63 lines
1.8 KiB
Lua
63 lines
1.8 KiB
Lua
local anim8 = require 'assets/scripts/vendor/anim8'
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local tools = require 'assets/scripts/tools'
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local arrows = require 'assets/scripts/arrows'
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local stage5 = {}
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local image
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function stage5.load(game, camera)
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image_tocadiscos = love.graphics.newImage('assets/sprites/tocadiscos/tocadiscos.jpg')
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image_tocadiscos_hover = love.graphics.newImage('assets/sprites/tocadiscos/tocadiscos_hover.jpg')
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image_tocadiscos_none = love.graphics.newImage('assets/sprites/tocadiscos/tocadiscos_none.jpg')
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stage5.world = { w = image_tocadiscos:getWidth(), h= 720}
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game:setNewSizeWorld(stage5.world.w, stage5.world.h)
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arrows.load(game, stage5, camera)
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game.canvas.x = game.window.width / 2
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end
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local count_time = 0
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function stage5.update(dt, game)
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arrows.update(dt)
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if game.status == 7 then
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if count_time > 15 then
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game.bells_enable = true
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game.status = 7
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else
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count_time = dt + count_time
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end
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end
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end
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function stage5.draw(game)
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local mos_x, mos_y = love.mouse.getPosition()
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-- No object
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if game.status > 7 then
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love.graphics.draw(image_tocadiscos_none)
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else
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love.graphics.draw(image_tocadiscos)
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end
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if game.status == 7 then
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-- Normal
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love.graphics.draw(image_tocadiscos)
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-- Hover
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cam_x, cam_y = camera.gcam:getVisible()
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if mos_x + cam_x > 1005 and mos_x + cam_x < 1150 and mos_y - cam_y > 470 and mos_y - cam_y < 505 then
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love.graphics.draw(image_tocadiscos_hover)
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end
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end
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arrows.draw()
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end
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function stage5.mousepressed(game, messages, camera)
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local mos_x, mos_y = love.mouse.getPosition()
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if game.status == 7 then
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cam_x, cam_y = camera.gcam:getVisible()
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if mos_x + cam_x > 1005 and mos_x + cam_x < 1150 and mos_y - cam_y > 470 and mos_y - cam_y < 505 then
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game.status = 8
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messages.new_message('cap4stage', 15)
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end
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end
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end
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return stage5
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