local game = require 'assets/scripts/game' local background = require 'assets/scripts/background' local spaceship = require 'assets/scripts/spaceship' local asteroids = require 'assets/scripts/asteroids' local moon = require 'assets/scripts/moon' local controls = require 'assets/scripts/controls' local camera = require 'assets/scripts/camera' -- LOAD function love.load() game.load() camera.load(game) background.load(game) asteroids.load(game) moon.load(game) spaceship.load(game) controls.load(game) end -- UPDATE function love.update(dt) if DEBUG then require('assets/scripts/vendor/lovebird').update() end game.world:update(dt) background.update(dt) asteroids.update(dt, game) moon.update() spaceship.update(dt, game) camera.update(game, spaceship) end -- DRAW function love.draw() camera.gcam:draw(function(l,t,w,h) background.draw() moon.draw() spaceship.draw(game) asteroids.draw() end) controls.draw() end -- CONTROLS function love.keypressed(key, scancode, isrepeat) controls.keypressed(key, scancode, isrepeat) end function love.keyreleased(key, scancode) controls.keyreleased(key, scancode) end function love.mousepressed(x, y, button, istouch) controls.mousepressed(x, y, button, istouch) end function love.mousereleased(x, y, button, istouch) controls.mousereleased(x, y, button, istouch) end