||||
|
||||
# -- Options for LaTeX output ---------------------------------------------
|
||||
|
||||
latex_elements = {
|
||||
# The paper size ('letterpaper' or 'a4paper').
|
||||
#'papersize': 'letterpaper',
|
||||
|
||||
# The font size ('10pt', '11pt' or '12pt').
|
||||
#'pointsize': '10pt',
|
||||
|
||||
# Additional stuff for the LaTeX preamble.
|
||||
#'preamble': '',
|
||||
|
||||
# Latex figure (float) alignment
|
||||
#'figure_align': 'htbp',
|
||||
}
|
||||
|
||||
# Grouping the document tree into LaTeX files. List of tuples
|
||||
# (source start file, target name, title,
|
||||
# author, documentclass [howto, manual, or own class]).
|
||||
latex_documents = [
|
||||
(master_doc, 'HC.tex', u'HC Documentation',
|
||||
u'Matthias Richter', 'manual'),
|
||||
]
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top of
|
||||
# the title page.
|
||||
#latex_logo = None
|
||||
|
||||
# For "manual" documents, if this is true, then toplevel headings are parts,
|
||||
# not chapters.
|
||||
#latex_use_parts = False
|
||||
|
||||
# If true, show page references after internal links.
|
||||
#latex_show_pagerefs = False
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#latex_show_urls = False
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#latex_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#latex_domain_indices = True
|
||||
|
||||
|
||||
# -- Options for manual page output ---------------------------------------
|
||||
|
||||
# One entry per manual page. List of tuples
|
||||
# (source start file, name, description, authors, manual section).
|
||||
man_pages = [
|
||||
(master_doc, 'hc', u'HC Documentation',
|
||||
[author], 1)
|
||||
]
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#man_show_urls = False
|
||||
|
||||
|
||||
# -- Options for Texinfo output -------------------------------------------
|
||||
|
||||
# Grouping the document tree into Texinfo files. List of tuples
|
||||
# (source start file, target name, title, author,
|
||||
# dir menu entry, description, category)
|
||||
texinfo_documents = [
|
||||
(master_doc, 'HC', u'HC Documentation',
|
||||
author, 'HC', 'One line description of project.',
|
||||
'Miscellaneous'),
|
||||
]
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#texinfo_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#texinfo_domain_indices = True
|
||||
|
||||
# How to display URL addresses: 'footnote', 'no', or 'inline'.
|
||||
#texinfo_show_urls = 'footnote'
|
||||
|
||||
# If true, do not generate a @detailmenu in the "Top" node's menu.
|
||||
#texinfo_no_detailmenu = False
|
||||
|
||||
|
||||
primary_domain = "js"
|
||||
highlight_language = "lua"
|
||||
|
||||
import sphinx_rtd_theme
|
||||
html_theme = 'sphinx_rtd_theme'
|
||||
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
|
||||
|
||||
#import sphinx_bootstrap_theme
|
||||
#html_theme = 'bootstrap'
|
||||
#html_theme_path = sphinx_bootstrap_theme.get_html_theme_path()
|
115
assets/scripts/vendor/HC/docs/index.rst
vendored
Executable file
115
assets/scripts/vendor/HC/docs/index.rst
vendored
Executable file
@ -0,0 +1,115 @@
|
||||
.. HC documentation master file, created by
|
||||
sphinx-quickstart on Thu Oct 8 20:31:43 2015.
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
HC - General purpose collision detection with LÖVE_
|
||||
===================================================
|
||||
|
||||
HC is a Lua module to simplify one important aspect in computer games:
|
||||
Collision detection.
|
||||
|
||||
It can detect collisions between arbitrary positioned and rotated shapes.
|
||||
Built-in shapes are points, circles and polygons.
|
||||
Any non-intersecting polygons are supported, even concave ones.
|
||||
You can add other types of shapes if you need them.
|
||||
|
||||
The main interface is simple:
|
||||
|
||||
1. Set up your scene,
|
||||
2. Check for collisions,
|
||||
3. React to collisions.
|
||||
|
||||
First steps
|
||||
-----------
|
||||
|
||||
This is an example on how to use HC. One shape will stick to the mouse
|
||||
position, while the other will stay in the same place::
|
||||
|
||||
HC = require 'HC'
|
||||
|
||||
-- array to hold collision messages
|
||||
local text = {}
|
||||
|
||||
function love.load()
|
||||
-- add a rectangle to the scene
|
||||
rect = HC.rectangle(200,400,400,20)
|
||||
|
||||
-- add a circle to the scene
|
||||
mouse = HC.circle(400,300,20)
|
||||
mouse:moveTo(love.mouse.getPosition())
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
-- move circle to mouse position
|
||||
mouse:moveTo(love.mouse.getPosition())
|
||||
|
||||
-- rotate rectangle
|
||||
rect:rotate(dt)
|
||||
|
||||
-- check for collisions
|
||||
for shape, delta in pairs(HC.collisions(mouse)) do
|
||||
text[#text+1] = string.format("Colliding. Separating vector = (%s,%s)",
|
||||
delta.x, delta.y)
|
||||
end
|
||||
|
||||
while #text > 40 do
|
||||
table.remove(text, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
-- print messages
|
||||
for i = 1,#text do
|
||||
love.graphics.setColor(255,255,255, 255 - (i-1) * 6)
|
||||
love.graphics.print(text[#text - (i-1)], 10, i * 15)
|
||||
end
|
||||
|
||||
-- shapes can be drawn to the screen
|
||||
love.graphics.setColor(255,255,255)
|
||||
rect:draw('fill')
|
||||
mouse:draw('fill')
|
||||
end
|
||||
|
||||
|
||||
Get HC
|
||||
------
|
||||
|
||||
You can download the latest packaged version as `zip <https://github.com/vrld/HC/zipball/master>`_- or `tar <https://github.com/vrld/HC/tarball/master>`_-archive directly
|
||||
from github_.
|
||||
|
||||
You can also have a look at the sourcecode online `here <http://github.com/vrld/HC>`_.
|
||||
|
||||
If you use the Git command line client, you can clone the repository by
|
||||
running::
|
||||
|
||||
git clone git://github.com/vrld/HC.git
|
||||
|
||||
Once done, you can check for updates by running::
|
||||
|
||||
git pull
|
||||
|
||||
from inside the directory.
|
||||
|
||||
|
||||
Read on
|
||||
-------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
reference
|
||||
tutorial
|
||||
license
|
||||
|
||||
|
||||
Indices and tables
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
|
||||
* :ref:`genindex`
|
||||
* :ref:`modindex`
|
||||
* :ref:`search`
|
||||
|
||||
|
||||
.. _LÖVE: http://love2d.org
|
||||
.. _github: https://github.com
|
26
assets/scripts/vendor/HC/docs/license.rst
vendored
Executable file
26
assets/scripts/vendor/HC/docs/license.rst
vendored
Executable file
@ -0,0 +1,26 @@
|
||||
License
|
||||
=======
|
||||
|
||||
Copyright (c) 2011-2015 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
16
assets/scripts/vendor/HC/docs/reference.rst
vendored
Executable file
16
assets/scripts/vendor/HC/docs/reference.rst
vendored
Executable file
@ -0,0 +1,16 @@
|
||||
Reference
|
||||
=========
|
||||
|
||||
HC is composed of several parts. Most of the time, you will only have to deal
|
||||
with the main module and the `Shapes` sub-module, but the other modules are
|
||||
at your disposal if you need them.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
HC <MainModule>
|
||||
HC.shapes <Shapes>
|
||||
HC.polygon <Polygon>
|
||||
HC.spatialhash <SpatialHash>
|
||||
HC.vector <Vector>
|
||||
HC.class <Class>
|
4
assets/scripts/vendor/HC/docs/tutorial.rst
vendored
Executable file
4
assets/scripts/vendor/HC/docs/tutorial.rst
vendored
Executable file
@ -0,0 +1,4 @@
|
||||
Tutorial
|
||||
========
|
||||
|
||||
To be rewritten.
|
193
assets/scripts/vendor/HC/gjk.lua
vendored
Executable file
193
assets/scripts/vendor/HC/gjk.lua
vendored
Executable file
@ -0,0 +1,193 @@
|
||||
--[[
|
||||
Copyright (c) 2012 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local _PACKAGE = (...):match("^(.+)%.[^%.]+")
|
||||
local vector = require(_PACKAGE .. '.vector-light')
|
||||
local huge, abs = math.huge, math.abs
|
||||
|
||||
local function support(shape_a, shape_b, dx, dy)
|
||||
local x,y = shape_a:support(dx,dy)
|
||||
return vector.sub(x,y, shape_b:support(-dx, -dy))
|
||||
end
|
||||
|
||||
-- returns closest edge to the origin
|
||||
local function closest_edge(simplex)
|
||||
local e = {dist = huge}
|
||||
|
||||
local i = #simplex-1
|
||||
for k = 1,#simplex-1,2 do
|
||||
local ax,ay = simplex[i], simplex[i+1]
|
||||
local bx,by = simplex[k], simplex[k+1]
|
||||
i = k
|
||||
|
||||
local ex,ey = vector.perpendicular(bx-ax, by-ay)
|
||||
local nx,ny = vector.normalize(ex,ey)
|
||||
local d = vector.dot(ax,ay, nx,ny)
|
||||
|
||||
if d < e.dist then
|
||||
e.dist = d
|
||||
e.nx, e.ny = nx, ny
|
||||
e.i = k
|
||||
end
|
||||
end
|
||||
|
||||
return e
|
||||
end
|
||||
|
||||
local function EPA(shape_a, shape_b, simplex)
|
||||
-- make sure simplex is oriented counter clockwise
|
||||
local cx,cy, bx,by, ax,ay = unpack(simplex)
|
||||
if vector.dot(ax-bx,ay-by, cx-bx,cy-by) < 0 then
|
||||
simplex[1],simplex[2] = ax,ay
|
||||
simplex[5],simplex[6] = cx,cy
|
||||
end
|
||||
|
||||
-- the expanding polytype algorithm
|
||||
local is_either_circle = shape_a._center or shape_b._center
|
||||
local last_diff_dist = huge
|
||||
while true do
|
||||
local e = closest_edge(simplex)
|
||||
local px,py = support(shape_a, shape_b, e.nx, e.ny)
|
||||
local d = vector.dot(px,py, e.nx, e.ny)
|
||||
|
||||
local diff_dist = d - e.dist
|
||||
if diff_dist < 1e-6 or (is_either_circle and abs(last_diff_dist - diff_dist) < 1e-10) then
|
||||
return -d*e.nx, -d*e.ny
|
||||
end
|
||||
last_diff_dist = diff_dist
|
||||
|
||||
-- simplex = {..., simplex[e.i-1], px, py, simplex[e.i]
|
||||
table.insert(simplex, e.i, py)
|
||||
table.insert(simplex, e.i, px)
|
||||
end
|
||||
end
|
||||
|
||||
-- : : origin must be in plane between A and B
|
||||
-- B o------o A since A is the furthest point on the MD
|
||||
-- : : in direction of the origin.
|
||||
local function do_line(simplex)
|
||||
local bx,by, ax,ay = unpack(simplex)
|
||||
|
||||
local abx,aby = bx-ax, by-ay
|
||||
|
||||
local dx,dy = vector.perpendicular(abx,aby)
|
||||
|
||||
if vector.dot(dx,dy, -ax,-ay) < 0 then
|
||||
dx,dy = -dx,-dy
|
||||
end
|
||||
return simplex, dx,dy
|
||||
end
|
||||
|
||||
-- B .'
|
||||
-- o-._ 1
|
||||
-- | `-. .' The origin can only be in regions 1, 3 or 4:
|
||||
-- | 4 o A 2 A lies on the edge of the MD and we came
|
||||
-- | _.-' '. from left of BC.
|
||||
-- o-' 3
|
||||
-- C '.
