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android/tools/android-osx/build-tools/19.1.0/renderscript/include/rs_matrix.rsh
Executable file
378
android/tools/android-osx/build-tools/19.1.0/renderscript/include/rs_matrix.rsh
Executable file
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/** @file rs_matrix.rsh
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* \brief Matrix routines
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*
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*
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*/
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#ifndef __RS_MATRIX_RSH__
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#define __RS_MATRIX_RSH__
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/**
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* Set one element of a matrix.
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*
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* @param m The matrix to be set
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* @param row
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* @param col
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* @param v
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*
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* @return void
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*/
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_RS_RUNTIME void __attribute__((overloadable))
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rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
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/**
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* \overload
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*/
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_RS_RUNTIME void __attribute__((overloadable))
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rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
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/**
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* \overload
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*/
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_RS_RUNTIME void __attribute__((overloadable))
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rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
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/**
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* Get one element of a matrix.
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*
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* @param m The matrix to read from
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* @param row
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* @param col
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*
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* @return float
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*/
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_RS_RUNTIME float __attribute__((overloadable))
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rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
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/**
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* \overload
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*/
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_RS_RUNTIME float __attribute__((overloadable))
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rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
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/**
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* \overload
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*/
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_RS_RUNTIME float __attribute__((overloadable))
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rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
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/**
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* Set the elements of a matrix to the identity matrix.
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*
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* @param m
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*/
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extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix3x3 *m);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix2x2 *m);
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/**
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* Set the elements of a matrix from an array of floats.
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*
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* @param m
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*/
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extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const float *v);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const float *v);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const float *v);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v);
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/**
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* Set the elements of a matrix from another matrix.
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*
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* @param m
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*/
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extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const rs_matrix3x3 *v);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const rs_matrix2x2 *v);
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/**
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* Load a rotation matrix.
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*
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* @param m
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* @param rot
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* @param x
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* @param y
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* @param z
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*/
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extern void __attribute__((overloadable))
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rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
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/**
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* Load a scale matrix.
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*
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* @param m
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* @param x
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* @param y
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* @param z
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*/
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extern void __attribute__((overloadable))
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rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
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/**
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* Load a translation matrix.
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*
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* @param m
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* @param x
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* @param y
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* @param z
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*/
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extern void __attribute__((overloadable))
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rsMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
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/**
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* Multiply two matrix (lhs, rhs) and place the result in m.
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*
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* @param m
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* @param lhs
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* @param rhs
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*/
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extern void __attribute__((overloadable))
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rsMatrixLoadMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable))
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rsMatrixLoadMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable))
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rsMatrixLoadMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs);
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/**
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* Multiply the matrix m by rhs and place the result back into m.
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*
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* @param m (lhs)
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* @param rhs
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*/
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extern void __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
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/**
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* Multiple matrix m with a rotation matrix
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*
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* @param m
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* @param rot
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* @param x
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* @param y
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* @param z
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*/
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extern void __attribute__((overloadable))
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rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
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/**
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* Multiple matrix m with a scale matrix
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*
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* @param m
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* @param x
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* @param y
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* @param z
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*/
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extern void __attribute__((overloadable))
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rsMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
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/**
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* Multiple matrix m with a translation matrix
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*
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* @param m
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* @param x
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* @param y
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* @param z
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*/
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extern void __attribute__((overloadable))
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rsMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
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/**
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* Load an Ortho projection matrix constructed from the 6 planes
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*
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* @param m
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* @param left
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* @param right
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* @param bottom
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* @param top
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* @param near
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* @param far
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*/
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extern void __attribute__((overloadable))
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rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
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/**
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* Load an Frustum projection matrix constructed from the 6 planes
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*
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* @param m
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* @param left
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* @param right
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* @param bottom
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* @param top
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* @param near
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* @param far
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*/
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extern void __attribute__((overloadable))
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rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
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/**
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* Load an perspective projection matrix constructed from the 6 planes
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*
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* @param m
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* @param fovy Field of view, in degrees along the Y axis.
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* @param aspect Ratio of x / y.
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* @param near
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* @param far
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*/
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extern void __attribute__((overloadable))
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rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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#if !defined(RS_VERSION) || (RS_VERSION < 14)
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/**
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* Multiply a vector by a matrix and return the result vector.
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* API version 10-13
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*/
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_RS_RUNTIME float4 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, float4 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float4 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, float3 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float4 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, float2 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float3 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix3x3 *m, float3 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float3 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix3x3 *m, float2 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float2 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix2x2 *m, float2 in);
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#else
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/**
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* Multiply a vector by a matrix and return the result vector.
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* API version 14+
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*/
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_RS_RUNTIME float4 __attribute__((overloadable))
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rsMatrixMultiply(const rs_matrix4x4 *m, float4 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float4 __attribute__((overloadable))
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rsMatrixMultiply(const rs_matrix4x4 *m, float3 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float4 __attribute__((overloadable))
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rsMatrixMultiply(const rs_matrix4x4 *m, float2 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float3 __attribute__((overloadable))
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rsMatrixMultiply(const rs_matrix3x3 *m, float3 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float3 __attribute__((overloadable))
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rsMatrixMultiply(const rs_matrix3x3 *m, float2 in);
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/**
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* \overload
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*/
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_RS_RUNTIME float2 __attribute__((overloadable))
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rsMatrixMultiply(const rs_matrix2x2 *m, float2 in);
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#endif
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/**
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* Returns true if the matrix was successfully inversed
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*
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* @param m
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*/
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extern bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m);
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/**
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* Returns true if the matrix was successfully inversed and transposed.
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*
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* @param m
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*/
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extern bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m);
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/**
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* Transpose the matrix m.
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*
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* @param m
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*/
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extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m);
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/**
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* \overload
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*/
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extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m);
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#endif
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