commit 105c95fc9d80c70dac4eb44241b77c740640236b Author: Andros Fenollosa Date: Sun May 13 19:42:08 2018 +0200 First commit diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..8dada3e --- /dev/null +++ b/LICENSE @@ -0,0 +1,201 @@ + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. 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'.png') + asteroid.x = game.width + asteroid.y = { + (game.height / 4) - (asteroid.img:getHeight() / 2), + 2 * (game.height / 4) - (asteroid.img:getHeight() / 2), + 3 * (game.height / 4) - (asteroid.img:getHeight() / 2), + } + asteroid.pos = 2 + asteroid.speed = 800 + asteroids[i] = asteroid + end + -- Sounds + sounds = {} + sounds.die = love.audio.newSource('assets/sounds/die.wav', 'static') + sounds.ambient = love.audio.newSource('assets/sounds/ambient.wav', 'static') + sounds.ambient:play() + sounds.ambient:setLooping(true) +end + +local my_time_restart = 0 +function love.update(dt) + if not game.play then + my_time_restart = my_time_restart + dt + if my_time_restart > game.time_restart then + game.play = true + game.score = 0 + my_time_restart = 0 + end + end + -- Score + if game.play then + game.score = game.score + dt * 100 + end + -- Sprite spaceship + if spaceship.pos_frame ~= spaceship.num_frames then + spaceship.pos_frame = spaceship.pos_frame + 1 + else + spaceship.pos_frame = 1 + end + -- Asteroids + for key, asteroid in pairs(asteroids) do + asteroid.x = asteroid.x - (dt * asteroid.speed) + if asteroid.x < -asteroid.img:getWidth() then + asteroid.x = game.width + math.random(0, game.width) + asteroid.pos = math.random(1, 3) + end + -- Colision + if checkCollision(spaceship.x + spaceship.img:getWidth() / spaceship.num_frames / 2, spaceship.y[spaceship.pos], spaceship.img:getWidth() / spaceship.num_frames / 2, spaceship.img:getHeight(), asteroid.x, asteroid.y[asteroid.pos], asteroid.img:getWidth(), asteroid.img:getHeight()) then + game.play = false + sounds.die:play() + end + end +end + +function love.draw() + -- Background + love.graphics.draw(background.img, background.x, background.y) + -- Spaceship + if game.play then + love.graphics.draw(spaceship.img, spaceship.frames[spaceship.pos_frame], spaceship.x, spaceship.y[spaceship.pos]) + end + -- Asteroids + for key, asteroid in pairs(asteroids) do + love.graphics.draw(asteroid.img, asteroid.x, asteroid.y[asteroid.pos]) + end + -- Score + love.graphics.print('Score: ' .. math.ceil(game.score), score.x , score.y) + if not game.play then + love.graphics.print('Game over', game.width / 2, game.height / 2) + end +end + +-- Controls +function love.keypressed(key, scancode, isrepeat) + if key == 'escape' then + love.event.push('quit') + end + if key == 'up' and spaceship.pos > 1 then + spaceship.pos = spaceship.pos - 1 + elseif key == 'down' and spaceship.pos < 3 then + spaceship.pos = spaceship.pos + 1 + end +end + +function checkCollision(x1,y1,w1,h1, x2,y2,w2,h2) + return x1 < x2 + w2 and + x2 < x1 + w1 and + y1 < y2 + h2 and + y2 < y1 + h1 +end diff --git a/screenshot.jpg b/screenshot.jpg new file mode 100644 index 0000000..1f5e958 Binary files /dev/null and b/screenshot.jpg differ