local game = {} function game.load() -- Configuration math.randomseed(os.time()) local width, height = love.window.getDesktopDimensions( display ) game.window = { width = width , height = height } game.canvas = { width = width, height = 2880 } love.window.setMode(game.window.width, game.window.height) game.level = 1 -- Physics local world_meter = 64 local gravity = 2 love.physics.setMeter(world_meter) -- Height earth in meters game.world = love.physics.newWorld(0, gravity * world_meter, true) -- Make earth -- Collisions --game.collisions = HC.new(150) end return game