254 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| /*
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|  * Copyright (C) 2011 The Android Open Source Project
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  *      http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| /** @file rs_quaternion.rsh
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|  *  \brief Quaternion routines
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|  *
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|  *
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|  */
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| 
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| #ifndef __RS_QUATERNION_RSH__
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| #define __RS_QUATERNION_RSH__
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| 
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| 
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| /**
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|  * Set the quaternion components
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|  * @param w component
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|  * @param x component
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|  * @param y component
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|  * @param z component
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|  */
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| static void __attribute__((overloadable))
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| rsQuaternionSet(rs_quaternion *q, float w, float x, float y, float z) {
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|     q->w = w;
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|     q->x = x;
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|     q->y = y;
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|     q->z = z;
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| }
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| 
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| /**
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|  * Set the quaternion from another quaternion
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|  * @param q destination quaternion
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|  * @param rhs source quaternion
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|  */
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| static void __attribute__((overloadable))
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| rsQuaternionSet(rs_quaternion *q, const rs_quaternion *rhs) {
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|     q->w = rhs->w;
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|     q->x = rhs->x;
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|     q->y = rhs->y;
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|     q->z = rhs->z;
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| }
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| 
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| /**
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|  * Multiply quaternion by a scalar
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|  * @param q quaternion to multiply
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|  * @param s scalar
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|  */
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| static void __attribute__((overloadable))
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| rsQuaternionMultiply(rs_quaternion *q, float s) {
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|     q->w *= s;
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|     q->x *= s;
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|     q->y *= s;
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|     q->z *= s;
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| }
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| 
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| /**
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|  * Add two quaternions
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|  * @param q destination quaternion to add to
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|  * @param rsh right hand side quaternion to add
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|  */
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| static void
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| rsQuaternionAdd(rs_quaternion *q, const rs_quaternion *rhs) {
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|     q->w *= rhs->w;
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|     q->x *= rhs->x;
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|     q->y *= rhs->y;
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|     q->z *= rhs->z;
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| }
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| 
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| /**
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|  * Loads a quaternion that represents a rotation about an arbitrary unit vector
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|  * @param q quaternion to set
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|  * @param rot angle to rotate by
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|  * @param x component of a vector
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|  * @param y component of a vector
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|  * @param x component of a vector
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|  */
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| static void
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| rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) {
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|     rot *= (float)(M_PI / 180.0f) * 0.5f;
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|     float c = cos(rot);
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|     float s = sin(rot);
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| 
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|     q->w = c;
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|     q->x = x * s;
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|     q->y = y * s;
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|     q->z = z * s;
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| }
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| 
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| /**
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|  * Loads a quaternion that represents a rotation about an arbitrary vector
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|  * (doesn't have to be unit)
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|  * @param q quaternion to set
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|  * @param rot angle to rotate by
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|  * @param x component of a vector
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|  * @param y component of a vector
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|  * @param x component of a vector
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|  */
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| static void
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| rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) {
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|     const float len = x*x + y*y + z*z;
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|     if (len != 1) {
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|         const float recipLen = 1.f / sqrt(len);
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|         x *= recipLen;
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|         y *= recipLen;
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|         z *= recipLen;
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|     }
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|     rsQuaternionLoadRotateUnit(q, rot, x, y, z);
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| }
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| 
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| /**
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|  * Conjugates the quaternion
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|  * @param q quaternion to conjugate
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|  */
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| static void
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| rsQuaternionConjugate(rs_quaternion *q) {
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|     q->x = -q->x;
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|     q->y = -q->y;
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|     q->z = -q->z;
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| }
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| 
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| /**
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|  * Dot product of two quaternions
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|  * @param q0 first quaternion
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|  * @param q1 second quaternion
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|  * @return dot product between q0 and q1
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|  */
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| static float
