Add camera
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fc553ac58f
commit
8b012de054
BIN
android/game.apk
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android/game.apk
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="love.to.android1126182750"
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<manifest package="love.to.android1127120145"
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android:versionCode="15"
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android:versionName="0.9.2"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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@ -12,13 +12,13 @@
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="Game 1126182750"
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android:label="Game 1127120145"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<service android:name=".DownloadService" />
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<activity
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android:name="LtaActivity"
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android:configChanges="orientation|screenSize"
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android:label="Game 1126182750"
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android:label="Game 1127120145"
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android:launchMode="singleTop"
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android:screenOrientation="landscape" >
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<intent-filter>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="love.to.android1126182750"
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<manifest package="love.to.android1127120145"
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android:versionCode="15"
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android:versionName="0.9.2"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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@ -12,13 +12,13 @@
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="Game 1126182750"
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android:label="Game 1127120145"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<service android:name=".DownloadService" />
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<activity
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android:name="LtaActivity"
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android:configChanges="orientation|screenSize"
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android:label="Game 1126182750"
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android:label="Game 1127120145"
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android:launchMode="singleTop"
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android:screenOrientation="landscape" >
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<intent-filter>
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@ -1,5 +1,5 @@
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#Last build type
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#Sat, 26 Nov 2016 18:27:55 +0100
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#Sun, 27 Nov 2016 12:01:51 +0100
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build.last.target=debug
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes.dex : \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1126182750/BuildConfig.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1126182750/LtaActivity.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1126182750/R$attr.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1126182750/R$drawable.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1126182750/R.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/BuildConfig.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/LtaActivity.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/R$attr.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/R$drawable.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android1127120145/R.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/org/libsdl/app/DummyEdit.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/org/libsdl/app/SDLActivity$1.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/org/libsdl/app/SDLActivity$2.class \
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# view AndroidManifest.xml #generated:45
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-keep class love.to.android1126182750.DownloadActivity { <init>(...); }
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-keep class love.to.android1127120145.DownloadActivity { <init>(...); }
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# view AndroidManifest.xml #generated:17
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-keep class love.to.android1126182750.DownloadService { <init>(...); }
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-keep class love.to.android1127120145.DownloadService { <init>(...); }
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# view AndroidManifest.xml #generated:18
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-keep class love.to.android1126182750.LtaActivity { <init>(...); }
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-keep class love.to.android1127120145.LtaActivity { <init>(...); }
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@ -1,3 +1,3 @@
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/gen/love/to/android1126182750/R.java \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/gen/love/to/android1127120145/R.java \
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: /Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/res/drawable-xxhdpi/ic_launcher.png \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/AndroidManifest.xml \
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/** Automatically generated file. DO NOT MODIFY */
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package love.to.android1126182750;
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package love.to.android1127120145;
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public final class BuildConfig {
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public final static boolean DEBUG = true;
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* should not be modified by hand.
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*/
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package love.to.android1126182750;
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package love.to.android1127120145;
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public final class R {
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public static final class attr {
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package love.to.android1126182750;
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package love.to.android1127120145;
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import org.love2d.android.GameActivity;
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public class LtaActivity extends GameActivity {}
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@ -1,2 +1,15 @@
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local cam = gamera.new(0,0,2000,2000)
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cam:setWorld(0,0,2000,2000)
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local gamera = require 'assets/scripts/vendor/gamera'
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camera = {}
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local limit = 200
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function camera.load(game)
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camera.gcam = gamera.new(0, 0, game.window.width, game.window.height)
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camera.gcam:setWorld(0, 0, game.canvas.width, game.canvas.height)
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end
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function camera.update(game, spaceship)
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camera.gcam:setPosition(0, spaceship.y + limit)
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end
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return camera
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local anim8 = require 'assets/scripts/vendor/anim8'
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local spaceship = {}
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spaceship.y = 0
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local press_button = false
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function spaceship.load(game)
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-- power origin 1000
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spaceship = { x = game.canvas.width / 2, y = 0 , power = 400 , size_collition = 28, polygons_collition = 8 }
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spaceship.width = 156
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spaceship.height = 143
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spaceship.img = love.graphics.newImage('assets/sprites/spaceship/body.png')
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spaceship.body = love.physics.newBody(game.world, (game.canvas.width / 2) - (spaceship.img:getWidth() / 2) , spaceship.y, 'dynamic')
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spaceship.shape = love.physics.newCircleShape(20)
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spaceship.fixture = love.physics.newFixture(spaceship.body, spaceship.shape, 1)
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spaceship.fixture:setRestitution(0.9)
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local g = anim8.newGrid(spaceship.width, spaceship.height, spaceship.img:getWidth(), spaceship.img:getHeight())
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spaceship.animation_stop = anim8.newAnimation(g('1-1', 1), 0.1)
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spaceship.animation_fire = anim8.newAnimation(g('2-5', 1), 0.01)
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body = { x = game.canvas.width / 2, y = 0 , power = 400 , size_collition = 28, polygons_collition = 8 }
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body.width = 156
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body.height = 143
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body.img = love.graphics.newImage('assets/sprites/spaceship/body.png')
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body.body = love.physics.newBody(game.world, (game.canvas.width / 2) - (body.img:getWidth() / 2) , body.y, 'dynamic')