|
||||
local function do_triangle(simplex)
|
||||
local cx,cy, bx,by, ax,ay = unpack(simplex)
|
||||
local aox,aoy = -ax,-ay
|
||||
local abx,aby = bx-ax, by-ay
|
||||
local acx,acy = cx-ax, cy-ay
|
||||
|
||||
-- test region 1
|
||||
local dx,dy = vector.perpendicular(abx,aby)
|
||||
if vector.dot(dx,dy, acx,acy) > 0 then
|
||||
dx,dy = -dx,-dy
|
||||
end
|
||||
if vector.dot(dx,dy, aox,aoy) > 0 then
|
||||
-- simplex = {bx,by, ax,ay}
|
||||
simplex[1], simplex[2] = bx,by
|
||||
simplex[3], simplex[4] = ax,ay
|
||||
simplex[5], simplex[6] = nil, nil
|
||||
return simplex, dx,dy
|
||||
end
|
||||
|
||||
-- test region 3
|
||||
dx,dy = vector.perpendicular(acx,acy)
|
||||
if vector.dot(dx,dy, abx,aby) > 0 then
|
||||
dx,dy = -dx,-dy
|
||||
end
|
||||
if vector.dot(dx,dy, aox, aoy) > 0 then
|
||||
-- simplex = {cx,cy, ax,ay}
|
||||
simplex[3], simplex[4] = ax,ay
|
||||
simplex[5], simplex[6] = nil, nil
|
||||
return simplex, dx,dy
|
||||
end
|
||||
|
||||
-- must be in region 4
|
||||
return simplex
|
||||
end
|
||||
|
||||
local function GJK(shape_a, shape_b)
|
||||
local ax,ay = support(shape_a, shape_b, 1,0)
|
||||
if ax == 0 and ay == 0 then
|
||||
-- only true if shape_a and shape_b are touching in a vertex, e.g.
|
||||
-- .--- .---.
|
||||
-- | A | .-. | B | support(A, 1,0) = x
|
||||
-- '---x---. or : A :x---' support(B, -1,0) = x
|
||||
-- | B | `-' => support(A,B,1,0) = x - x = 0
|
||||
-- '---'
|
||||
-- Since CircleShape:support(dx,dy) normalizes dx,dy we have to opt
|
||||
-- out or the algorithm blows up. In accordance to the cases below
|
||||
-- choose to judge this situation as not colliding.
|
||||
return false
|
||||
end
|
||||
|
||||
local simplex = {ax,ay}
|
||||
local n = 2
|
||||
local dx,dy = -ax,-ay
|
||||
|
||||
-- first iteration: line case
|
||||
ax,ay = support(shape_a, shape_b, dx,dy)
|
||||
if vector.dot(ax,ay, dx,dy) <= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
simplex[n+1], simplex[n+2] = ax,ay
|
||||
simplex, dx, dy = do_line(simplex, dx, dy)
|
||||
n = 4
|
||||
|
||||
-- all other iterations must be the triangle case
|
||||
while true do
|
||||
ax,ay = support(shape_a, shape_b, dx,dy)
|
||||
|
||||
if vector.dot(ax,ay, dx,dy) <= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
simplex[n+1], simplex[n+2] = ax,ay
|
||||
simplex, dx, dy = do_triangle(simplex, dx,dy)
|
||||
n = #simplex
|
||||
|
||||
if n == 6 then
|
||||
return true, EPA(shape_a, shape_b, simplex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return GJK
|
142
assets/scripts/vendor/HC/init.lua
vendored
Executable file
142
assets/scripts/vendor/HC/init.lua
vendored
Executable file
@ -0,0 +1,142 @@
|
||||
--[[
|
||||
Copyright (c) 2011 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local _NAME, common_local = ..., common
|
||||
if not (type(common) == 'table' and common.class and common.instance) then
|
||||
assert(common_class ~= false, 'No class commons specification available.')
|
||||
require(_NAME .. '.class')
|
||||
end
|
||||
local Shapes = require(_NAME .. '.shapes')
|
||||
local Spatialhash = require(_NAME .. '.spatialhash')
|
||||
|
||||
-- reset global table `common' (required by class commons)
|
||||
if common_local ~= common then
|
||||
common_local, common = common, common_local
|
||||
end
|
||||
|
||||
local newPolygonShape = Shapes.newPolygonShape
|
||||
local newCircleShape = Shapes.newCircleShape
|
||||
local newPointShape = Shapes.newPointShape
|
||||
|
||||
local HC = {}
|
||||
function HC:init(cell_size)
|
||||
self.hash = common_local.instance(Spatialhash, cell_size or 100)
|
||||
end
|
||||
|
||||
-- spatial hash management
|
||||
function HC:resetHash(cell_size)
|
||||
local hash = self.hash
|
||||
self.hash = common_local.instance(Spatialhash, cell_size or 100)
|
||||
for shape in pairs(hash:shapes()) do
|
||||
self.hash:register(shape, shape:bbox())
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
function HC:register(shape)
|
||||
self.hash:register(shape, shape:bbox())
|
||||
|
||||
-- keep track of where/how big the shape is
|
||||
for _, f in ipairs({'move', 'rotate', 'scale'}) do
|
||||
local old_function = shape[f]
|
||||
shape[f] = function(this, ...)
|
||||
local x1,y1,x2,y2 = this:bbox()
|
||||
old_function(this, ...)
|
||||
self.hash:update(this, x1,y1,x2,y2, this:bbox())
|
||||
return this
|
||||
end
|
||||
end
|
||||
|
||||
return shape
|
||||
end
|
||||
|
||||
function HC:remove(shape)
|
||||
self.hash:remove(shape, shape:bbox())
|
||||
for _, f in ipairs({'move', 'rotate', 'scale'}) do
|
||||
shape[f] = function()
|
||||
error(f.."() called on a removed shape")
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-- shape constructors
|
||||
function HC:polygon(...)
|
||||
return self:register(newPolygonShape(...))
|
||||
end
|
||||
|
||||
function HC:rectangle(x,y,w,h)
|
||||
return self:polygon(x,y, x+w,y, x+w,y+h, x,y+h)
|
||||
end
|
||||
|
||||
function HC:circle(x,y,r)
|
||||
return self:register(newCircleShape(x,y,r))
|
||||
end
|
||||
|
||||
function HC:point(x,y)
|
||||
return self:register(newPointShape(x,y))
|
||||
end
|
||||
|
||||
-- collision detection
|
||||
function HC:neighbors(shape)
|
||||
local neighbors = self.hash:inSameCells(shape:bbox())
|
||||
rawset(neighbors, shape, nil)
|
||||
return neighbors
|
||||
end
|
||||
|
||||
function HC:collisions(shape)
|
||||
local candidates = self:neighbors(shape)
|
||||
for other in pairs(candidates) do
|
||||
local collides, dx, dy = shape:collidesWith(other)
|
||||
if collides then
|
||||
rawset(candidates, other, {dx,dy, x=dx, y=dy})
|
||||
else
|
||||
rawset(candidates, other, nil)
|
||||
end
|
||||
end
|
||||
return candidates
|
||||
end
|
||||
|
||||
-- the class and the instance
|
||||
HC = common_local.class('HardonCollider', HC)
|
||||
local instance = common_local.instance(HC)
|
||||
|
||||
-- the module
|
||||
return setmetatable({
|
||||
new = function(...) return common_local.instance(HC, ...) end,
|
||||
resetHash = function(...) return instance:resetHash(...) end,
|
||||
register = function(...) return instance:register(...) end,
|
||||
remove = function(...) return instance:remove(...) end,
|
||||
|
||||
polygon = function(...) return instance:polygon(...) end,
|
||||
rectangle = function(...) return instance:rectangle(...) end,
|
||||
circle = function(...) return instance:circle(...) end,
|
||||
point = function(...) return instance:point(...) end,
|
||||
|
||||
neighbors = function(...) return instance:neighbors(...) end,
|
||||
collisions = function(...) return instance:collisions(...) end,
|
||||
hash = function() return instance.hash end,
|
||||
}, {__call = function(_, ...) return common_local.instance(HC, ...) end})
|
474
assets/scripts/vendor/HC/polygon.lua
vendored
Executable file
474
assets/scripts/vendor/HC/polygon.lua
vendored
Executable file
@ -0,0 +1,474 @@
|
||||
--[[
|
||||
Copyright (c) 2011 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local _PACKAGE, common_local = (...):match("^(.+)%.[^%.]+"), common
|
||||
if not (type(common) == 'table' and common.class and common.instance) then
|
||||
assert(common_class ~= false, 'No class commons specification available.')
|
||||
require(_PACKAGE .. '.class')
|
||||
common_local, common = common, common_local
|
||||
end
|
||||
local vector = require(_PACKAGE .. '.vector-light')
|
||||
|
||||
----------------------------
|
||||
-- Private helper functions
|
||||
--
|
||||
-- create vertex list of coordinate pairs
|
||||
local function toVertexList(vertices, x,y, ...)
|
||||
if not (x and y) then return vertices end -- no more arguments
|
||||
|
||||
vertices[#vertices + 1] = {x = x, y = y} -- set vertex
|
||||
return toVertexList(vertices, ...) -- recurse
|
||||
end
|
||||
|
||||
-- returns true if three vertices lie on a line
|
||||
local function areCollinear(p, q, r, eps)
|
||||
return math.abs(vector.det(q.x-p.x, q.y-p.y, r.x-p.x,r.y-p.y)) <= (eps or 1e-32)
|
||||
end
|
||||
-- remove vertices that lie on a line
|
||||
local function removeCollinear(vertices)
|
||||
local ret = {}
|
||||
local i,k = #vertices - 1, #vertices
|
||||
for l=1,#vertices do
|
||||
if not areCollinear(vertices[i], vertices[k], vertices[l]) then
|
||||
ret[#ret+1] = vertices[k]
|
||||
end
|
||||
i,k = k,l
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
-- get index of rightmost vertex (for testing orientation)
|
||||
local function getIndexOfleftmost(vertices)
|
||||
local idx = 1
|
||||
for i = 2,#vertices do
|
||||
if vertices[i].x < vertices[idx].x then
|
||||
idx = i
|
||||
end
|
||||
end
|
||||
return idx
|
||||
end
|
||||
|
||||
-- returns true if three points make a counter clockwise turn
|
||||
local function ccw(p, q, r)
|
||||
return vector.det(q.x-p.x, q.y-p.y, r.x-p.x, r.y-p.y) >= 0
|
||||
end
|
||||
|
||||
-- test wether a and b lie on the same side of the line c->d
|
||||
local function onSameSide(a,b, c,d)
|
||||
local px, py = d.x-c.x, d.y-c.y
|
||||
local l = vector.det(px,py, a.x-c.x, a.y-c.y)
|
||||
local m = vector.det(px,py, b.x-c.x, b.y-c.y)
|
||||
return l*m >= 0
|
||||
end
|
||||
|
||||
local function pointInTriangle(p, a,b,c)
|
||||
return onSameSide(p,a, b,c) and onSameSide(p,b, a,c) and onSameSide(p,c, a,b)
|
||||
end
|
||||
|
||||
-- test whether any point in vertices (but pqr) lies in the triangle pqr
|
||||
-- note: vertices is *set*, not a list!
|
||||
local function anyPointInTriangle(vertices, p,q,r)
|
||||
for v in pairs(vertices) do
|
||||
if v ~= p and v ~= q and v ~= r and pointInTriangle(v, p,q,r) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- test is the triangle pqr is an "ear" of the polygon
|
||||
-- note: vertices is *set*, not a list!
