local controls = {} function controls.load(game) controls.padding = 50 controls.img_right = love.graphics.newImage('assets/sprites/hui/button.png') controls.right_x = game.window.width - controls.img_right:getWidth() - controls.padding controls.right_y = game.window.height - controls.img_right:getHeight() - controls.padding end function controls.update(dt) control_up, control_right, control_left, control_quit = false, false, false, false -- Keyboard if love.keyboard.isDown('escape') or love.keyboard.isDown('q') then control_quit = true end if love.keyboard.isDown('right') then control_right = true elseif love.keyboard.isDown('left') then control_left = true end if love.keyboard.isDown('up') then control_up = true end -- Mouse if love.mouse.isDown(1) then local x, y = love.mouse.getPosition() -- Up if x > button_up.x and x < button_up.x + button.img:getWidth() and y > button_up.y + camera.y and y < button_up.y + button.img:getHeight() + camera.y then control_up = true end -- Right if x > button_right.x and x < button_right.x + button.img:getWidth() and y > button_right.y + camera.y and y < button_right.y + button.img:getHeight() + camera.y then control_right = true elseif x > button_left.x and x < button_left.x + button.img:getWidth() and y > button_left.y + camera.y and y < button_left.y + button.img:getHeight() + camera.y then control_left = true end end end function controls.draw() love.graphics.draw(controls.img_right, controls.right_x, controls.right_y) end return controls