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body.shape = love.physics.newCircleShape(20)
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body.fixture = love.physics.newFixture(body.body, body.shape, 1)
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body.fixture:setRestitution(0.9)
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local g = anim8.newGrid(body.width, body.height, body.img:getWidth(), body.img:getHeight())
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body.animation_stop = anim8.newAnimation(g('1-1', 1), 0.1)
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body.animation_fire = anim8.newAnimation(g('2-5', 1), 0.01)
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-- Light
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light = {
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img = love.graphics.newImage('assets/sprites/spaceship/light.png'),
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y = spaceship.y
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y = body.y
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}
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light.x = spaceship.x + (spaceship.img:getWidth() / 2) + (light.img:getWidth() / 2)
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light.num_frames = 9
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light.width = 16
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light.height = 16
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light.x = body.x + (body.img:getWidth() / 2) + (light.img:getWidth() / 2)
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light.num_frames = 11
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light.width = 74
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light.height = 66
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g = anim8.newGrid(light.width, light.height, light.img:getWidth(), light.img:getHeight())
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light.animation = anim8.newAnimation(g('1-' .. light.num_frames, 1), 0.1)
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light.animation = anim8.newAnimation(g('1-' .. light.num_frames, 1), 0.05)
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end
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function spaceship.update(dt)
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-- Spaceship
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spaceship.animation_fire:update(dt)
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body.animation_fire:update(dt)
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press_button = false
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spaceship.y = body.body:getY()
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-- Light
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light.animation:update(dt)
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light.x = spaceship.body:getX() + (spaceship.width / 2) + (light.width / 2)
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light.y = spaceship.body:getY()
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light.x = body.body:getX() + 43
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light.y = body.body:getY() - 15
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-- Controls
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if control_up then
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spaceship.body:applyForce(0, -spaceship.power)
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body.body:applyForce(0, -body.power)
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press_button = true
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end
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if control_right then
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spaceship.body:applyForce(spaceship.power, 0)
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body.body:applyForce(body.power, 0)
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press_button = true
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elseif control_left then
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spaceship.body:applyForce(-spaceship.power, 0)
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body.body:applyForce(-body.power, 0)
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press_button = true
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end
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if control_quit then
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@ -57,9 +59,9 @@ end
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function spaceship.draw()
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light.animation:draw(light.img, light.x, light.y)
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if press_button then
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spaceship.animation_fire:draw(spaceship.img, spaceship.body:getX(), spaceship.body:getY())
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body.animation_fire:draw(body.img, body.body:getX(), body.body:getY())
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else
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spaceship.animation_stop:draw(spaceship.img, spaceship.body:getX(), spaceship.body:getY())
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body.animation_stop:draw(body.img, body.body:getX(), body.body:getY())
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end
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end
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return copy
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end
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-- Print table
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function tools.print_r(t)
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local print_r_cache={}
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local function sub_print_r(t,indent)
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if (print_r_cache[tostring(t)]) then
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print(indent.."*"..tostring(t))
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else
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print_r_cache[tostring(t)]=true
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if (type(t)=="table") then
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for pos,val in pairs(t) do
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if (type(val)=="table") then
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print(indent.."["..pos.."] => "..tostring(t).." {")
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sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
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print(indent..string.rep(" ",string.len(pos)+6).."}")
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elseif (type(val)=="string") then
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print(indent.."["..pos..'] => "'..val..'"')
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else
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print(indent.."["..pos.."] => "..tostring(val))
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end
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end
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else
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print(indent..tostring(t))
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end
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end
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end
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if (type(t)=="table") then
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print(tostring(t).." {")
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sub_print_r(t," ")
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print("}")
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else
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sub_print_r(t," ")
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end
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print()
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end
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return tools
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assets/sprites/spaceship/_body.png
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assets/sprites/spaceship/_body.png
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5
main.lua
5
main.lua
@ -3,10 +3,12 @@ local background = require 'assets/scripts/background'
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local spaceship = require 'assets/scripts/spaceship'
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local asteroids = require 'assets/scripts/asteroids'
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local controls = require 'assets/scripts/controls'
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local camera = require 'assets/scripts/camera'
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-- LOAD
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function love.load()
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game.load()
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camera.load(game)
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background.load(game)
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asteroids.load(game)
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spaceship.load(game)
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@ -18,14 +20,17 @@ function love.update(dt)
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background.update(dt)
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asteroids.update(dt, game)
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spaceship.update(dt)
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camera.update(game, spaceship)
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controls.update(dt)
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end
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-- DRAW
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function love.draw()
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camera.gcam:draw(function(l,t,w,h)
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background.draw()
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spaceship.draw()
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asteroids.draw()
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end)
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end
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-- CONTROLS
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