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| /* | ||||
|  * Copyright (C) 2011 The Android Open Source Project | ||||
|  * | ||||
|  * Licensed under the Apache License, Version 2.0 (the "License"); | ||||
|  * you may not use this file except in compliance with the License. | ||||
|  * You may obtain a copy of the License at | ||||
|  * | ||||
|  *      http://www.apache.org/licenses/LICENSE-2.0 | ||||
|  * | ||||
|  * Unless required by applicable law or agreed to in writing, software | ||||
|  * distributed under the License is distributed on an "AS IS" BASIS, | ||||
|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||||
|  * See the License for the specific language governing permissions and | ||||
|  * limitations under the License. | ||||
|  */ | ||||
|  | ||||
| /** @file rs_quaternion.rsh | ||||
|  *  \brief Quaternion routines | ||||
|  * | ||||
|  * | ||||
|  */ | ||||
|  | ||||
| #ifndef __RS_QUATERNION_RSH__ | ||||
| #define __RS_QUATERNION_RSH__ | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * Set the quaternion components | ||||
|  * @param w component | ||||
|  * @param x component | ||||
|  * @param y component | ||||
|  * @param z component | ||||
|  */ | ||||
| static void __attribute__((overloadable)) | ||||
| rsQuaternionSet(rs_quaternion *q, float w, float x, float y, float z) { | ||||
|     q->w = w; | ||||
|     q->x = x; | ||||
|     q->y = y; | ||||
|     q->z = z; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Set the quaternion from another quaternion | ||||
|  * @param q destination quaternion | ||||
|  * @param rhs source quaternion | ||||
|  */ | ||||
| static void __attribute__((overloadable)) | ||||
| rsQuaternionSet(rs_quaternion *q, const rs_quaternion *rhs) { | ||||
|     q->w = rhs->w; | ||||
|     q->x = rhs->x; | ||||
|     q->y = rhs->y; | ||||
|     q->z = rhs->z; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Multiply quaternion by a scalar | ||||
|  * @param q quaternion to multiply | ||||
|  * @param s scalar | ||||
|  */ | ||||
| static void __attribute__((overloadable)) | ||||
| rsQuaternionMultiply(rs_quaternion *q, float s) { | ||||
|     q->w *= s; | ||||
|     q->x *= s; | ||||
|     q->y *= s; | ||||
|     q->z *= s; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Add two quaternions | ||||
|  * @param q destination quaternion to add to | ||||
|  * @param rsh right hand side quaternion to add | ||||
|  */ | ||||
| static void | ||||
| rsQuaternionAdd(rs_quaternion *q, const rs_quaternion *rhs) { | ||||
|     q->w *= rhs->w; | ||||
|     q->x *= rhs->x; | ||||
|     q->y *= rhs->y; | ||||
|     q->z *= rhs->z; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Loads a quaternion that represents a rotation about an arbitrary unit vector | ||||
|  * @param q quaternion to set | ||||
|  * @param rot angle to rotate by | ||||
|  * @param x component of a vector | ||||
|  * @param y component of a vector | ||||
|  * @param x component of a vector | ||||
|  */ | ||||
| static void | ||||
| rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { | ||||
|     rot *= (float)(M_PI / 180.0f) * 0.5f; | ||||
|     float c = cos(rot); | ||||
|     float s = sin(rot); | ||||
|  | ||||
|     q->w = c; | ||||
|     q->x = x * s; | ||||
|     q->y = y * s; | ||||
|     q->z = z * s; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Loads a quaternion that represents a rotation about an arbitrary vector | ||||
|  * (doesn't have to be unit) | ||||
|  * @param q quaternion to set | ||||
|  * @param rot angle to rotate by | ||||
|  * @param x component of a vector | ||||
|  * @param y component of a vector | ||||
|  * @param x component of a vector | ||||
|  */ | ||||
| static void | ||||
| rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { | ||||
|     const float len = x*x + y*y + z*z; | ||||
|     if (len != 1) { | ||||
|         const float recipLen = 1.f / sqrt(len); | ||||
|         x *= recipLen; | ||||
|         y *= recipLen; | ||||
|         z *= recipLen; | ||||
|     } | ||||
|     rsQuaternionLoadRotateUnit(q, rot, x, y, z); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Conjugates the quaternion | ||||
|  * @param q quaternion to conjugate | ||||
|  */ | ||||
| static void | ||||
| rsQuaternionConjugate(rs_quaternion *q) { | ||||
|     q->x = -q->x; | ||||
|     q->y = -q->y; | ||||
|     q->z = -q->z; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Dot product of two quaternions | ||||
|  * @param q0 first quaternion | ||||
