57 lines
1.7 KiB
Lua
57 lines
1.7 KiB
Lua
local controls = {}
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local buttons = {}
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function controls.load(game)
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controls.padding = 50
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controls.img_right = love.graphics.newImage('assets/sprites/hui/button.png')
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controls.right_x = game.window.width - controls.img_right:getWidth() - controls.padding
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controls.right_y = game.window.height - controls.img_right:getHeight() - controls.padding
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end
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function controls.update(dt)
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-- Keyboard
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-- Mouse
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if love.mouse.isDown(1) then
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local x, y = love.mouse.getPosition()
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-- Up
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if x > button_up.x and x < button_up.x + button.img:getWidth() and y > button_up.y + camera.y and y < button_up.y + button.img:getHeight() + camera.y then
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control_up = true
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end
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-- Right
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if x > button_right.x and x < button_right.x + button.img:getWidth() and y > button_right.y + camera.y and y < button_right.y + button.img:getHeight() + camera.y then
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control_right = true
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elseif x > button_left.x and x < button_left.x + button.img:getWidth() and y > button_left.y + camera.y and y < button_left.y + button.img:getHeight() + camera.y then
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control_left = true
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end
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end
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end
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function controls.draw()
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love.graphics.draw(controls.img_right, controls.right_x, controls.right_y)
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end
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function controls.keypressed(key, scancode, isrepeat)
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if key == 'escape' or key == 'q' then
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CONTROL_QUIT = true
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end
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if key == 'right' then
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CONTROL_RIGHT = true
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elseif key == 'left' then
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CONTROL_LEFT = true
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end
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if key == 'up' then
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CONTROL_UP = true
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end
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end
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function controls.keyreleased(key, scancode)
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CONTROL_UP, CONTROL_RIGHT, CONTROL_LEFT, CONTROL_QUIT = false, false, false, false
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end
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function controls.mousepressed(x, y, button, istouch)
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end
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function controls.mousereleased(x, y, button, istouch)
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end
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return controls |