|
||||
local function isEar(p,q,r, vertices)
|
||||
return ccw(p,q,r) and not anyPointInTriangle(vertices, p,q,r)
|
||||
end
|
||||
|
||||
local function segmentsInterset(a,b, p,q)
|
||||
return not (onSameSide(a,b, p,q) or onSameSide(p,q, a,b))
|
||||
end
|
||||
|
||||
-- returns starting/ending indices of shared edge, i.e. if p and q share the
|
||||
-- edge with indices p1,p2 of p and q1,q2 of q, the return value is p1,q2
|
||||
local function getSharedEdge(p,q)
|
||||
local pindex = setmetatable({}, {__index = function(t,k)
|
||||
local s = {}
|
||||
t[k] = s
|
||||
return s
|
||||
end})
|
||||
|
||||
-- record indices of vertices in p by their coordinates
|
||||
for i = 1,#p do
|
||||
pindex[p[i].x][p[i].y] = i
|
||||
end
|
||||
|
||||
-- iterate over all edges in q. if both endpoints of that
|
||||
-- edge are in p as well, return the indices of the starting
|
||||
-- vertex
|
||||
local i,k = #q,1
|
||||
for k = 1,#q do
|
||||
local v,w = q[i], q[k]
|
||||
if pindex[v.x][v.y] and pindex[w.x][w.y] then
|
||||
return pindex[w.x][w.y], k
|
||||
end
|
||||
i = k
|
||||
end
|
||||
end
|
||||
|
||||
-----------------
|
||||
-- Polygon class
|
||||
--
|
||||
local Polygon = {}
|
||||
function Polygon:init(...)
|
||||
local vertices = removeCollinear( toVertexList({}, ...) )
|
||||
assert(#vertices >= 3, "Need at least 3 non collinear points to build polygon (got "..#vertices..")")
|
||||
|
||||
-- assert polygon is oriented counter clockwise
|
||||
local r = getIndexOfleftmost(vertices)
|
||||
local q = r > 1 and r - 1 or #vertices
|
||||
local s = r < #vertices and r + 1 or 1
|
||||
if not ccw(vertices[q], vertices[r], vertices[s]) then -- reverse order if polygon is not ccw
|
||||
local tmp = {}
|
||||
for i=#vertices,1,-1 do
|
||||
tmp[#tmp + 1] = vertices[i]
|
||||
end
|
||||
vertices = tmp
|
||||
end
|
||||
|
||||
-- assert polygon is not self-intersecting
|
||||
-- outer: only need to check segments #vert;1, 1;2, ..., #vert-3;#vert-2
|
||||
-- inner: only need to check unconnected segments
|
||||
local q,p = vertices[#vertices]
|
||||
for i = 1,#vertices-2 do
|
||||
p, q = q, vertices[i]
|
||||
for k = i+1,#vertices-1 do
|
||||
local a,b = vertices[k], vertices[k+1]
|
||||
assert(not segmentsInterset(p,q, a,b), 'Polygon may not intersect itself')
|
||||
end
|
||||
end
|
||||
|
||||
self.vertices = vertices
|
||||
-- make vertices immutable
|
||||
setmetatable(self.vertices, {__newindex = function() error("Thou shall not change a polygon's vertices!") end})
|
||||
|
||||
-- compute polygon area and centroid
|
||||
local p,q = vertices[#vertices], vertices[1]
|
||||
local det = vector.det(p.x,p.y, q.x,q.y) -- also used below
|
||||
self.area = det
|
||||
for i = 2,#vertices do
|
||||
p,q = q,vertices[i]
|
||||
self.area = self.area + vector.det(p.x,p.y, q.x,q.y)
|
||||
end
|
||||
self.area = self.area / 2
|
||||
|
||||
p,q = vertices[#vertices], vertices[1]
|
||||
self.centroid = {x = (p.x+q.x)*det, y = (p.y+q.y)*det}
|
||||
for i = 2,#vertices do
|
||||
p,q = q,vertices[i]
|
||||
det = vector.det(p.x,p.y, q.x,q.y)
|
||||
self.centroid.x = self.centroid.x + (p.x+q.x) * det
|
||||
self.centroid.y = self.centroid.y + (p.y+q.y) * det
|
||||
end
|
||||
self.centroid.x = self.centroid.x / (6 * self.area)
|
||||
self.centroid.y = self.centroid.y / (6 * self.area)
|
||||
|
||||
-- get outcircle
|
||||
self._radius = 0
|
||||
for i = 1,#vertices do
|
||||
self._radius = math.max(self._radius,
|
||||
vector.dist(vertices[i].x,vertices[i].y, self.centroid.x,self.centroid.y))
|
||||
end
|
||||
end
|
||||
local newPolygon
|
||||
|
||||
|
||||
-- return vertices as x1,y1,x2,y2, ..., xn,yn
|
||||
function Polygon:unpack()
|
||||
local v = {}
|
||||
for i = 1,#self.vertices do
|
||||
v[2*i-1] = self.vertices[i].x
|
||||
v[2*i] = self.vertices[i].y
|
||||
end
|
||||
return unpack(v)
|
||||
end
|
||||
|
||||
-- deep copy of the polygon
|
||||
function Polygon:clone()
|
||||
return Polygon( self:unpack() )
|
||||
end
|
||||
|
||||
-- get bounding box
|
||||
function Polygon:bbox()
|
||||
local ulx,uly = self.vertices[1].x, self.vertices[1].y
|
||||
local lrx,lry = ulx,uly
|
||||
for i=2,#self.vertices do
|
||||
local p = self.vertices[i]
|
||||
if ulx > p.x then ulx = p.x end
|
||||
if uly > p.y then uly = p.y end
|
||||
|
||||
if lrx < p.x then lrx = p.x end
|
||||
if lry < p.y then lry = p.y end
|
||||
end
|
||||
|
||||
return ulx,uly, lrx,lry
|
||||
end
|
||||
|
||||
-- a polygon is convex if all edges are oriented ccw
|
||||
function Polygon:isConvex()
|
||||
local function isConvex()
|
||||
local v = self.vertices
|
||||
if #v == 3 then return true end
|
||||
|
||||
if not ccw(v[#v], v[1], v[2]) then
|
||||
return false
|
||||
end
|
||||
for i = 2,#v-1 do
|
||||
if not ccw(v[i-1], v[i], v[i+1]) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
if not ccw(v[#v-1], v[#v], v[1]) then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- replace function so that this will only be computed once
|
||||
local status = isConvex()
|
||||
self.isConvex = function() return status end
|
||||
return status
|
||||
end
|
||||
|
||||
function Polygon:move(dx, dy)
|
||||
if not dy then
|
||||
dx, dy = dx:unpack()
|
||||
end
|
||||
for i,v in ipairs(self.vertices) do
|
||||
v.x = v.x + dx
|
||||
v.y = v.y + dy
|
||||
end
|
||||
self.centroid.x = self.centroid.x + dx
|
||||
self.centroid.y = self.centroid.y + dy
|
||||
end
|
||||
|
||||
function Polygon:rotate(angle, cx, cy)
|
||||
if not (cx and cy) then
|
||||
cx,cy = self.centroid.x, self.centroid.y
|
||||
end
|
||||
for i,v in ipairs(self.vertices) do
|
||||
-- v = (v - center):rotate(angle) + center
|
||||
v.x,v.y = vector.add(cx,cy, vector.rotate(angle, v.x-cx, v.y-cy))
|
||||
end
|
||||
local v = self.centroid
|
||||
v.x,v.y = vector.add(cx,cy, vector.rotate(angle, v.x-cx, v.y-cy))
|
||||
end
|
||||
|
||||
function Polygon:scale(s, cx,cy)
|
||||
if not (cx and cy) then
|
||||
cx,cy = self.centroid.x, self.centroid.y
|
||||
end
|
||||
for i,v in ipairs(self.vertices) do
|
||||
-- v = (v - center) * s + center
|
||||
v.x,v.y = vector.add(cx,cy, vector.mul(s, v.x-cx, v.y-cy))
|
||||
end
|
||||
self._radius = self._radius * s
|
||||
end
|
||||
|
||||
-- triangulation by the method of kong
|
||||
function Polygon:triangulate()
|
||||
if #self.vertices == 3 then return {self:clone()} end
|
||||
|
||||
local vertices = self.vertices
|
||||
|
||||
local next_idx, prev_idx = {}, {}
|
||||
for i = 1,#vertices do
|
||||
next_idx[i], prev_idx[i] = i+1,i-1
|
||||
end
|
||||
next_idx[#next_idx], prev_idx[1] = 1, #prev_idx
|
||||
|
||||
local concave = {}
|
||||
for i, v in ipairs(vertices) do
|
||||
if not ccw(vertices[prev_idx[i]], v, vertices[next_idx[i]]) then
|
||||
concave[v] = true
|
||||
end
|
||||
end
|
||||
|
||||
local triangles = {}
|
||||
local n_vert, current, skipped, next, prev = #vertices, 1, 0
|
||||
while n_vert > 3 do
|
||||
next, prev = next_idx[current], prev_idx[current]
|
||||
local p,q,r = vertices[prev], vertices[current], vertices[next]
|
||||
if isEar(p,q,r, concave) then
|
||||
triangles[#triangles+1] = newPolygon(p.x,p.y, q.x,q.y, r.x,r.y)
|
||||
next_idx[prev], prev_idx[next] = next, prev
|
||||
concave[q] = nil
|
||||
n_vert, skipped = n_vert - 1, 0
|
||||
else
|
||||
skipped = skipped + 1
|
||||
assert(skipped <= n_vert, "Cannot triangulate polygon")
|
||||
end
|
||||
current = next
|
||||
end
|
||||
|
||||
next, prev = next_idx[current], prev_idx[current]
|
||||
local p,q,r = vertices[prev], vertices[current], vertices[next]
|
||||
triangles[#triangles+1] = newPolygon(p.x,p.y, q.x,q.y, r.x,r.y)
|
||||
return triangles
|
||||
end
|
||||
|
||||
-- return merged polygon if possible or nil otherwise
|
||||
function Polygon:mergedWith(other)
|
||||
local p,q = getSharedEdge(self.vertices, other.vertices)
|
||||
assert(p and q, "Polygons do not share an edge")
|
||||
|
||||
local ret = {}
|
||||
for i = 1,p-1 do
|
||||
ret[#ret+1] = self.vertices[i].x
|
||||
ret[#ret+1] = self.vertices[i].y
|
||||
end
|
||||
|
||||
for i = 0,#other.vertices-2 do
|
||||
i = ((i-1 + q) % #other.vertices) + 1
|
||||
ret[#ret+1] = other.vertices[i].x
|
||||
ret[#ret+1] = other.vertices[i].y
|
||||
end
|
||||
|
||||
for i = p+1,#self.vertices do
|
||||
ret[#ret+1] = self.vertices[i].x
|
||||
ret[#ret+1] = self.vertices[i].y
|
||||
end
|
||||
|
||||
return newPolygon(unpack(ret))
|
||||
end
|
||||
|
||||
-- split polygon into convex polygons.
|
||||
-- note that this won't be the optimal split in most cases, as
|
||||
-- finding the optimal split is a really hard problem.
|
||||
-- the method is to first triangulate and then greedily merge
|
||||
-- the triangles.
|
||||
function Polygon:splitConvex()
|
||||
-- edge case: polygon is a triangle or already convex
|
||||
if #self.vertices <= 3 or self:isConvex() then return {self:clone()} end
|
||||
|
||||
local convex = self:triangulate()
|
||||
local i = 1
|
||||
repeat
|
||||
local p = convex[i]
|
||||
local k = i + 1
|
||||
while k <= #convex do
|
||||
local success, merged = pcall(function() return p:mergedWith(convex[k]) end)
|
||||
if success and merged:isConvex() then
|
||||
convex[i] = merged
|
||||
p = convex[i]
|
||||
table.remove(convex, k)
|
||||
else
|
||||
k = k + 1
|
||||
end
|
||||
end
|
||||
i = i + 1
|
||||
until i >= #convex
|
||||
|
||||
return convex
|
||||
end
|
||||
|
||||
function Polygon:contains(x,y)
|
||||
-- test if an edge cuts the ray
|
||||
local function cut_ray(p,q)
|
||||
return ((p.y > y and q.y < y) or (p.y < y and q.y > y)) -- possible cut
|
||||
and (x - p.x < (y - p.y) * (q.x - p.x) / (q.y - p.y)) -- x < cut.x
|
||||
end
|
||||
|
||||
-- test if the ray crosses boundary from interior to exterior.
