local anim8 = require 'assets/scripts/vendor/anim8' local tools = require 'assets/scripts/tools' local arrows = require 'assets/scripts/arrows' local messages = require 'assets/scripts/messages' local stage7 = {} local image function stage7.load(game, camera) if game.status == 9 then image = love.graphics.newImage('assets/sprites/background/final bueno_3.jpg') stage7.music = love.audio.newSource("assets/audio/fx/door_win.wav", "static") stage7.music2 = love.audio.newSource("assets/audio/music/our_song_end.mp3", "stream") messages.new_message('endgood', 60) else image = love.graphics.newImage('assets/sprites/background/dead.jpg') stage7.music = love.audio.newSource("assets/audio/fx/door_lose.wav", "static") messages.new_message('endbad', 15) end game:stopMusic() stage7.world = { w = image:getWidth(), h= 720} game:setNewSizeWorld(stage7.world.w, stage7.world.h) arrows.load(game, stage7, camera) game.canvas.x = game.window.width / 2 if stage7.music2 then stage7.music2:play() end stage7.music:play() end function stage7.update(dt, game) arrows.update(dt) end function stage7.draw() love.graphics.draw(image) arrows.draw() end return stage7