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-- Copyright 2011-12 Paul Kulchenko, ZeroBrane LLC
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local love2d
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local win = ide.osname == "Windows"
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local mac = ide.osname == "Macintosh"
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return {
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name = "LÖVE",
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description = "LÖVE game engine",
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api = {"baselib", "love2d"},
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frun = function(self,wfilename,rundebug)
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love2d = love2d or ide.config.path.love2d -- check if the path is configured
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if not love2d then
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local sep = win and ';' or ':'
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local default =
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win and (GenerateProgramFilesPath('love', sep)..sep)
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or mac and ('/Applications/love.app/Contents/MacOS'..sep)
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or ''
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local path = default
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..(os.getenv('PATH') or '')..sep
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..(GetPathWithSep(self:fworkdir(wfilename)))..sep
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..(os.getenv('HOME') and GetPathWithSep(os.getenv('HOME'))..'bin' or '')
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local paths = {}
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for p in path:gmatch("[^"..sep.."]+") do
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love2d = love2d or GetFullPathIfExists(p, win and 'love.exe' or 'love')
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table.insert(paths, p)
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end
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if not love2d then
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DisplayOutputLn("Can't find love2d executable in any of the following folders: "
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..table.concat(paths, ", "))
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return
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end
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end
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if not GetFullPathIfExists(self:fworkdir(wfilename), 'main.lua') then
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DisplayOutputLn(("Can't find 'main.lua' file in the current project folder: '%s'.")
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:format(self:fworkdir(wfilename)))
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return
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end
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if rundebug then
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DebuggerAttachDefault({runstart = ide.config.debugger.runonstart == true})
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end
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-- suppress hiding ConsoleWindowClass as this is used by Love console
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local uhw = ide.config.unhidewindow
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local cwc = uhw and uhw.ConsoleWindowClass
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if uhw then uhw.ConsoleWindowClass = 0 end
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local params = ide.config.arg.any or ide.config.arg.love2d
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local cmd = ('"%s" "%s"%s%s'):format(love2d, self:fworkdir(wfilename),
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params and " "..params or "", rundebug and ' -debug' or '')
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-- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback)
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return CommandLineRun(cmd,self:fworkdir(wfilename),true,true,nil,nil,
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function() if uhw then uhw.ConsoleWindowClass = cwc end end)
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end,
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hasdebugger = true,
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fattachdebug = function(self) DebuggerAttachDefault() end,
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scratchextloop = true,
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takeparameters = true,
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}
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@ -0,0 +1,101 @@
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function MakeLuaInterpreter(version, name)
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local function exePath(self, version)
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local version = tostring(version):gsub('%.','')
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local mainpath = ide.editorFilename:gsub("[^/\\]+$","")
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local macExe = mainpath..([[bin/lua.app/Contents/MacOS/lua%s]]):format(version)
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return ide.config.path['lua'..version]
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or (ide.osname == "Windows" and mainpath..([[bin\lua%s.exe]]):format(version))
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or (ide.osname == "Unix" and mainpath..([[bin/linux/%s/lua%s]]):format(ide.osarch, version))
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or (wx.wxFileExists(macExe) and macExe or mainpath..([[bin/lua%s]]):format(version))
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end
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return {
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name = ("Lua%s"):format(name or version or ""),
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description = ("Lua%s interpreter with debugger"):format(name or version or ""),
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api = {"baselib"},
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luaversion = version or '5.1',
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fexepath = exePath,
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frun = function(self,wfilename,rundebug)
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local exe = self:fexepath(version or "")
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local filepath = wfilename:GetFullPath()
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do
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-- if running on Windows and can't open the file, this may mean that
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-- the file path includes unicode characters that need special handling
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local fh = io.open(filepath, "r")
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if fh then fh:close() end
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if ide.osname == 'Windows' and pcall(require, "winapi")
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and wfilename:FileExists() and not fh then
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winapi.set_encoding(winapi.CP_UTF8)
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local shortpath = winapi.short_path(filepath)
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if shortpath == filepath then
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DisplayOutputLn(
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("Can't get short path for a Unicode file name '%s' to open the file.")
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:format(filepath))
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DisplayOutputLn(
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("You can enable short names by using `fsutil 8dot3name set %s: 0` and recreate the file or directory.")
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:format(wfilename:GetVolume()))
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end
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filepath = shortpath
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end
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end
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if rundebug then
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DebuggerAttachDefault({runstart = ide.config.debugger.runonstart == true})
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-- update arg to point to the proper file
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rundebug = ('if arg then arg[0] = [[%s]] end '):format(filepath)..rundebug
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local tmpfile = wx.wxFileName()
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tmpfile:AssignTempFileName(".")
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filepath = tmpfile:GetFullPath()
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local f = io.open(filepath, "w")
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if not f then
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DisplayOutputLn("Can't open temporary file '"..filepath.."' for writing.")
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return
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end
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f:write(rundebug)
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f:close()
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end
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local params = ide.config.arg.any or ide.config.arg.lua
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local code = ([[-e "io.stdout:setvbuf('no')" "%s"]]):format(filepath)
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local cmd = '"'..exe..'" '..code..(params and " "..params or "")
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-- modify CPATH to work with other Lua versions
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local envname = "LUA_CPATH"
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if version then
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local env = "LUA_CPATH_"..string.gsub(version, '%.', '_')
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if os.getenv(env) then envname = env end
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end
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local cpath = os.getenv(envname)
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if rundebug and cpath and not ide.config.path['lua'..(version or "")] then
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-- prepend osclibs as the libraries may be needed for debugging,
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-- but only if no path.lua is set as it may conflict with system libs
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wx.wxSetEnv(envname, ide.osclibs..';'..cpath)
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end
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if version and cpath then
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local cpath = os.getenv(envname)
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local clibs = string.format('/clibs%s/', version):gsub('%.','')
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if not cpath:find(clibs, 1, true) then cpath = cpath:gsub('/clibs/', clibs) end
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wx.wxSetEnv(envname, cpath)
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end
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-- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback)
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local pid = CommandLineRun(cmd,self:fworkdir(wfilename),true,false,nil,nil,
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function() if rundebug then wx.wxRemoveFile(filepath) end end)
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if (rundebug or version) and cpath then wx.wxSetEnv(envname, cpath) end
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return pid
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end,
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hasdebugger = true,
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fattachdebug = function(self) DebuggerAttachDefault() end,
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scratchextloop = false,
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unhideanywindow = true,
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takeparameters = true,
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}
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end
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return nil -- as this is not a real interpreter
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@ -0,0 +1,2 @@
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dofile 'interpreters/luabase.lua'
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return MakeLuaInterpreter()
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@ -0,0 +1,2 @@
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dofile 'interpreters/luabase.lua'
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return MakeLuaInterpreter(5.2, ' 5.2')
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@ -0,0 +1,4 @@
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dofile 'interpreters/luabase.lua'
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local interpreter = MakeLuaInterpreter(5.3, ' 5.3')
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interpreter.skipcompile = true
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return interpreter
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