local gamera = require 'assets/scripts/vendor/gamera' camera = {} local limit = 200 function camera.load(game) game.canvas.x = game.window.width/2 camera.gcam = gamera.new(0, 0, game.window.width, game.window.height) camera.gcam:setWorld(0, 0, game.canvas.width, game.canvas.height) game.canvas.x = game.window.width camera.gcam:setPosition(game.canvas.x, 0) end function camera.update(game) camera.gcam:setPosition(game.canvas.x, 0) end return camera