(International Chars): Describe C-x =.
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@ -142,6 +142,95 @@ language, to make it convenient to type them.
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The prefix key @kbd{C-x @key{RET}} is used for commands that pertain
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to multibyte characters, coding systems, and input methods.
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@kindex C-x =
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@findex what-cursor-position
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The command @kbd{C-x =} (@code{what-cursor-position}) shows
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information about the character at point. In addition to the
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character position, which was described in @ref{Position Info}, this
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command displays how the character is encoded. For instance, it
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displays the following line in the echo area for the character
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@samp{c}:
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@smallexample
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Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
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@end smallexample
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The four values after @samp{Char:} describe the character that
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follows point, first by showing it and then by giving its character
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code in decimal, octal and hex. For a non-@acronym{ASCII} multibyte
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character, these are followed by @samp{file} and the character's
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representation, in hex, in the buffer's coding system, if that coding
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system encodes the character safely and with a single byte
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(@pxref{Coding Systems}). If the character's encoding is longer than
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one byte, Emacs shows @samp{file ...}.
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However, if the character displayed is in the range 0200 through
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0377 octal, it may actually stand for an invalid UTF-8 byte read from
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a file. In Emacs, that byte is represented as a sequence of 8-bit
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characters, but all of them together display as the original invalid
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byte, in octal code. In this case, @kbd{C-x =} shows @samp{part of
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display ...} instead of @samp{file}.
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@cindex character set of character at point
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@cindex font of character at point
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@cindex text properties at point
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@cindex face at point
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With a prefix argument (@kbd{C-u C-x =}), this command displays a
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detailed description of the character in a window:
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@itemize @bullet
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@item
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The character set name, and the codes that identify the character
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within that character set; @acronym{ASCII} characters are identified
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as belonging to the @code{ascii} character set.
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@item
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The character's syntax and categories.
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@item
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The character's encodings, both internally in the buffer, and externally
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if you were to save the file.
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@item
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What keys to type to input the character in the current input method
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(if it supports the character).
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@item
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If you are running Emacs on a graphical display, the font name and
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glyph code for the character. If you are running Emacs on a text-only
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terminal, the code(s) sent to the terminal.
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@item
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The character's text properties (@pxref{Text Properties,,,
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elisp, the Emacs Lisp Reference Manual}), including any non-default
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faces used to display the character, and any overlays containing it
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(@pxref{Overlays,,, elisp, the same manual}).
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@end itemize
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Here's an example showing the Latin-1 character A with grave accent,
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in a buffer whose coding system is @code{utf-8-unix}:
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@smallexample
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character: @`A (192, #o300, #xc0)
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preferred charset: unicode (Unicode (ISO10646))
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code point: 0xC0
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syntax: w which means: word
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category: j:Japanese l:Latin v:Vietnamese
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buffer code: #xC3 #x80
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file code: not encodable by coding system undecided-unix
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display: by this font (glyph code)
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xft:-unknown-DejaVu Sans Mono-normal-normal-normal-*-13-*-*-*-m-0-iso10646-1 (#x82)
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Character code properties: customize what to show
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name: LATIN CAPITAL LETTER A WITH GRAVE
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general-category: Lu (Letter, Uppercase)
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decomposition: (65 768) ('A' '̀')
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old-name: LATIN CAPITAL LETTER A GRAVE
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There are text properties here:
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auto-composed t
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@end smallexample
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@node Enabling Multibyte
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@section Enabling Multibyte Characters
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