(mouse-avoidance-threshold): Renamed from ...threshhold.
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1 changed files with 6 additions and 6 deletions
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@ -83,7 +83,7 @@ instead.")
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(defvar mouse-avoidance-nudge-dist 15
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"*Average distance that mouse will be moved when approached by cursor.
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Only applies in mouse-avoidance-mode `jump' and its derivatives.
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For best results make this larger than `mouse-avoidance-threshhold'.")
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For best results make this larger than `mouse-avoidance-threshold'.")
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(defvar mouse-avoidance-nudge-var 10
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"*Variability of `mouse-avoidance-nudge-dist' (which see).")
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@ -91,7 +91,7 @@ For best results make this larger than `mouse-avoidance-threshhold'.")
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(defvar mouse-avoidance-animation-delay .01
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"Delay between animation steps, in seconds.")
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(defvar mouse-avoidance-threshhold 5
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(defvar mouse-avoidance-threshold 5
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"*Mouse-pointer's flight distance.
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If the cursor gets closer than this, the mouse pointer will move away.
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Only applies in mouse-avoidance-modes `animate' and `jump'.")
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@ -143,14 +143,14 @@ Analogous to mouse-position."
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(defun mouse-avoidance-too-close-p (mouse)
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;; Return t if mouse pointer and point cursor are too close.
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;; Acceptable distance is defined by mouse-avoidance-threshhold.
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;; Acceptable distance is defined by mouse-avoidance-threshold.
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(let ((point (mouse-avoidance-point-position)))
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(and (eq (car mouse) (car point))
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(car (cdr mouse))
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(< (abs (- (car (cdr mouse)) (car (cdr point))))
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mouse-avoidance-threshhold)
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mouse-avoidance-threshold)
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(< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
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mouse-avoidance-threshhold))))
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mouse-avoidance-threshold))))
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(defun mouse-avoidance-banish-destination ()
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"The position to which mouse-avoidance-mode `banish' moves the mouse.
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@ -311,7 +311,7 @@ Effects of the different modes:
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Whenever the mouse is moved, the frame is also raised.
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\(see `mouse-avoidance-threshhold' for definition of \"too close\",
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\(see `mouse-avoidance-threshold' for definition of \"too close\",
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and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
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definition of \"random distance\".)"
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(interactive
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