|
||||
-- this is needed due to edge cases, when the ray passes through
|
||||
-- polygon corners
|
||||
local function cross_boundary(p,q)
|
||||
return (p.y == y and p.x > x and q.y < y)
|
||||
or (q.y == y and q.x > x and p.y < y)
|
||||
end
|
||||
|
||||
local v = self.vertices
|
||||
local in_polygon = false
|
||||
local p,q = v[#v],v[#v]
|
||||
for i = 1, #v do
|
||||
p,q = q,v[i]
|
||||
if cut_ray(p,q) or cross_boundary(p,q) then
|
||||
in_polygon = not in_polygon
|
||||
end
|
||||
end
|
||||
return in_polygon
|
||||
end
|
||||
|
||||
function Polygon:intersectionsWithRay(x,y, dx,dy)
|
||||
local nx,ny = vector.perpendicular(dx,dy)
|
||||
local wx,wy,det
|
||||
|
||||
local ts = {} -- ray parameters of each intersection
|
||||
local q1,q2 = nil, self.vertices[#self.vertices]
|
||||
for i = 1, #self.vertices do
|
||||
q1,q2 = q2,self.vertices[i]
|
||||
wx,wy = q2.x - q1.x, q2.y - q1.y
|
||||
det = vector.det(dx,dy, wx,wy)
|
||||
|
||||
if det ~= 0 then
|
||||
-- there is an intersection point. check if it lies on both
|
||||
-- the ray and the segment.
|
||||
local rx,ry = q2.x - x, q2.y - y
|
||||
local l = vector.det(rx,ry, wx,wy) / det
|
||||
local m = vector.det(dx,dy, rx,ry) / det
|
||||
if m >= 0 and m <= 1 then
|
||||
-- we cannot jump out early here (i.e. when l > tmin) because
|
||||
-- the polygon might be concave
|
||||
ts[#ts+1] = l
|
||||
end
|
||||
else
|
||||
-- lines parralel or incident. get distance of line to
|
||||
-- anchor point. if they are incident, check if an endpoint
|
||||
-- lies on the ray
|
||||
local dist = vector.dot(q1.x-x,q1.y-y, nx,ny)
|
||||
if dist == 0 then
|
||||
local l = vector.dot(dx,dy, q1.x-x,q1.y-y)
|
||||
local m = vector.dot(dx,dy, q2.x-x,q2.y-y)
|
||||
if l >= m then
|
||||
ts[#ts+1] = l
|
||||
else
|
||||
ts[#ts+1] = m
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ts
|
||||
end
|
||||
|
||||
function Polygon:intersectsRay(x,y, dx,dy)
|
||||
local tmin = math.huge
|
||||
for _, t in ipairs(self:intersectionsWithRay(x,y,dx,dy)) do
|
||||
tmin = math.min(tmin, t)
|
||||
end
|
||||
return tmin ~= math.huge, tmin
|
||||
end
|
||||
|
||||
Polygon = common_local.class('Polygon', Polygon)
|
||||
newPolygon = function(...) return common_local.instance(Polygon, ...) end
|
||||
return Polygon
|
466
assets/scripts/vendor/HC/shapes.lua
vendored
Executable file
466
assets/scripts/vendor/HC/shapes.lua
vendored
Executable file
@ -0,0 +1,466 @@
|
||||
--[[
|
||||
Copyright (c) 2011 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local math_min, math_sqrt, math_huge = math.min, math.sqrt, math.huge
|
||||
|
||||
local _PACKAGE, common_local = (...):match("^(.+)%.[^%.]+"), common
|
||||
if not (type(common) == 'table' and common.class and common.instance) then
|
||||
assert(common_class ~= false, 'No class commons specification available.')
|
||||
require(_PACKAGE .. '.class')
|
||||
end
|
||||
local vector = require(_PACKAGE .. '.vector-light')
|
||||
local Polygon = require(_PACKAGE .. '.polygon')
|
||||
local GJK = require(_PACKAGE .. '.gjk') -- actual collision detection
|
||||
|
||||
-- reset global table `common' (required by class commons)
|
||||
if common_local ~= common then
|
||||
common_local, common = common, common_local
|
||||
end
|
||||
|
||||
--
|
||||
-- base class
|
||||
--
|
||||
local Shape = {}
|
||||
function Shape:init(t)
|
||||
self._type = t
|
||||
self._rotation = 0
|
||||
end
|
||||
|
||||
function Shape:moveTo(x,y)
|
||||
local cx,cy = self:center()
|
||||
self:move(x - cx, y - cy)
|
||||
end
|
||||
|
||||
function Shape:rotation()
|
||||
return self._rotation
|
||||
end
|
||||
|
||||
function Shape:rotate(angle)
|
||||
self._rotation = self._rotation + angle
|
||||
end
|
||||
|
||||
function Shape:setRotation(angle, x,y)
|
||||
return self:rotate(angle - self._rotation, x,y)
|
||||
end
|
||||
|
||||
--
|
||||
-- class definitions
|
||||
--
|
||||
local ConvexPolygonShape = {}
|
||||
function ConvexPolygonShape:init(polygon)
|
||||
Shape.init(self, 'polygon')
|
||||
assert(polygon:isConvex(), "Polygon is not convex.")
|
||||
self._polygon = polygon
|
||||
end
|
||||
|
||||
local ConcavePolygonShape = {}
|
||||
function ConcavePolygonShape:init(poly)
|
||||
Shape.init(self, 'compound')
|
||||
self._polygon = poly
|
||||
self._shapes = poly:splitConvex()
|
||||
for i,s in ipairs(self._shapes) do
|
||||
self._shapes[i] = common_local.instance(ConvexPolygonShape, s)
|
||||
end
|
||||
end
|
||||
|
||||
local CircleShape = {}
|
||||
function CircleShape:init(cx,cy, radius)
|
||||
Shape.init(self, 'circle')
|
||||
self._center = {x = cx, y = cy}
|
||||
self._radius = radius
|
||||
end
|
||||
|
||||
local PointShape = {}
|
||||
function PointShape:init(x,y)
|
||||
Shape.init(self, 'point')
|
||||
self._pos = {x = x, y = y}
|
||||
end
|
||||
|
||||
--
|
||||
-- collision functions
|
||||
--
|
||||
function ConvexPolygonShape:support(dx,dy)
|
||||
local v = self._polygon.vertices
|
||||
local max, vmax = -math_huge
|
||||
for i = 1,#v do
|
||||
local d = vector.dot(v[i].x,v[i].y, dx,dy)
|
||||
if d > max then
|
||||
max, vmax = d, v[i]
|
||||
end
|
||||
end
|
||||
return vmax.x, vmax.y
|
||||
end
|
||||
|
||||
function CircleShape:support(dx,dy)
|
||||
return vector.add(self._center.x, self._center.y,
|
||||
vector.mul(self._radius, vector.normalize(dx,dy)))
|
||||
end
|
||||
|
||||
-- collision dispatching:
|
||||
-- let circle shape or compund shape handle the collision
|
||||
function ConvexPolygonShape:collidesWith(other)
|
||||
if self == other then return false end
|
||||
if other._type ~= 'polygon' then
|
||||
local collide, sx,sy = other:collidesWith(self)
|
||||
return collide, sx and -sx, sy and -sy
|
||||
end
|
||||
|
||||
-- else: type is POLYGON
|
||||
return GJK(self, other)
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:collidesWith(other)
|
||||
if self == other then return false end
|
||||
if other._type == 'point' then
|
||||
return other:collidesWith(self)
|
||||
end
|
||||
|
||||
-- TODO: better way of doing this. report all the separations?
|
||||
local collide,dx,dy = false,0,0
|
||||
for _,s in ipairs(self._shapes) do
|
||||
local status, sx,sy = s:collidesWith(other)
|
||||
collide = collide or status
|
||||
if status then
|
||||
if math.abs(dx) < math.abs(sx) then
|
||||
dx = sx
|
||||
end
|
||||
if math.abs(dy) < math.abs(sy) then
|
||||
dy = sy
|
||||
end
|
||||
end
|
||||
end
|
||||
return collide, dx, dy
|
||||
end
|
||||
|
||||
function CircleShape:collidesWith(other)
|
||||
if self == other then return false end
|
||||
if other._type == 'circle' then
|
||||
local px,py = self._center.x-other._center.x, self._center.y-other._center.y
|
||||
local d = vector.len2(px,py)
|
||||
local radii = self._radius + other._radius
|
||||
if d < radii*radii then
|
||||
-- if circles overlap, push it out upwards
|
||||
if d == 0 then return true, 0,radii end
|
||||
-- otherwise push out in best direction
|
||||
return true, vector.mul(radii - math_sqrt(d), vector.normalize(px,py))
|
||||
end
|
||||
return false
|
||||
elseif other._type == 'polygon' then
|
||||
return GJK(self, other)
|
||||
end
|
||||
|
||||
-- else: let the other shape decide
|
||||
local collide, sx,sy = other:collidesWith(self)
|
||||
return collide, sx and -sx, sy and -sy
|
||||
end
|
||||
|
||||
function PointShape:collidesWith(other)
|
||||
if self == other then return false end
|
||||
if other._type == 'point' then
|
||||
return (self._pos == other._pos), 0,0
|
||||
end
|
||||
return other:contains(self._pos.x, self._pos.y), 0,0
|
||||
end
|
||||
|
||||
--
|
||||
-- point location/ray intersection
|
||||
--
|
||||
function ConvexPolygonShape:contains(x,y)
|
||||
return self._polygon:contains(x,y)
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:contains(x,y)
|
||||
return self._polygon:contains(x,y)
|
||||
end
|
||||
|
||||
function CircleShape:contains(x,y)
|
||||
return vector.len2(x-self._center.x, y-self._center.y) < self._radius * self._radius
|
||||
end
|
||||
|
||||
function PointShape:contains(x,y)
|
||||
return x == self._pos.x and y == self._pos.y
|
||||
end
|
||||
|
||||
|
||||
function ConcavePolygonShape:intersectsRay(x,y, dx,dy)
|
||||
return self._polygon:intersectsRay(x,y, dx,dy)
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:intersectsRay(x,y, dx,dy)
|
||||
return self._polygon:intersectsRay(x,y, dx,dy)
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:intersectionsWithRay(x,y, dx,dy)
|
||||
return self._polygon:intersectionsWithRay(x,y, dx,dy)
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:intersectionsWithRay(x,y, dx,dy)
|
||||
return self._polygon:intersectionsWithRay(x,y, dx,dy)
|
||||
end
|
||||
|
||||
-- circle intersection if distance of ray/center is smaller
|
||||
-- than radius.
