local anim8 = require 'assets/scripts/vendor/anim8' local spaceship = {} spaceship.y = 0 local press_button = false function spaceship.load(game) -- power origin 1000 body = { x = game.canvas.width / 2, y = 0 , power = 400 , size_collition = 28, polygons_collition = 8 } body.width = 156 body.height = 143 body.img = love.graphics.newImage('assets/sprites/spaceship/body.png') body.body = love.physics.newBody(game.world, (game.canvas.width / 2) - (body.img:getWidth() / 2) , body.y, 'dynamic') body.shape = love.physics.newCircleShape(20) body.fixture = love.physics.newFixture(body.body, body.shape, 1) body.fixture:setRestitution(0.9) local g = anim8.newGrid(body.width, body.height, body.img:getWidth(), body.img:getHeight()) body.animation_stop = anim8.newAnimation(g('1-1', 1), 0.1) body.animation_fire = anim8.newAnimation(g('2-5', 1), 0.01) -- Light light = { img = love.graphics.newImage('assets/sprites/spaceship/light.png'), y = body.y } light.x = body.x + (body.img:getWidth() / 2) + (light.img:getWidth() / 2) light.num_frames = 11 light.width = 74 light.height = 66 g = anim8.newGrid(light.width, light.height, light.img:getWidth(), light.img:getHeight()) light.animation = anim8.newAnimation(g('1-' .. light.num_frames, 1), 0.05) -- Collision body.collision = {x=body.body:getX() + 40, y=body.body:getY()} game.collisions:add({name='spaceship'}, body.collision.x, body.collision.y, body.width, body.height) game.collisions:move({name='spaceship'}, body.collision.x, body.collision.y) end function spaceship.update(dt, game) -- Spaceship body.animation_fire:update(dt) press_button = false spaceship.y = body.body:getY() -- Light light.animation:update(dt) light.x = body.body:getX() + 43 light.y = body.body:getY() - 15 -- Controls if control_up then body.body:applyForce(0, -body.power) press_button = true end if control_right then body.body:applyForce(body.power, 0) press_button = true elseif control_left then body.body:applyForce(-body.power, 0) press_button = true end if control_quit then love.event.push('quit') end -- Collision --game.collisions:move({name='spaceship'}, body.collision.x, body.collision.y) end function spaceship.draw() love.graphics.rectangle('fill', body.collision.x, body.collision.y, body.width, body.height) light.animation:draw(light.img, light.x, light.y) if press_button then body.animation_fire:draw(body.img, body.body:getX(), body.body:getY()) else body.animation_stop:draw(body.img, body.body:getX(), body.body:getY()) end end return spaceship