Metal: neutral light fallbacks instead of baked-in Nord colors (F4)
The real draw path used Nord theme colors (0x2E3440 bg, 0xECEFF4 fg) as fallbacks for when the frame or face is null. Those paths are effectively unreachable, but baking a dark theme into a backend that mirrors the NS default light theme is wrong if ever hit. Use neutral white bg / black fg instead. The MtlView test window and the offscreen PNG render keep their Nord palette (out of the real redisplay path), per TODO F4.
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1 changed files with 5 additions and 5 deletions
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@ -1043,7 +1043,7 @@ easing_apply (MtlScrollEasing mode, float t)
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- (void)openRenderEncoderClear:(BOOL)clear
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{
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struct frame *f = self.emacsFrame;
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unsigned long bg = f ? ns_color_to_pixel (FRAME_BACKGROUND_COLOR (f)) : 0x2E3440;
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unsigned long bg = f ? ns_color_to_pixel (FRAME_BACKGROUND_COLOR (f)) : 0xFFFFFF;
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float r, g, b;
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unpack_color (bg, &r, &g, &b);
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@ -1164,7 +1164,7 @@ easing_apply (MtlScrollEasing mode, float t)
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if (!needsClear && self.pendingClears.count)
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{
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struct frame *f = self.emacsFrame;
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unsigned long bg = f ? ns_color_to_pixel (FRAME_BACKGROUND_COLOR (f)) : 0x2E3440;
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unsigned long bg = f ? ns_color_to_pixel (FRAME_BACKGROUND_COLOR (f)) : 0xFFFFFF;
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for (NSValue *v in self.pendingClears)
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[self fillRect:[v rectValue] color:bg];
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}
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@ -1986,8 +1986,8 @@ mtl_draw_glyph_string_impl (struct glyph_string *s)
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if (!fd || !fd.encoder) { mtl_dgs_nofd_count++; return; }
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struct face *face = s->face;
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unsigned long fg = face ? face->foreground : 0xECEFF4;
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unsigned long bg = face ? face->background : 0x2E3440;
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unsigned long fg = face ? face->foreground : 0x000000;
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unsigned long bg = face ? face->background : 0xFFFFFF;
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/* When this string is drawn as the cursor (via draw_phys_cursor_glyph),
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invert: fill the background with the cursor color and draw the glyph in
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@ -1996,7 +1996,7 @@ mtl_draw_glyph_string_impl (struct glyph_string *s)
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if (s->hl == DRAW_CURSOR)
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{
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bg = ns_color_to_pixel (FRAME_CURSOR_COLOR (f));
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fg = face ? face->background : 0x2E3440;
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fg = face ? face->background : 0xFFFFFF;
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}
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/* Background fill */
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