|  * @param q1 second quaternion | ||||
|  * @return dot product between q0 and q1 | ||||
|  */ | ||||
| static float | ||||
| rsQuaternionDot(const rs_quaternion *q0, const rs_quaternion *q1) { | ||||
|     return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Normalizes the quaternion | ||||
|  * @param q quaternion to normalize | ||||
|  */ | ||||
| static void | ||||
| rsQuaternionNormalize(rs_quaternion *q) { | ||||
|     const float len = rsQuaternionDot(q, q); | ||||
|     if (len != 1) { | ||||
|         const float recipLen = 1.f / sqrt(len); | ||||
|         rsQuaternionMultiply(q, recipLen); | ||||
|     } | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Multiply quaternion by another quaternion | ||||
|  * @param q destination quaternion | ||||
|  * @param rhs right hand side quaternion to multiply by | ||||
|  */ | ||||
| static void __attribute__((overloadable)) | ||||
| rsQuaternionMultiply(rs_quaternion *q, const rs_quaternion *rhs) { | ||||
|     rs_quaternion qtmp; | ||||
|     rsQuaternionSet(&qtmp, q); | ||||
|  | ||||
|     q->w = qtmp.w*rhs->w - qtmp.x*rhs->x - qtmp.y*rhs->y - qtmp.z*rhs->z; | ||||
|     q->x = qtmp.w*rhs->x + qtmp.x*rhs->w + qtmp.y*rhs->z - qtmp.z*rhs->y; | ||||
|     q->y = qtmp.w*rhs->y + qtmp.y*rhs->w + qtmp.z*rhs->x - qtmp.x*rhs->z; | ||||
|     q->z = qtmp.w*rhs->z + qtmp.z*rhs->w + qtmp.x*rhs->y - qtmp.y*rhs->x; | ||||
|     rsQuaternionNormalize(q); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Performs spherical linear interpolation between two quaternions | ||||
|  * @param q result quaternion from interpolation | ||||
|  * @param q0 first param | ||||
|  * @param q1 second param | ||||
|  * @param t how much to interpolate by | ||||
|  */ | ||||
| static void | ||||
| rsQuaternionSlerp(rs_quaternion *q, const rs_quaternion *q0, const rs_quaternion *q1, float t) { | ||||
|     if (t <= 0.0f) { | ||||
|         rsQuaternionSet(q, q0); | ||||
|         return; | ||||
|     } | ||||
|     if (t >= 1.0f) { | ||||
|         rsQuaternionSet(q, q1); | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     rs_quaternion tempq0, tempq1; | ||||
|     rsQuaternionSet(&tempq0, q0); | ||||
|     rsQuaternionSet(&tempq1, q1); | ||||
|  | ||||
|     float angle = rsQuaternionDot(q0, q1); | ||||
|     if (angle < 0) { | ||||
|         rsQuaternionMultiply(&tempq0, -1.0f); | ||||
|         angle *= -1.0f; | ||||
|     } | ||||
|  | ||||
|     float scale, invScale; | ||||
|     if (angle + 1.0f > 0.05f) { | ||||
|         if (1.0f - angle >= 0.05f) { | ||||
|             float theta = acos(angle); | ||||
|             float invSinTheta = 1.0f / sin(theta); | ||||
|             scale = sin(theta * (1.0f - t)) * invSinTheta; | ||||
|             invScale = sin(theta * t) * invSinTheta; | ||||
|         } else { | ||||
|             scale = 1.0f - t; | ||||
|             invScale = t; | ||||
|         } | ||||
|     } else { | ||||
|         rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w); | ||||
|         scale = sin(M_PI * (0.5f - t)); | ||||
|         invScale = sin(M_PI * t); | ||||
|     } | ||||
|  | ||||
|     rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale, | ||||
|                         tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Computes rotation matrix from the normalized quaternion | ||||
|  * @param m resulting matrix | ||||
|  * @param p normalized quaternion | ||||
|  */ | ||||
| static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) { | ||||
|     float xx = q->x * q->x; | ||||
|     float xy = q->x * q->y; | ||||
|     float xz = q->x * q->z; | ||||
|     float xw = q->x * q->w; | ||||
|     float yy = q->y * q->y; | ||||
|     float yz = q->y * q->z; | ||||
|     float yw = q->y * q->w; | ||||
|     float zz = q->z * q->z; | ||||
|     float zw = q->z * q->w; | ||||
|  | ||||
|     m->m[0]  = 1.0f - 2.0f * ( yy + zz ); | ||||
|     m->m[4]  =        2.0f * ( xy - zw ); | ||||
|     m->m[8]  =        2.0f * ( xz + yw ); | ||||
|     m->m[1]  =        2.0f * ( xy + zw ); | ||||
|     m->m[5]  = 1.0f - 2.0f * ( xx + zz ); | ||||
|     m->m[9]  =        2.0f * ( yz - xw ); | ||||
|     m->m[2]  =        2.0f * ( xz - yw ); | ||||
|     m->m[6]  =        2.0f * ( yz + xw ); | ||||
|     m->m[10] = 1.0f - 2.0f * ( xx + yy ); | ||||
|     m->m[3]  = m->m[7] = m->m[11] = m->m[12] = m->m[13] = m->m[14] = 0.0f; | ||||
|     m->m[15] = 1.0f; | ||||
| } | ||||
|  | ||||
| #endif | ||||
|  | ||||
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