|
||||
-- with r(s) = p + d*s = (x,y) + (dx,dy) * s defining the ray and
|
||||
-- (x - cx)^2 + (y - cy)^2 = r^2, this problem is eqivalent to
|
||||
-- solving [with c = (cx,cy)]:
|
||||
--
|
||||
-- d*d s^2 + 2 d*(p-c) s + (p-c)*(p-c)-r^2 = 0
|
||||
function CircleShape:intersectionsWithRay(x,y, dx,dy)
|
||||
local pcx,pcy = x-self._center.x, y-self._center.y
|
||||
|
||||
local a = vector.len2(dx,dy)
|
||||
local b = 2 * vector.dot(dx,dy, pcx,pcy)
|
||||
local c = vector.len2(pcx,pcy) - self._radius * self._radius
|
||||
local discr = b*b - 4*a*c
|
||||
|
||||
if discr < 0 then return {} end
|
||||
|
||||
discr = math_sqrt(discr)
|
||||
local ts, t1, t2 = {}, discr-b, -discr-b
|
||||
if t1 >= 0 then ts[#ts+1] = t1/(2*a) end
|
||||
if t2 >= 0 then ts[#ts+1] = t2/(2*a) end
|
||||
return ts
|
||||
end
|
||||
|
||||
function CircleShape:intersectsRay(x,y, dx,dy)
|
||||
local tmin = math_huge
|
||||
for _, t in ipairs(self:intersectionsWithRay(x,y,dx,dy)) do
|
||||
tmin = math_min(t, tmin)
|
||||
end
|
||||
return tmin ~= math_huge, tmin
|
||||
end
|
||||
|
||||
-- point shape intersects ray if it lies on the ray
|
||||
function PointShape:intersectsRay(x,y, dx,dy)
|
||||
local px,py = self._pos.x-x, self._pos.y-y
|
||||
local t = vector.dot(px,py, dx,dy) / vector.len2(dx,dy)
|
||||
return t >= 0, t
|
||||
end
|
||||
|
||||
function PointShape:intersectionsWithRay(x,y, dx,dy)
|
||||
local intersects, t = self:intersectsRay(x,y, dx,dy)
|
||||
return intersects and {t} or {}
|
||||
end
|
||||
|
||||
--
|
||||
-- auxiliary
|
||||
--
|
||||
function ConvexPolygonShape:center()
|
||||
return self._polygon.centroid.x, self._polygon.centroid.y
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:center()
|
||||
return self._polygon.centroid.x, self._polygon.centroid.y
|
||||
end
|
||||
|
||||
function CircleShape:center()
|
||||
return self._center.x, self._center.y
|
||||
end
|
||||
|
||||
function PointShape:center()
|
||||
return self._pos.x, self._pos.y
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:outcircle()
|
||||
local cx,cy = self:center()
|
||||
return cx,cy, self._polygon._radius
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:outcircle()
|
||||
local cx,cy = self:center()
|
||||
return cx,cy, self._polygon._radius
|
||||
end
|
||||
|
||||
function CircleShape:outcircle()
|
||||
local cx,cy = self:center()
|
||||
return cx,cy, self._radius
|
||||
end
|
||||
|
||||
function PointShape:outcircle()
|
||||
return self._pos.x, self._pos.y, 0
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:bbox()
|
||||
return self._polygon:bbox()
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:bbox()
|
||||
return self._polygon:bbox()
|
||||
end
|
||||
|
||||
function CircleShape:bbox()
|
||||
local cx,cy = self:center()
|
||||
local r = self._radius
|
||||
return cx-r,cy-r, cx+r,cy+r
|
||||
end
|
||||
|
||||
function PointShape:bbox()
|
||||
local x,y = self:center()
|
||||
return x,y,x,y
|
||||
end
|
||||
|
||||
|
||||
function ConvexPolygonShape:move(x,y)
|
||||
self._polygon:move(x,y)
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:move(x,y)
|
||||
self._polygon:move(x,y)
|
||||
for _,p in ipairs(self._shapes) do
|
||||
p:move(x,y)
|
||||
end
|
||||
end
|
||||
|
||||
function CircleShape:move(x,y)
|
||||
self._center.x = self._center.x + x
|
||||
self._center.y = self._center.y + y
|
||||
end
|
||||
|
||||
function PointShape:move(x,y)
|
||||
self._pos.x = self._pos.x + x
|
||||
self._pos.y = self._pos.y + y
|
||||
end
|
||||
|
||||
|
||||
function ConcavePolygonShape:rotate(angle,cx,cy)
|
||||
Shape.rotate(self, angle)
|
||||
if not (cx and cy) then
|
||||
cx,cy = self:center()
|
||||
end
|
||||
self._polygon:rotate(angle,cx,cy)
|
||||
for _,p in ipairs(self._shapes) do
|
||||
p:rotate(angle, cx,cy)
|
||||
end
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:rotate(angle, cx,cy)
|
||||
Shape.rotate(self, angle)
|
||||
self._polygon:rotate(angle, cx, cy)
|
||||
end
|
||||
|
||||
function CircleShape:rotate(angle, cx,cy)
|
||||
Shape.rotate(self, angle)
|
||||
if not (cx and cy) then return end
|
||||
self._center.x,self._center.y = vector.add(cx,cy, vector.rotate(angle, self._center.x-cx, self._center.y-cy))
|
||||
end
|
||||
|
||||
function PointShape:rotate(angle, cx,cy)
|
||||
Shape.rotate(self, angle)
|
||||
if not (cx and cy) then return end
|
||||
self._pos.x,self._pos.y = vector.add(cx,cy, vector.rotate(angle, self._pos.x-cx, self._pos.y-cy))
|
||||
end
|
||||
|
||||
|
||||
function ConcavePolygonShape:scale(s)
|
||||
assert(type(s) == "number" and s > 0, "Invalid argument. Scale must be greater than 0")
|
||||
local cx,cy = self:center()
|
||||
self._polygon:scale(s, cx,cy)
|
||||
for _, p in ipairs(self._shapes) do
|
||||
local dx,dy = vector.sub(cx,cy, p:center())
|
||||
p:scale(s)
|
||||
p:moveTo(cx-dx*s, cy-dy*s)
|
||||
end
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:scale(s)
|
||||
assert(type(s) == "number" and s > 0, "Invalid argument. Scale must be greater than 0")
|
||||
self._polygon:scale(s, self:center())
|
||||
end
|
||||
|
||||
function CircleShape:scale(s)
|
||||
assert(type(s) == "number" and s > 0, "Invalid argument. Scale must be greater than 0")
|
||||
self._radius = self._radius * s
|
||||
end
|
||||
|
||||
function PointShape:scale()
|
||||
-- nothing
|
||||
end
|
||||
|
||||
|
||||
function ConvexPolygonShape:draw(mode)
|
||||
mode = mode or 'line'
|
||||
love.graphics.polygon(mode, self._polygon:unpack())
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:draw(mode, wireframe)
|
||||
local mode = mode or 'line'
|
||||
if mode == 'line' then
|
||||
love.graphics.polygon('line', self._polygon:unpack())
|
||||
if not wireframe then return end
|
||||
end
|
||||
for _,p in ipairs(self._shapes) do
|
||||
love.graphics.polygon(mode, p._polygon:unpack())
|
||||
end
|
||||
end
|
||||
|
||||
function CircleShape:draw(mode, segments)
|
||||
love.graphics.circle(mode or 'line', self:outcircle())
|
||||
end
|
||||
|
||||
function PointShape:draw()
|
||||
love.graphics.point(self:center())
|
||||
end
|
||||
|
||||
|
||||
Shape = common_local.class('Shape', Shape)
|
||||
ConvexPolygonShape = common_local.class('ConvexPolygonShape', ConvexPolygonShape, Shape)
|
||||
ConcavePolygonShape = common_local.class('ConcavePolygonShape', ConcavePolygonShape, Shape)
|
||||
CircleShape = common_local.class('CircleShape', CircleShape, Shape)
|
||||
PointShape = common_local.class('PointShape', PointShape, Shape)
|
||||
|
||||
local function newPolygonShape(polygon, ...)
|
||||
-- create from coordinates if needed
|
||||
if type(polygon) == "number" then
|
||||
polygon = common_local.instance(Polygon, polygon, ...)
|
||||
else
|
||||
polygon = polygon:clone()
|
||||
end
|
||||
|
||||
if polygon:isConvex() then
|
||||
return common_local.instance(ConvexPolygonShape, polygon)
|
||||
end
|
||||
|
||||
return common_local.instance(ConcavePolygonShape, polygon)
|
||||
end
|
||||
|
||||
local function newCircleShape(...)
|
||||
return common_local.instance(CircleShape, ...)
|
||||
end
|
||||
|
||||
local function newPointShape(...)
|
||||
return common_local.instance(PointShape, ...)
|
||||
end
|
||||
|
||||
return {
|
||||
ConcavePolygonShape = ConcavePolygonShape,
|
||||
ConvexPolygonShape = ConvexPolygonShape,
|
||||
CircleShape = CircleShape,
|
||||
PointShape = PointShape,
|
||||
newPolygonShape = newPolygonShape,
|
||||
newCircleShape = newCircleShape,
|
||||
newPointShape = newPointShape,
|
||||
}
|
||||
|
202
assets/scripts/vendor/HC/spatialhash.lua
vendored
Executable file
202
assets/scripts/vendor/HC/spatialhash.lua
vendored
Executable file
@ -0,0 +1,202 @@
|
||||
--[[
|
||||
Copyright (c) 2011 Matthias Richter
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local floor = math.floor
|
||||
local min, max = math.min, math.max
|
||||
|
||||
local _PACKAGE, common_local = (...):match("^(.+)%.[^%.]+"), common
|
||||
if not (type(common) == 'table' and common.class and common.instance) then
|
||||
assert(common_class ~= false, 'No class commons specification available.')
|
||||
require(_PACKAGE .. '.class')
|
||||
common_local, common = common, common_local
|
||||
end
|
||||
|
||||
local Spatialhash = {}
|
||||
function Spatialhash:init(cell_size)
|
||||
self.cell_size = cell_size or 100
|
||||
self.cells = {}
|
||||
end
|
||||
|
||||
function Spatialhash:cellCoords(x,y)
|
||||
return floor(x / self.cell_size), floor(y / self.cell_size)
|
||||
end
|
||||
|
||||
function Spatialhash:cell(i,k)
|
||||
local row = rawget(self.cells, i)
|
||||
if not row then
|
||||
row = {}
|
||||
rawset(self.cells, i, row)
|
||||
end
|
||||
|
||||
local cell = rawget(row, k)
|
||||
if not cell then
|
||||
cell = setmetatable({}, {__mode = "kv"})
|
||||
rawset(row, k, cell)
|
||||
end
|
||||
|
||||
return cell
|
||||
end
|
||||
|
||||
function Spatialhash:cellAt(x,y)
|
||||
return self:cell(self:cellCoords(x,y))
|
||||
end
|
||||
|
||||
-- get all shapes
|
||||
function Spatialhash:shapes()
|
||||
local set = {}
|
||||
for i,row in pairs(self.cells) do
|
||||
for k,cell in pairs(row) do
|
||||
for obj in pairs(cell) do
|
||||
rawset(set, obj, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
return set
|
||||
end
|
||||
|
||||
-- get all shapes that are in the same cells as the bbox x1,y1 '--. x2,y2
|
||||
function Spatialhash:inSameCells(x1,y1, x2,y2)
|
||||
local set = {}
|
||||
x1, y1 = self:cellCoords(x1, y1)
|
||||
x2, y2 = self:cellCoords(x2, y2)
|
||||
for i = x1,x2 do
|
||||
for k = y1,y2 do
|
||||
for obj in pairs(self:cell(i,k)) do
|
||||
rawset(set, obj, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
return set
|
||||
end
|
||||
|
||||
function Spatialhash:register(obj, x1, y1, x2, y2)
|
||||
x1, y1 = self:cellCoords(x1, y1)
|
||||
x2, y2 = self:cellCoords(x2, y2)
|
||||
for i = x1,x2 do
|
||||
for k = y1,y2 do
|
||||
rawset(self:cell(i,k), obj, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Spatialhash:remove(obj, x1, y1, x2,y2)
|
||||
-- no bbox given. => must check all cells
|
||||
if not (x1 and y1 and x2 and y2) then
|
||||
for _,row in pairs(self.cells) do
|
||||
for _,cell in pairs(row) do
|
||||
rawset(cell, obj, nil)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- else: remove only from bbox
|
||||
x1,y1 = self:cellCoords(x1,y1)
|
||||
x2,y2 = self:cellCoords(x2,y2)
|
||||
for i = x1,x2 do
|
||||
for k = y1,y2 do
|
||||
rawset(self:cell(i,k), obj, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- update an objects position
|
||||
function Spatialhash:update(obj, old_x1,old_y1, old_x2,old_y2, new_x1,new_y1, new_x2,new_y2)
|
||||
old_x1, old_y1 = self:cellCoords(old_x1, old_y1)
|
||||
old_x2, old_y2 = self:cellCoords(old_x2, old_y2)
|
||||
|
||||
new_x1, new_y1 = self:cellCoords(new_x1, new_y1)
|
||||
new_x2, new_y2 = self:cellCoords(new_x2, new_y2)
|
||||
|
||||
if old_x1 == new_x1 and old_y1 == new_y1 and
|
||||
old_x2 == new_x2 and old_y2 == new_y2 then
|
||||
return
|
||||
end
|
||||
|
||||
for i = old_x1,old_x2 do
|
||||
for k = old_y1,old_y2 do
|
||||
rawset(self:cell(i,k), obj, nil)
|
||||
end
|
||||
end
|
||||
for i = new_x1,new_x2 do
|
||||
for k = new_y1,new_y2 do
|
||||
rawset(self:cell(i,k), obj, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Spatialhash:intersectionsWithSegment(x1, y1, x2, y2)
|
||||
local odx, ody = x2 - x1, y2 - y1
|
||||
local len, cur = vector.len(odx, ody), 0
|
||||
local dx, dy = vector.normalize(odx, ody)
|
||||
local step = self.cell_size / 2
|
||||
local visited = {}
|
||||
local points = {}
|
||||
local mt = math.huge
|
||||
|
||||
while (cur + step < len) do
|
||||
local cx, cy = x1 + dx * cur, y1 + dy * cur
|
||||
local shapes = self:cellAt(cx, cy)
|
||||
cur = cur + step
|
||||
|
||||
for _, shape in pairs(shapes) do
|
||||
if (not visited[shape]) then
|
||||
local ints = shape:intersectionsWithRay(x1, y1, dx, dy)
|
||||
|
||||
for _, t in ipairs(ints) do
|
||||
if (t >= 0 and t <= len) then
|
||||
local px, py = vector.add(x1, y1, vector.mul(t, dx, dy))
|
||||
table.insert(points, {shape, t, px, py})
|
||||
end
|
||||
end
|
||||
|
||||
visited[shape] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(points, function(a, b)
|
||||
return a[2] < b[2]
|
||||
end)
|
||||
|
||||
return points
|
||||
end
|
||||
|
||||
function Spatialhash:draw(how, show_empty, print_key)
|
||||
if show_empty == nil then show_empty = true end
|
||||
for k1,v in pairs(self.cells) do
|
||||
for k2,cell in pairs(v) do
|
||||
local is_empty = (next(cell) == nil)
|
||||
if show_empty or not is_empty then
|
||||
local x = k1 * self.cell_size
|
||||
local y = k2 * self.cell_size
|
||||
love.graphics.rectangle(how or 'line', x,y, self.cell_size, self.cell_size)
|
||||
|
||||
if print_key then
|
||||
love.graphics.print(("%d:%d"):format(k1,k2), x+3,y+3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return common_local.class('Spatialhash', Spatialhash)
|
138
assets/scripts/vendor/HC/vector-light.lua
vendored
Executable file
138
assets/scripts/vendor/HC/vector-light.lua
vendored
Executable file
@ -0,0 +1,138 @@
|
||||
--[[
|
||||
Copyright (c) 2012 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local sqrt, cos, sin = math.sqrt, math.cos, math.sin
|
||||
|
||||
local function str(x,y)
|
||||
return "("..tonumber(x)..","..tonumber(y)..")"
