Develop #4
@@ -9,7 +9,7 @@ function game.load()
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game.window = { width = width , height = height }
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game.window = { width = width , height = height }
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game.canvas = { x = width / 2, y= 0, width = canvas_width, height = canvas_height }
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game.canvas = { x = width / 2, y= 0, width = canvas_width, height = canvas_height }
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game.level = 1
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game.level = 1
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game.end_level = 3
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game.end_level = 5
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love.window.setMode(game.window.width, game.window.height)
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love.window.setMode(game.window.width, game.window.height)
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@@ -20,7 +20,7 @@ function game.load()
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game.world = love.physics.newWorld(0, gravity * world_meter, true) -- Make earth
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game.world = love.physics.newWorld(0, gravity * world_meter, true) -- Make earth
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-- Bells
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-- Bells
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bells_enable = true
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bells_enable = false
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game.music = love.audio.newSource("assets/audio/music/theme.mp3")
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game.music = love.audio.newSource("assets/audio/music/theme.mp3")
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game:playMusic()
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game:playMusic()
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@@ -6,7 +6,7 @@ local stage1 = {}
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local image
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local image
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function stage1.load(game, camera)
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function stage1.load(game, camera)
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image = love.graphics.newImage('assets/sprites/background/fondo_fotomadre.jpg')
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image = love.graphics.newImage('assets/sprites/background/fondo_mesilla.jpg')
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stage1.world = { w = image:getWidth(), h= 720}
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stage1.world = { w = image:getWidth(), h= 720}
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game:setNewSizeWorld(stage1.world.w, stage1.world.h)
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game:setNewSizeWorld(stage1.world.w, stage1.world.h)
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arrows.load(game, stage1, camera)
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arrows.load(game, stage1, camera)
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@@ -6,7 +6,7 @@ local stage2 = {}
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local image
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local image
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function stage2.load(game, camera)
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function stage2.load(game, camera)
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image = love.graphics.newImage('assets/sprites/background/fondo_tocadiscos.jpg')
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image = love.graphics.newImage('assets/sprites/background/fondo_chimenea.jpg')
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stage2.world = { w = image:getWidth(), h= 720}
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stage2.world = { w = image:getWidth(), h= 720}
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game:setNewSizeWorld(stage2.world.w, stage2.world.h)
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game:setNewSizeWorld(stage2.world.w, stage2.world.h)
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arrows.load(game, stage2, camera)
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arrows.load(game, stage2, camera)
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@@ -0,0 +1,25 @@
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local anim8 = require 'assets/scripts/vendor/anim8'
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local tools = require 'assets/scripts/tools'
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local arrows = require 'assets/scripts/arrows'
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local stage4 = {}
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local image
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function stage4.load(game, camera)
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image = love.graphics.newImage('assets/sprites/background/fondo_libros.jpg')
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stage4.world = { w = image:getWidth(), h= 720}
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game:setNewSizeWorld(stage4.world.w, stage4.world.h)
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arrows.load(game, stage4, camera)
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game.canvas.x = game.window.width / 2
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end
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function stage4.update(dt, game)
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arrows.update(dt)
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end
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function stage4.draw()
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love.graphics.draw(image)
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arrows.draw()
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end
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return stage4
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@@ -0,0 +1,25 @@
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local anim8 = require 'assets/scripts/vendor/anim8'
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local tools = require 'assets/scripts/tools'
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local arrows = require 'assets/scripts/arrows'
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local stage5 = {}
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local image
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function stage5.load(game, camera)
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image = love.graphics.newImage('assets/sprites/background/fondo_fotomadre.jpg')
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stage5.world = { w = image:getWidth(), h= 720}
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game:setNewSizeWorld(stage5.world.w, stage5.world.h)
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arrows.load(game, stage5, camera)
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game.canvas.x = game.window.width / 2
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end
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function stage5.update(dt, game)
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arrows.update(dt)
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end
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function stage5.draw()
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love.graphics.draw(image)
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arrows.draw()
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end
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return stage5
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