local anim8 = require 'assets/scripts/vendor/anim8' local spaceship = {} function spaceship.load(game) -- power origin 1000 spaceship = { x = game.canvas.width / 2, y = 0 , power = 400 , size_collition = 28, polygons_collition = 8 } spaceship.img = love.graphics.newImage('assets/sprites/spaceship/body.png') spaceship.body = love.physics.newBody(game.world, (game.canvas.width / 2) - (spaceship.img:getWidth() / 2) , spaceship.y, 'dynamic') spaceship.shape = love.physics.newCircleShape(20) spaceship.fixture = love.physics.newFixture(spaceship.body, spaceship.shape, 1) spaceship.fixture:setRestitution(0.9) local g = anim8.newGrid(110, 103, spaceship.img:getWidth(), spaceship.img:getHeight()) spaceship.animation = anim8.newAnimation(g('1-1', 1), 0.1) end function spaceship.update(dt) spaceship.animation:update(dt) -- Controls if control_up then spaceship.body:applyForce(0, -spaceship.power) end if control_right then spaceship.body:applyForce(spaceship.power, 0) elseif control_left then spaceship.body:applyForce(-spaceship.power, 0) end if control_quit then love.event.push('quit') end end function spaceship.draw() spaceship.animation:draw(spaceship.img, spaceship.body:getX(), spaceship.body:getY()) end return spaceship