Develop #4
@@ -19,9 +19,7 @@ function arrows.update(dt, game)
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end
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end
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function arrows.draw()
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function arrows.draw()
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if arrows.game.level > 1 then
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love.graphics.draw(arrows.img_left, arrows.left_x, arrows.left_y)
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love.graphics.draw(arrows.img_left, arrows.left_x, arrows.left_y)
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end
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love.graphics.draw(arrows.img_right, arrows.right_x, arrows.right_y)
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love.graphics.draw(arrows.img_right, arrows.right_x, arrows.right_y)
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end
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end
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@@ -46,7 +46,11 @@ function game:nextLevel()
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end
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end
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function game:prevLevel()
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function game:prevLevel()
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if game.level > 1 then
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game.level = game.level - 1
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game.level = game.level - 1
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else
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game.level = game.end_level
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end
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end
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end
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function game:setNewSizeWorld(canvas_width, canvas_height)
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function game:setNewSizeWorld(canvas_width, canvas_height)
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