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| rsQuaternionDot(const rs_quaternion *q0, const rs_quaternion *q1) {
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|     return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z;
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| }
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| 
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| /**
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|  * Normalizes the quaternion
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|  * @param q quaternion to normalize
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|  */
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| static void
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| rsQuaternionNormalize(rs_quaternion *q) {
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|     const float len = rsQuaternionDot(q, q);
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|     if (len != 1) {
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|         const float recipLen = 1.f / sqrt(len);
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|         rsQuaternionMultiply(q, recipLen);
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|     }
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| }
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| 
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| /**
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|  * Multiply quaternion by another quaternion
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|  * @param q destination quaternion
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|  * @param rhs right hand side quaternion to multiply by
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|  */
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| static void __attribute__((overloadable))
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| rsQuaternionMultiply(rs_quaternion *q, const rs_quaternion *rhs) {
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|     rs_quaternion qtmp;
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|     rsQuaternionSet(&qtmp, q);
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| 
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|     q->w = qtmp.w*rhs->w - qtmp.x*rhs->x - qtmp.y*rhs->y - qtmp.z*rhs->z;
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|     q->x = qtmp.w*rhs->x + qtmp.x*rhs->w + qtmp.y*rhs->z - qtmp.z*rhs->y;
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|     q->y = qtmp.w*rhs->y + qtmp.y*rhs->w + qtmp.z*rhs->x - qtmp.x*rhs->z;
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|     q->z = qtmp.w*rhs->z + qtmp.z*rhs->w + qtmp.x*rhs->y - qtmp.y*rhs->x;
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|     rsQuaternionNormalize(q);
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| }
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| 
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| /**
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|  * Performs spherical linear interpolation between two quaternions
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|  * @param q result quaternion from interpolation
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|  * @param q0 first param
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|  * @param q1 second param
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|  * @param t how much to interpolate by
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|  */
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| static void
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| rsQuaternionSlerp(rs_quaternion *q, const rs_quaternion *q0, const rs_quaternion *q1, float t) {
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|     if (t <= 0.0f) {
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|         rsQuaternionSet(q, q0);
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|         return;
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|     }
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|     if (t >= 1.0f) {
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|         rsQuaternionSet(q, q1);
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|         return;
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|     }
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| 
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|     rs_quaternion tempq0, tempq1;
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|     rsQuaternionSet(&tempq0, q0);
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|     rsQuaternionSet(&tempq1, q1);
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| 
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|     float angle = rsQuaternionDot(q0, q1);
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|     if (angle < 0) {
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|         rsQuaternionMultiply(&tempq0, -1.0f);
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|         angle *= -1.0f;
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|     }
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| 
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|     float scale, invScale;
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|     if (angle + 1.0f > 0.05f) {
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|         if (1.0f - angle >= 0.05f) {
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|             float theta = acos(angle);
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|             float invSinTheta = 1.0f / sin(theta);
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|             scale = sin(theta * (1.0f - t)) * invSinTheta;
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|             invScale = sin(theta * t) * invSinTheta;
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|         } else {
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|             scale = 1.0f - t;
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|             invScale = t;
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|         }
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|     } else {
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|         rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w);
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|         scale = sin(M_PI * (0.5f - t));
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|         invScale = sin(M_PI * t);
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|     }
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| 
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|     rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale,
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|                         tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale);
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| }
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| 
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| /**
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|  * Computes rotation matrix from the normalized quaternion
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|  * @param m resulting matrix
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|  * @param p normalized quaternion
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|  */
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| static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) {
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|     float xx = q->x * q->x;
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|     float xy = q->x * q->y;
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|     float xz = q->x * q->z;
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|     float xw = q->x * q->w;
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|     float yy = q->y * q->y;
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|     float yz = q->y * q->z;
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|     float yw = q->y * q->w;
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|     float zz = q->z * q->z;
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|     float zw = q->z * q->w;
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| 
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|     m->m[0]  = 1.0f - 2.0f * ( yy + zz );
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|     m->m[4]  =        2.0f * ( xy - zw );
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|     m->m[8]  =        2.0f * ( xz + yw );
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|     m->m[1]  =        2.0f * ( xy + zw );
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|     m->m[5]  = 1.0f - 2.0f * ( xx + zz );
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|     m->m[9]  =        2.0f * ( yz - xw );
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|     m->m[2]  =        2.0f * ( xz - yw );
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|     m->m[6]  =        2.0f * ( yz + xw );
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|     m->m[10] = 1.0f - 2.0f * ( xx + yy );
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|     m->m[3]  = m->m[7] = m->m[11] = m->m[12] = m->m[13] = m->m[14] = 0.0f;
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|     m->m[15] = 1.0f;
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| }
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| 
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| #endif
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| 
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