alunizaje/StartGamedev-160604-osx/tools/android-osx/build-tools/19.1.0/renderscript/clang-include/nmmintrin.h
2016-11-03 00:05:36 +01:00

36 lines
1.5 KiB
C
Executable File

/*===---- nmmintrin.h - SSE4 intrinsics ------------------------------------===
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*===-----------------------------------------------------------------------===
*/
#ifndef _NMMINTRIN_H
#define _NMMINTRIN_H
#ifndef __SSE4_2__
#error "SSE4.2 instruction set not enabled"
#else
/* To match expectations of gcc we put the sse4.2 definitions into smmintrin.h,
just include it now then. */
#include <smmintrin.h>
#endif /* __SSE4_2__ */
#endif /* _NMMINTRIN_H */