|
||||
end
|
||||
|
||||
local function mul(s, x,y)
|
||||
return s*x, s*y
|
||||
end
|
||||
|
||||
local function div(s, x,y)
|
||||
return x/s, y/s
|
||||
end
|
||||
|
||||
local function add(x1,y1, x2,y2)
|
||||
return x1+x2, y1+y2
|
||||
end
|
||||
|
||||
local function sub(x1,y1, x2,y2)
|
||||
return x1-x2, y1-y2
|
||||
end
|
||||
|
||||
local function permul(x1,y1, x2,y2)
|
||||
return x1*x2, y1*y2
|
||||
end
|
||||
|
||||
local function dot(x1,y1, x2,y2)
|
||||
return x1*x2 + y1*y2
|
||||
end
|
||||
|
||||
local function det(x1,y1, x2,y2)
|
||||
return x1*y2 - y1*x2
|
||||
end
|
||||
|
||||
local function eq(x1,y1, x2,y2)
|
||||
return x1 == x2 and y1 == y2
|
||||
end
|
||||
|
||||
local function lt(x1,y1, x2,y2)
|
||||
return x1 < x2 or (x1 == x2 and y1 < y2)
|
||||
end
|
||||
|
||||
local function le(x1,y1, x2,y2)
|
||||
return x1 <= x2 and y1 <= y2
|
||||
end
|
||||
|
||||
local function len2(x,y)
|
||||
return x*x + y*y
|
||||
end
|
||||
|
||||
local function len(x,y)
|
||||
return sqrt(x*x + y*y)
|
||||
end
|
||||
|
||||
local function dist(x1,y1, x2,y2)
|
||||
return len(x1-x2, y1-y2)
|
||||
end
|
||||
|
||||
local function normalize(x,y)
|
||||
local l = len(x,y)
|
||||
return x/l, y/l
|
||||
end
|
||||
|
||||
local function rotate(phi, x,y)
|
||||
local c, s = cos(phi), sin(phi)
|
||||
return c*x - s*y, s*x + c*y
|
||||
end
|
||||
|
||||
local function perpendicular(x,y)
|
||||
return -y, x
|
||||
end
|
||||
|
||||
local function project(x,y, u,v)
|
||||
local s = (x*u + y*v) / (u*u + v*v)
|
||||
return s*u, s*v
|
||||
end
|
||||
|
||||
local function mirror(x,y, u,v)
|
||||
local s = 2 * (x*u + y*v) / (u*u + v*v)
|
||||
return s*u - x, s*v - y
|
||||
end
|
||||
|
||||
|
||||
-- the module
|
||||
return {
|
||||
str = str,
|
||||
|
||||
-- arithmetic
|
||||
mul = mul,
|
||||
div = div,
|
||||
add = add,
|
||||
sub = sub,
|
||||
permul = permul,
|
||||
dot = dot,
|
||||
det = det,
|
||||
cross = det,
|
||||
|
||||
-- relation
|
||||
eq = eq,
|
||||
lt = lt,
|
||||
le = le,
|
||||
|
||||
-- misc operations
|
||||
len2 = len2,
|
||||
len = len,
|
||||
dist = dist,
|
||||
normalize = normalize,
|
||||
rotate = rotate,
|
||||
perpendicular = perpendicular,
|
||||
project = project,
|
||||
mirror = mirror,
|
||||
}
|
770
assets/scripts/vendor/bump.lua
vendored
770
assets/scripts/vendor/bump.lua
vendored
@ -1,770 +0,0 @@
|
||||
local bump = {
|
||||
_VERSION = 'bump v3.1.6',
|
||||
_URL = 'https://github.com/kikito/bump.lua',
|
||||
_DESCRIPTION = 'A collision detection library for Lua',
|
||||
_LICENSE = [[
|
||||
MIT LICENSE
|
||||
|
||||
Copyright (c) 2014 Enrique García Cota
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
}
|
||||
|
||||
------------------------------------------
|
||||
-- Auxiliary functions
|
||||
------------------------------------------
|
||||
local DELTA = 1e-10 -- floating-point margin of error
|
||||
|
||||
local abs, floor, ceil, min, max = math.abs, math.floor, math.ceil, math.min, math.max
|
||||
|
||||
local function sign(x)
|
||||
if x > 0 then return 1 end
|
||||
if x == 0 then return 0 end
|
||||
return -1
|
||||
end
|
||||
|
||||
local function nearest(x, a, b)
|
||||
if abs(a - x) < abs(b - x) then return a else return b end
|
||||
end
|
||||
|
||||
local function assertType(desiredType, value, name)
|
||||
if type(value) ~= desiredType then
|
||||
error(name .. ' must be a ' .. desiredType .. ', but was ' .. tostring(value) .. '(a ' .. type(value) .. ')')
|
||||
end
|
||||
end
|
||||
|
||||
local function assertIsPositiveNumber(value, name)
|
||||
if type(value) ~= 'number' or value <= 0 then
|
||||
error(name .. ' must be a positive integer, but was ' .. tostring(value) .. '(' .. type(value) .. ')')
|
||||
end
|
||||
end
|
||||
|
||||
local function assertIsRect(x,y,w,h)
|
||||
assertType('number', x, 'x')
|
||||
assertType('number', y, 'y')
|
||||
assertIsPositiveNumber(w, 'w')
|
||||
assertIsPositiveNumber(h, 'h')
|
||||
end
|
||||
|
||||
local defaultFilter = function()
|
||||
return 'slide'
|
||||
end
|
||||
|
||||
------------------------------------------
|
||||
-- Rectangle functions
|
||||
------------------------------------------
|
||||
|
||||
local function rect_getNearestCorner(x,y,w,h, px, py)
|
||||
return nearest(px, x, x+w), nearest(py, y, y+h)
|
||||
end
|
||||
|
||||
-- This is a generalized implementation of the liang-barsky algorithm, which also returns
|
||||
-- the normals of the sides where the segment intersects.
|
||||
-- Returns nil if the segment never touches the rect
|
||||
-- Notice that normals are only guaranteed to be accurate when initially ti1, ti2 == -math.huge, math.huge
|
||||
local function rect_getSegmentIntersectionIndices(x,y,w,h, x1,y1,x2,y2, ti1,ti2)
|
||||
ti1, ti2 = ti1 or 0, ti2 or 1
|
||||
local dx, dy = x2-x1, y2-y1
|
||||
local nx, ny
|
||||
local nx1, ny1, nx2, ny2 = 0,0,0,0
|
||||
local p, q, r
|
||||
|
||||
for side = 1,4 do
|
||||
if side == 1 then nx,ny,p,q = -1, 0, -dx, x1 - x -- left
|
||||
elseif side == 2 then nx,ny,p,q = 1, 0, dx, x + w - x1 -- right
|
||||
elseif side == 3 then nx,ny,p,q = 0, -1, -dy, y1 - y -- top
|
||||
else nx,ny,p,q = 0, 1, dy, y + h - y1 -- bottom
|
||||
end
|
||||
|
||||
if p == 0 then
|
||||
if q <= 0 then return nil end
|
||||
else
|
||||
r = q / p
|
||||
if p < 0 then
|
||||
if r > ti2 then return nil
|
||||
elseif r > ti1 then ti1,nx1,ny1 = r,nx,ny
|
||||
end
|
||||
else -- p > 0
|
||||
if r < ti1 then return nil
|
||||
elseif r < ti2 then ti2,nx2,ny2 = r,nx,ny
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ti1,ti2, nx1,ny1, nx2,ny2
|
||||
end
|
||||
|
||||
-- Calculates the minkowsky difference between 2 rects, which is another rect
|
||||
local function rect_getDiff(x1,y1,w1,h1, x2,y2,w2,h2)
|
||||
return x2 - x1 - w1,
|
||||
y2 - y1 - h1,
|
||||
w1 + w2,
|
||||
h1 + h2
|
||||
end
|
||||
|
||||
local function rect_containsPoint(x,y,w,h, px,py)
|
||||
return px - x > DELTA and py - y > DELTA and
|
||||
x + w - px > DELTA and y + h - py > DELTA
|
||||
end
|
||||
|
||||
local function rect_isIntersecting(x1,y1,w1,h1, x2,y2,w2,h2)
|
||||
return x1 < x2+w2 and x2 < x1+w1 and
|
||||
y1 < y2+h2 and y2 < y1+h1
|
||||
end
|
||||
|
||||
local function rect_getSquareDistance(x1,y1,w1,h1, x2,y2,w2,h2)
|
||||
local dx = x1 - x2 + (w1 - w2)/2
|
||||
local dy = y1 - y2 + (h1 - h2)/2
|
||||
return dx*dx + dy*dy
|
||||
end
|
||||
|
||||
local function rect_detectCollision(x1,y1,w1,h1, x2,y2,w2,h2, goalX, goalY)
|
||||
goalX = goalX or x1
|
||||
goalY = goalY or y1
|
||||
|
||||
local dx, dy = goalX - x1, goalY - y1
|
||||
local x,y,w,h = rect_getDiff(x1,y1,w1,h1, x2,y2,w2,h2)
|
||||
|
||||
local overlaps, ti, nx, ny
|
||||
|
||||
if rect_containsPoint(x,y,w,h, 0,0) then -- item was intersecting other
|
||||
local px, py = rect_getNearestCorner(x,y,w,h, 0, 0)
|
||||
local wi, hi = min(w1, abs(px)), min(h1, abs(py)) -- area of intersection
|
||||
ti = -wi * hi -- ti is the negative area of intersection
|
||||
overlaps = true
|
||||
else
|
||||
local ti1,ti2,nx1,ny1 = rect_getSegmentIntersectionIndices(x,y,w,h, 0,0,dx,dy, -math.huge, math.huge)
|
||||
|
||||
-- item tunnels into other
|
||||
if ti1 and ti1 < 1 and (0 < ti1 + DELTA or 0 == ti1 and ti2 > 0) then
|
||||
ti, nx, ny = ti1, nx1, ny1
|
||||
overlaps = false
|
||||
end
|
||||
end
|
||||
|
||||
if not ti then return end
|
||||
|
||||
local tx, ty
|
||||
|
||||
if overlaps then
|
||||
if dx == 0 and dy == 0 then
|
||||
-- intersecting and not moving - use minimum displacement vector
|
||||
local px, py = rect_getNearestCorner(x,y,w,h, 0,0)
|
||||
if abs(px) < abs(py) then py = 0 else px = 0 end
|
||||
nx, ny = sign(px), sign(py)
|
||||
tx, ty = x1 + px, y1 + py
|
||||
else
|
||||
-- intersecting and moving - move in the opposite direction
|
||||
local ti1, _
|
||||
ti1,_,nx,ny = rect_getSegmentIntersectionIndices(x,y,w,h, 0,0,dx,dy, -math.huge, 1)
|
||||
if not ti1 then return end
|
||||
tx, ty = x1 + dx * ti1, y1 + dy * ti1
|
||||
end
|
||||
else -- tunnel
|
||||
tx, ty = x1 + dx * ti, y1 + dy * ti
|
||||
end
|
||||
|
||||
return {
|
||||
overlaps = overlaps,
|
||||
ti = ti,
|
||||
move = {x = dx, y = dy},
|
||||
normal = {x = nx, y = ny},
|
||||
touch = {x = tx, y = ty},
|
||||
itemRect = {x = x1, y = y1, w = w1, h = h1},
|
||||
otherRect = {x = x2, y = y2, w = w2, h = h2}
|
||||
}
|
||||
end
|
||||
|
||||
------------------------------------------
|
||||
-- Grid functions
|
||||
------------------------------------------
|
||||
|
||||
local function grid_toWorld(cellSize, cx, cy)
|
||||
return (cx - 1)*cellSize, (cy-1)*cellSize
|
||||
end
|
||||
|
||||
local function grid_toCell(cellSize, x, y)
|
||||
return floor(x / cellSize) + 1, floor(y / cellSize) + 1
|
||||
end
|
||||
|
||||
-- grid_traverse* functions are based on "A Fast Voxel Traversal Algorithm for Ray Tracing",
|
||||
-- by John Amanides and Andrew Woo - http://www.cse.yorku.ca/~amana/research/grid.pdf
|
||||
-- It has been modified to include both cells when the ray "touches a grid corner",
|
||||
-- and with a different exit condition
|
||||
|
||||
local function grid_traverse_initStep(cellSize, ct, t1, t2)
|
||||
local v = t2 - t1
|
||||
if v > 0 then
|
||||
return 1, cellSize / v, ((ct + v) * cellSize - t1) / v
|
||||
elseif v < 0 then
|
||||
return -1, -cellSize / v, ((ct + v - 1) * cellSize - t1) / v
|
||||
else
|
||||
return 0, math.huge, math.huge
|
||||
end
|
||||
end
|
||||
|
||||
