alunizaje/StartGamedev-160604-osx/tools/android-osx/build-tools/19.1.0/renderscript/clang-include/ammintrin.h
2016-11-03 00:05:36 +01:00

69 lines
2.5 KiB
C
Executable File

/*===---- ammintrin.h - SSE4a intrinsics -----------------------------------===
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*===-----------------------------------------------------------------------===
*/
#ifndef __AMMINTRIN_H
#define __AMMINTRIN_H
#ifndef __SSE4A__
#error "SSE4A instruction set not enabled"
#else
#include <pmmintrin.h>
#define _mm_extracti_si64(x, len, idx) \
((__m128i)__builtin_ia32_extrqi((__v2di)(__m128i)(x), \
(char)(len), (char)(idx)))
static __inline__ __m128i __attribute__((__always_inline__, __nodebug__))
_mm_extract_si64(__m128i __x, __m128i __y)
{
return (__m128i)__builtin_ia32_extrq((__v2di)__x, (__v16qi)__y);
}
#define _mm_inserti_si64(x, y, len, idx) \
((__m128i)__builtin_ia32_insertqi((__v2di)(__m128i)(x), \
(__v2di)(__m128i)(y), \
(char)(len), (char)(idx)))
static __inline__ __m128i __attribute__((__always_inline__, __nodebug__))
_mm_insert_si64(__m128i __x, __m128i __y)
{
return (__m128i)__builtin_ia32_insertq((__v2di)__x, (__v2di)__y);
}
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_mm_stream_sd(double *__p, __m128d __a)
{
__builtin_ia32_movntsd(__p, (__v2df)__a);
}
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_mm_stream_ss(float *__p, __m128 __a)
{
__builtin_ia32_movntss(__p, (__v4sf)__a);
}
#endif /* __SSE4A__ */
#endif /* __AMMINTRIN_H */