alunizaje/StartGamedev-160604-osx/tools/android-osx/build-tools/19.1.0/renderscript/clang-include/pmmintrin.h
2016-11-03 00:05:36 +01:00

118 lines
3.7 KiB
C
Executable File

/*===---- pmmintrin.h - SSE3 intrinsics ------------------------------------===
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*===-----------------------------------------------------------------------===
*/
#ifndef __PMMINTRIN_H
#define __PMMINTRIN_H
#ifndef __SSE3__
#error "SSE3 instruction set not enabled"
#else
#include <emmintrin.h>
static __inline__ __m128i __attribute__((__always_inline__, __nodebug__))
_mm_lddqu_si128(__m128i const *__p)
{
return (__m128i)__builtin_ia32_lddqu((char const *)__p);
}
static __inline__ __m128 __attribute__((__always_inline__, __nodebug__))
_mm_addsub_ps(__m128 __a, __m128 __b)
{
return __builtin_ia32_addsubps(__a, __b);
}
static __inline__ __m128 __attribute__((__always_inline__, __nodebug__))
_mm_hadd_ps(__m128 __a, __m128 __b)
{
return __builtin_ia32_haddps(__a, __b);
}
static __inline__ __m128 __attribute__((__always_inline__, __nodebug__))
_mm_hsub_ps(__m128 __a, __m128 __b)
{
return __builtin_ia32_hsubps(__a, __b);
}
static __inline__ __m128 __attribute__((__always_inline__, __nodebug__))
_mm_movehdup_ps(__m128 __a)
{
return __builtin_shufflevector(__a, __a, 1, 1, 3, 3);
}
static __inline__ __m128 __attribute__((__always_inline__, __nodebug__))
_mm_moveldup_ps(__m128 __a)
{
return __builtin_shufflevector(__a, __a, 0, 0, 2, 2);
}
static __inline__ __m128d __attribute__((__always_inline__, __nodebug__))
_mm_addsub_pd(__m128d __a, __m128d __b)
{
return __builtin_ia32_addsubpd(__a, __b);
}
static __inline__ __m128d __attribute__((__always_inline__, __nodebug__))
_mm_hadd_pd(__m128d __a, __m128d __b)
{
return __builtin_ia32_haddpd(__a, __b);
}
static __inline__ __m128d __attribute__((__always_inline__, __nodebug__))
_mm_hsub_pd(__m128d __a, __m128d __b)
{
return __builtin_ia32_hsubpd(__a, __b);
}
#define _mm_loaddup_pd(dp) _mm_load1_pd(dp)
static __inline__ __m128d __attribute__((__always_inline__, __nodebug__))
_mm_movedup_pd(__m128d __a)
{
return __builtin_shufflevector(__a, __a, 0, 0);
}
#define _MM_DENORMALS_ZERO_ON (0x0040)
#define _MM_DENORMALS_ZERO_OFF (0x0000)
#define _MM_DENORMALS_ZERO_MASK (0x0040)
#define _MM_GET_DENORMALS_ZERO_MODE() (_mm_getcsr() & _MM_DENORMALS_ZERO_MASK)
#define _MM_SET_DENORMALS_ZERO_MODE(x) (_mm_setcsr((_mm_getcsr() & ~_MM_DENORMALS_ZERO_MASK) | (x)))
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_mm_monitor(void const *__p, unsigned __extensions, unsigned __hints)
{
__builtin_ia32_monitor((void *)__p, __extensions, __hints);
}
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_mm_mwait(unsigned __extensions, unsigned __hints)
{
__builtin_ia32_mwait(__extensions, __hints);
}
#endif /* __SSE3__ */
#endif /* __PMMINTRIN_H */