local function grid_traverse(cellSize, x1,y1,x2,y2, f)
|
||||
local cx1,cy1 = grid_toCell(cellSize, x1,y1)
|
||||
local cx2,cy2 = grid_toCell(cellSize, x2,y2)
|
||||
local stepX, dx, tx = grid_traverse_initStep(cellSize, cx1, x1, x2)
|
||||
local stepY, dy, ty = grid_traverse_initStep(cellSize, cy1, y1, y2)
|
||||
local cx,cy = cx1,cy1
|
||||
|
||||
f(cx, cy)
|
||||
|
||||
-- The default implementation had an infinite loop problem when
|
||||
-- approaching the last cell in some occassions. We finish iterating
|
||||
-- when we are *next* to the last cell
|
||||
while abs(cx - cx2) + abs(cy - cy2) > 1 do
|
||||
if tx < ty then
|
||||
tx, cx = tx + dx, cx + stepX
|
||||
f(cx, cy)
|
||||
else
|
||||
-- Addition: include both cells when going through corners
|
||||
if tx == ty then f(cx + stepX, cy) end
|
||||
ty, cy = ty + dy, cy + stepY
|
||||
f(cx, cy)
|
||||
end
|
||||
end
|
||||
|
||||
-- If we have not arrived to the last cell, use it
|
||||
if cx ~= cx2 or cy ~= cy2 then f(cx2, cy2) end
|
||||
|
||||
end
|
||||
|
||||
local function grid_toCellRect(cellSize, x,y,w,h)
|
||||
local cx,cy = grid_toCell(cellSize, x, y)
|
||||
local cr,cb = ceil((x+w) / cellSize), ceil((y+h) / cellSize)
|
||||
return cx, cy, cr - cx + 1, cb - cy + 1
|
||||
end
|
||||
|
||||
------------------------------------------
|
||||
-- Responses
|
||||
------------------------------------------
|
||||
|
||||
local touch = function(world, col, x,y,w,h, goalX, goalY, filter)
|
||||
return col.touch.x, col.touch.y, {}, 0
|
||||
end
|
||||
|
||||
local cross = function(world, col, x,y,w,h, goalX, goalY, filter)
|
||||
local cols, len = world:project(col.item, x,y,w,h, goalX, goalY, filter)
|
||||
return goalX, goalY, cols, len
|
||||
end
|
||||
|
||||
local slide = function(world, col, x,y,w,h, goalX, goalY, filter)
|
||||
goalX = goalX or x
|
||||
goalY = goalY or y
|
||||
|
||||
local tch, move = col.touch, col.move
|
||||
local sx, sy = tch.x, tch.y
|
||||
if move.x ~= 0 or move.y ~= 0 then
|
||||
if col.normal.x == 0 then
|
||||
sx = goalX
|
||||
else
|
||||
sy = goalY
|
||||
end
|
||||
end
|
||||
|
||||
col.slide = {x = sx, y = sy}
|
||||
|
||||
x,y = tch.x, tch.y
|
||||
goalX, goalY = sx, sy
|
||||
local cols, len = world:project(col.item, x,y,w,h, goalX, goalY, filter)
|
||||
return goalX, goalY, cols, len
|
||||
end
|
||||
|
||||
local bounce = function(world, col, x,y,w,h, goalX, goalY, filter)
|
||||
goalX = goalX or x
|
||||
goalY = goalY or y
|
||||
|
||||
local tch, move = col.touch, col.move
|
||||
local tx, ty = tch.x, tch.y
|
||||
|
||||
local bx, by = tx, ty
|
||||
|
||||
if move.x ~= 0 or move.y ~= 0 then
|
||||
local bnx, bny = goalX - tx, goalY - ty
|
||||
if col.normal.x == 0 then bny = -bny else bnx = -bnx end
|
||||
bx, by = tx + bnx, ty + bny
|
||||
end
|
||||
|
||||
col.bounce = {x = bx, y = by}
|
||||
x,y = tch.x, tch.y
|
||||
goalX, goalY = bx, by
|
||||
|
||||
local cols, len = world:project(col.item, x,y,w,h, goalX, goalY, filter)
|
||||
return goalX, goalY, cols, len
|
||||
end
|
||||
|
||||
------------------------------------------
|
||||
-- World
|
||||
------------------------------------------
|
||||
|
||||
local World = {}
|
||||
local World_mt = {__index = World}
|
||||
|
||||
-- Private functions and methods
|
||||
|
||||
local function sortByWeight(a,b) return a.weight < b.weight end
|
||||
|
||||
local function sortByTiAndDistance(a,b)
|
||||
if a.ti == b.ti then
|
||||
local ir, ar, br = a.itemRect, a.otherRect, b.otherRect
|
||||
local ad = rect_getSquareDistance(ir.x,ir.y,ir.w,ir.h, ar.x,ar.y,ar.w,ar.h)
|
||||
local bd = rect_getSquareDistance(ir.x,ir.y,ir.w,ir.h, br.x,br.y,br.w,br.h)
|
||||
return ad < bd
|
||||
end
|
||||
return a.ti < b.ti
|
||||
end
|
||||
|
||||
local function addItemToCell(self, item, cx, cy)
|
||||
self.rows[cy] = self.rows[cy] or setmetatable({}, {__mode = 'v'})
|
||||
local row = self.rows[cy]
|
||||
row[cx] = row[cx] or {itemCount = 0, x = cx, y = cy, items = setmetatable({}, {__mode = 'k'})}
|
||||
local cell = row[cx]
|
||||
self.nonEmptyCells[cell] = true
|
||||
if not cell.items[item] then
|
||||
cell.items[item] = true
|
||||
cell.itemCount = cell.itemCount + 1
|
||||
end
|
||||
end
|
||||
|
||||
local function removeItemFromCell(self, item, cx, cy)
|
||||
local row = self.rows[cy]
|
||||
if not row or not row[cx] or not row[cx].items[item] then return false end
|
||||
|
||||
local cell = row[cx]
|
||||
cell.items[item] = nil
|
||||
cell.itemCount = cell.itemCount - 1
|
||||
if cell.itemCount == 0 then
|
||||
self.nonEmptyCells[cell] = nil
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function getDictItemsInCellRect(self, cl,ct,cw,ch)
|
||||
local items_dict = {}
|
||||
for cy=ct,ct+ch-1 do
|
||||
local row = self.rows[cy]
|
||||
if row then
|
||||
for cx=cl,cl+cw-1 do
|
||||
local cell = row[cx]
|
||||
if cell and cell.itemCount > 0 then -- no cell.itemCount > 1 because tunneling
|
||||
for item,_ in pairs(cell.items) do
|
||||
items_dict[item] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return items_dict
|
||||
end
|
||||
|
||||
local function getCellsTouchedBySegment(self, x1,y1,x2,y2)
|
||||
|
||||
local cells, cellsLen, visited = {}, 0, {}
|
||||
|
||||
grid_traverse(self.cellSize, x1,y1,x2,y2, function(cx, cy)
|
||||
local row = self.rows[cy]
|
||||
if not row then return end
|
||||
local cell = row[cx]
|
||||
if not cell or visited[cell] then return end
|
||||
|
||||
visited[cell] = true
|
||||
cellsLen = cellsLen + 1
|
||||
cells[cellsLen] = cell
|
||||
end)
|
||||
|
||||
return cells, cellsLen
|
||||
end
|
||||
|
||||
local function getInfoAboutItemsTouchedBySegment(self, x1,y1, x2,y2, filter)
|
||||
local cells, len = getCellsTouchedBySegment(self, x1,y1,x2,y2)
|
||||
local cell, rect, l,t,w,h, ti1,ti2, tii0,tii1
|
||||
local visited, itemInfo, itemInfoLen = {},{},0
|
||||
for i=1,len do
|
||||
cell = cells[i]
|
||||
for item in pairs(cell.items) do
|
||||
if not visited[item] then
|
||||
visited[item] = true
|
||||
if (not filter or filter(item)) then
|
||||
rect = self.rects[item]
|
||||
l,t,w,h = rect.x,rect.y,rect.w,rect.h
|
||||
|
||||
ti1,ti2 = rect_getSegmentIntersectionIndices(l,t,w,h, x1,y1, x2,y2, 0, 1)
|
||||
if ti1 and ((0 < ti1 and ti1 < 1) or (0 < ti2 and ti2 < 1)) then
|
||||
-- the sorting is according to the t of an infinite line, not the segment
|
||||
tii0,tii1 = rect_getSegmentIntersectionIndices(l,t,w,h, x1,y1, x2,y2, -math.huge, math.huge)
|
||||
itemInfoLen = itemInfoLen + 1
|
||||
itemInfo[itemInfoLen] = {item = item, ti1 = ti1, ti2 = ti2, weight = min(tii0,tii1)}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(itemInfo, sortByWeight)
|
||||
return itemInfo, itemInfoLen
|
||||
end
|
||||
|
||||
local function getResponseByName(self, name)
|
||||
local response = self.responses[name]
|
||||
if not response then
|
||||
error(('Unknown collision type: %s (%s)'):format(name, type(name)))
|
||||
end
|
||||
return response
|
||||
end
|
||||
|
||||
|
||||
-- Misc Public Methods
|
||||
|
||||
function World:addResponse(name, response)
|
||||
self.responses[name] = response
|
||||
end
|
||||
|
||||
function World:project(item, x,y,w,h, goalX, goalY, filter)
|
||||
assertIsRect(x,y,w,h)
|
||||
|
||||
goalX = goalX or x
|
||||
goalY = goalY or y
|
||||
filter = filter or defaultFilter
|
||||
|
||||
local collisions, len = {}, 0
|
||||
|
||||
local visited = {}
|
||||
if item ~= nil then visited[item] = true end
|
||||
|
||||
-- This could probably be done with less cells using a polygon raster over the cells instead of a
|
||||
-- bounding rect of the whole movement. Conditional to building a queryPolygon method
|
||||
local tl, tt = min(goalX, x), min(goalY, y)
|
||||
local tr, tb = max(goalX + w, x+w), max(goalY + h, y+h)
|
||||
local tw, th = tr-tl, tb-tt
|
||||
|
||||
local cl,ct,cw,ch = grid_toCellRect(self.cellSize, tl,tt,tw,th)
|
||||
|
||||
local dictItemsInCellRect = getDictItemsInCellRect(self, cl,ct,cw,ch)
|
||||
|
||||
for other,_ in pairs(dictItemsInCellRect) do
|
||||
if not visited[other] then
|
||||
visited[other] = true
|
||||
|
||||
local responseName = filter(item, other)
|
||||
if responseName then
|
||||
local ox,oy,ow,oh = self:getRect(other)
|
||||
local col = rect_detectCollision(x,y,w,h, ox,oy,ow,oh, goalX, goalY)
|
||||
|
||||
if col then
|
||||
col.other = other
|
||||
col.item = item
|
||||
col.type = responseName
|
||||
|
||||
len = len + 1
|
||||
collisions[len] = col
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(collisions, sortByTiAndDistance)
|
||||
|
||||
return collisions, len
|
||||
end
|
||||
|
||||
function World:countCells()
|
||||
local count = 0
|
||||
for _,row in pairs(self.rows) do
|
||||
for _,_ in pairs(row) do
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
function World:hasItem(item)
|
||||
return not not self.rects[item]
|
||||
end
|
||||
|
||||
function World:getItems()
|
||||
local items, len = {}, 0
|
||||
for item,_ in pairs(self.rects) do
|
||||
len = len + 1
|
||||
items[len] = item
|
||||
end
|
||||
return items, len
|
||||
end
|
||||
|
||||
function World:countItems()
|
||||
local len = 0
|
||||
for _ in pairs(self.rects) do len = len + 1 end
|
||||
return len
|
||||
end
|
||||
|
||||
function World:getRect(item)
|
||||
local rect = self.rects[item]
|
||||
if not rect then
|
||||
error('Item ' .. tostring(item) .. ' must be added to the world before getting its rect. Use world:add(item, x,y,w,h) to add it first.')
