local classes = require "classes" local Button = classes.class() function Button:init(buttontype, texture, texturehighlighted, x, y, xsize, ysize, slant, level) self.type = buttontype self.x = x self.y = y self.xsize = xsize self.ysize = ysize self.dx = 0 self.dy = 0 self.drawable = love.graphics.newImage(texture) self.drawablehighlighted = love.graphics.newImage(texturehighlighted) self.enabled = false self.highlighted = false self.slant = slant * (math.pi / 180) self.stopmoving = 0 self.level = level end ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -- Get function Button:getX() return self.x end function Button:getY() return self.y end function Button:getXSize() return self.xsize end function Button:getYSize() return self.ysize end function Button:isHighlighted() return self.highlighted end function Button:getType() return self.type end function Button:getLevel() return self.level end ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -- Set function Button:setHighlighted(bool) self.highlighted = bool end function Button:enableButton() self.enabled = true end function Button:disableButton() self.enabled = false end function Button:draw() if (self.highlighted) then love.graphics.draw(self.drawablehighlighted, self.x, self.y, self.slant) else love.graphics.draw(self.drawable, self.x, self.y, self.slant) end end return Button