|
||||
end
|
||||
return rect.x, rect.y, rect.w, rect.h
|
||||
end
|
||||
|
||||
function World:toWorld(cx, cy)
|
||||
return grid_toWorld(self.cellSize, cx, cy)
|
||||
end
|
||||
|
||||
function World:toCell(x,y)
|
||||
return grid_toCell(self.cellSize, x, y)
|
||||
end
|
||||
|
||||
|
||||
--- Query methods
|
||||
|
||||
function World:queryRect(x,y,w,h, filter)
|
||||
|
||||
assertIsRect(x,y,w,h)
|
||||
|
||||
local cl,ct,cw,ch = grid_toCellRect(self.cellSize, x,y,w,h)
|
||||
local dictItemsInCellRect = getDictItemsInCellRect(self, cl,ct,cw,ch)
|
||||
|
||||
local items, len = {}, 0
|
||||
|
||||
local rect
|
||||
for item,_ in pairs(dictItemsInCellRect) do
|
||||
rect = self.rects[item]
|
||||
if (not filter or filter(item))
|
||||
and rect_isIntersecting(x,y,w,h, rect.x, rect.y, rect.w, rect.h)
|
||||
then
|
||||
len = len + 1
|
||||
items[len] = item
|
||||
end
|
||||
end
|
||||
|
||||
return items, len
|
||||
end
|
||||
|
||||
function World:queryPoint(x,y, filter)
|
||||
local cx,cy = self:toCell(x,y)
|
||||
local dictItemsInCellRect = getDictItemsInCellRect(self, cx,cy,1,1)
|
||||
|
||||
local items, len = {}, 0
|
||||
|
||||
local rect
|
||||
for item,_ in pairs(dictItemsInCellRect) do
|
||||
rect = self.rects[item]
|
||||
if (not filter or filter(item))
|
||||
and rect_containsPoint(rect.x, rect.y, rect.w, rect.h, x, y)
|
||||
then
|
||||
len = len + 1
|
||||
items[len] = item
|
||||
end
|
||||
end
|
||||
|
||||
return items, len
|
||||
end
|
||||
|
||||
function World:querySegment(x1, y1, x2, y2, filter)
|
||||
local itemInfo, len = getInfoAboutItemsTouchedBySegment(self, x1, y1, x2, y2, filter)
|
||||
local items = {}
|
||||
for i=1, len do
|
||||
items[i] = itemInfo[i].item
|
||||
end
|
||||
return items, len
|
||||
end
|
||||
|
||||
function World:querySegmentWithCoords(x1, y1, x2, y2, filter)
|
||||
local itemInfo, len = getInfoAboutItemsTouchedBySegment(self, x1, y1, x2, y2, filter)
|
||||
local dx, dy = x2-x1, y2-y1
|
||||
local info, ti1, ti2
|
||||
for i=1, len do
|
||||
info = itemInfo[i]
|
||||
ti1 = info.ti1
|
||||
ti2 = info.ti2
|
||||
|
||||
info.weight = nil
|
||||
info.x1 = x1 + dx * ti1
|
||||
info.y1 = y1 + dy * ti1
|
||||
info.x2 = x1 + dx * ti2
|
||||
info.y2 = y1 + dy * ti2
|
||||
end
|
||||
return itemInfo, len
|
||||
end
|
||||
|
||||
|
||||
--- Main methods
|
||||
|
||||
function World:add(item, x,y,w,h)
|
||||
local rect = self.rects[item]
|
||||
if rect then
|
||||
error('Item ' .. tostring(item) .. ' added to the world twice.')
|
||||
end
|
||||
assertIsRect(x,y,w,h)
|
||||
|
||||
self.rects[item] = {x=x,y=y,w=w,h=h}
|
||||
|
||||
local cl,ct,cw,ch = grid_toCellRect(self.cellSize, x,y,w,h)
|
||||
for cy = ct, ct+ch-1 do
|
||||
for cx = cl, cl+cw-1 do
|
||||
addItemToCell(self, item, cx, cy)
|
||||
end
|
||||
end
|
||||
|
||||
return item
|
||||
end
|
||||
|
||||
function World:remove(item)
|
||||
local x,y,w,h = self:getRect(item)
|
||||
|
||||
self.rects[item] = nil
|
||||
local cl,ct,cw,ch = grid_toCellRect(self.cellSize, x,y,w,h)
|
||||
for cy = ct, ct+ch-1 do
|
||||
for cx = cl, cl+cw-1 do
|
||||
removeItemFromCell(self, item, cx, cy)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function World:update(item, x2,y2,w2,h2)
|
||||
local x1,y1,w1,h1 = self:getRect(item)
|
||||
w2,h2 = w2 or w1, h2 or h1
|
||||
assertIsRect(x2,y2,w2,h2)
|
||||
|
||||
if x1 ~= x2 or y1 ~= y2 or w1 ~= w2 or h1 ~= h2 then
|
||||
|
||||
local cellSize = self.cellSize
|
||||
local cl1,ct1,cw1,ch1 = grid_toCellRect(cellSize, x1,y1,w1,h1)
|
||||
local cl2,ct2,cw2,ch2 = grid_toCellRect(cellSize, x2,y2,w2,h2)
|
||||
|
||||
if cl1 ~= cl2 or ct1 ~= ct2 or cw1 ~= cw2 or ch1 ~= ch2 then
|
||||
|
||||
local cr1, cb1 = cl1+cw1-1, ct1+ch1-1
|
||||
local cr2, cb2 = cl2+cw2-1, ct2+ch2-1
|
||||
local cyOut
|
||||
|
||||
for cy = ct1, cb1 do
|
||||
cyOut = cy < ct2 or cy > cb2
|
||||
for cx = cl1, cr1 do
|
||||
if cyOut or cx < cl2 or cx > cr2 then
|
||||
removeItemFromCell(self, item, cx, cy)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for cy = ct2, cb2 do
|
||||
cyOut = cy < ct1 or cy > cb1
|
||||
for cx = cl2, cr2 do
|
||||
if cyOut or cx < cl1 or cx > cr1 then
|
||||
addItemToCell(self, item, cx, cy)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local rect = self.rects[item]
|
||||
rect.x, rect.y, rect.w, rect.h = x2,y2,w2,h2
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function World:move(item, goalX, goalY, filter)
|
||||
local actualX, actualY, cols, len = self:check(item, goalX, goalY, filter)
|
||||
|
||||
self:update(item, actualX, actualY)
|
||||
|
||||
return actualX, actualY, cols, len
|
||||
end
|
||||
|
||||
function World:check(item, goalX, goalY, filter)
|
||||
filter = filter or defaultFilter
|
||||
|
||||
local visited = {[item] = true}
|
||||
local visitedFilter = function(itm, other)
|
||||
if visited[other] then return false end
|
||||
return filter(itm, other)
|
||||
end
|
||||
|
||||
local cols, len = {}, 0
|
||||
|
||||
local x,y,w,h = self:getRect(item)
|
||||
|
||||
local projected_cols, projected_len = self:project(item, x,y,w,h, goalX,goalY, visitedFilter)
|
||||
|
||||
while projected_len > 0 do
|
||||
local col = projected_cols[1]
|
||||
len = len + 1
|
||||
cols[len] = col
|
||||
|
||||
visited[col.other] = true
|
||||
|
||||
local response = getResponseByName(self, col.type)
|
||||
|
||||
goalX, goalY, projected_cols, projected_len = response(
|
||||
self,
|
||||
col,
|
||||
x, y, w, h,
|
||||
goalX, goalY,
|
||||
visitedFilter
|
||||
)
|
||||
end
|
||||
|
||||
return goalX, goalY, cols, len
|
||||
end
|
||||
|
||||
|
||||
-- Public library functions
|
||||
|
||||
bump.newWorld = function(cellSize)
|
||||
cellSize = cellSize or 64
|
||||
assertIsPositiveNumber(cellSize, 'cellSize')
|
||||
local world = setmetatable({
|
||||
cellSize = cellSize,
|
||||
rects = {},
|
||||
rows = {},
|
||||
nonEmptyCells = {},
|
||||
responses = {}
|
||||
}, World_mt)
|
||||
|
||||
world:addResponse('touch', touch)
|
||||
world:addResponse('cross', cross)
|
||||
world:addResponse('slide', slide)
|
||||
world:addResponse('bounce', bounce)
|
||||
|
||||
return world
|
||||
end
|
||||
|
||||
bump.rect = {
|
||||
getNearestCorner = rect_getNearestCorner,
|
||||
getSegmentIntersectionIndices = rect_getSegmentIntersectionIndices,
|
||||
getDiff = rect_getDiff,
|
||||
containsPoint = rect_containsPoint,
|
||||
isIntersecting = rect_isIntersecting,
|
||||
getSquareDistance = rect_getSquareDistance,
|
||||
detectCollision = rect_detectCollision
|
||||
}
|
||||
|
||||
bump.responses = {
|
||||
touch = touch,
|
||||
cross = cross,
|
||||
slide = slide,
|
||||
bounce = bounce
|
||||
}
|
||||
|
||||
return bump
|
Reference in New Issue
Block a user