2017-01-05 10:49:04 +01:00
|
|
|
local anim8 = require 'assets/scripts/vendor/anim8'
|
|
|
|
local tools = require 'assets/scripts/tools'
|
|
|
|
|
|
|
|
local life = {}
|
|
|
|
|
|
|
|
function life.load(game)
|
|
|
|
local PADDING = 50
|
|
|
|
-- Up
|
|
|
|
life.top = {
|
|
|
|
x = PADDING,
|
|
|
|
y = PADDING,
|
|
|
|
img = love.graphics.newImage('assets/sprites/gui/life_top.png'),
|
|
|
|
num_frames = 2
|
|
|
|
}
|
|
|
|
g = anim8.newGrid(life.top.img:getWidth() / life.top.num_frames, life.top.img:getHeight(), life.top.img:getWidth(), life.top.img:getHeight())
|
|
|
|
life.top.animation = anim8.newAnimation(g('1-' .. life.top.num_frames, 1), 1)
|
|
|
|
life.top.animation:gotoFrame(1)
|
|
|
|
life.top.animation:pause()
|
|
|
|
-- Down
|
|
|
|
life.down = {
|
|
|
|
img = love.graphics.newImage('assets/sprites/gui/life_down.png'),
|
|
|
|
x = PADDING,
|
|
|
|
y = life.top.y + life.top.img:getHeight()
|
|
|
|
}
|
|
|
|
-- Indicator
|
|
|
|
life.indicator = {
|
|
|
|
x_shaft = life.down.x + (life.down.img:getWidth() / 2),
|
|
|
|
y_shaft = life.down.y + (life.down.img:getHeight() / 2),
|
|
|
|
x_target = life.top.x + (life.top.img:getWidth() / 2 / life.top.num_frames),
|
|
|
|
y_target = life.top.y + (life.top.img:getHeight() / 2),
|
|
|
|
width = 10,
|
|
|
|
color = {0, 0, 0},
|
2017-01-06 21:36:57 +01:00
|
|
|
angle = 300,
|
2017-01-05 11:53:52 +01:00
|
|
|
move_up = false,
|
2017-01-06 21:36:57 +01:00
|
|
|
vel = 0.3,
|
|
|
|
limits = {310, 270, 230},
|
|
|
|
angle_variation = 3
|
2017-01-05 10:49:04 +01:00
|
|
|
}
|
|
|
|
life.indicator.radius = tools.distance(life.indicator.x_shaft, life.indicator.y_shaft, life.indicator.x_target, life.indicator.y_target)
|
|
|
|
love.graphics.setLineWidth(life.indicator.width)
|
2017-01-06 21:36:57 +01:00
|
|
|
-- Filter red
|
|
|
|
life.filter = {
|
|
|
|
color = {255, 255, 255},
|
|
|
|
temp_num_lifes = game.lifes
|
2017-01-05 11:53:52 +01:00
|
|
|
}
|
2017-01-05 10:49:04 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
function life.update(dt, game)
|
|
|
|
life.top.animation:update(dt)
|
2017-01-05 11:53:52 +01:00
|
|
|
-- Direction
|
2017-01-06 21:36:57 +01:00
|
|
|
if life.indicator.limits[game.lifes] < life.indicator.angle then
|
2017-01-05 11:53:52 +01:00
|
|
|
life.indicator.move_up = false
|
2017-01-06 21:36:57 +01:00
|
|
|
elseif life.indicator.limits[game.lifes] - life.indicator.angle_variation > life.indicator.angle then
|
2017-01-05 11:53:52 +01:00
|
|
|
life.indicator.move_up = true
|
|
|
|
end
|
|
|
|
-- Increment
|
|
|
|
if life.indicator.move_up then
|
|
|
|
life.indicator.angle = life.indicator.angle + life.indicator.vel
|
|
|
|
else
|
|
|
|
life.indicator.angle = life.indicator.angle - life.indicator.vel
|
|
|
|
end
|
|
|
|
-- Calculate pos indicator
|
2017-01-05 10:49:04 +01:00
|
|
|
life.indicator.x_target, life.indicator.y_target = tools.circle_position(life.indicator.angle, life.indicator.radius, life.indicator.x_shaft, life.indicator.y_shaft)
|
2017-01-06 21:36:57 +01:00
|
|
|
-- Filter
|
|
|
|
if life.filter.temp_num_lifes ~= game.lifes then
|
|
|
|
life.filter.color = {255, 0, 0}
|
|
|
|
life.filter.temp_num_lifes = game.lifes
|
|
|
|
end
|
|
|
|
for key, color in pairs(life.filter.color) do
|
|
|
|
if color < 255 then
|
|
|
|
life.filter.color[key] = life.filter.color[key] + 1
|
|
|
|
end
|
|
|
|
end
|
2017-01-05 10:49:04 +01:00
|
|
|
end
|
|
|
|
|
2017-01-06 21:36:57 +01:00
|
|
|
function life.draw(game)
|
2017-01-05 10:49:04 +01:00
|
|
|
-- Background top
|
|
|
|
life.top.animation:draw(life.top.img, life.top.x, life.top.y)
|
|
|
|
-- Indicator
|
|
|
|
love.graphics.setColor(life.indicator.color)
|
|
|
|
love.graphics.line(life.indicator.x_shaft, life.indicator.y_shaft, life.indicator.x_target, life.indicator.y_target)
|
2017-01-06 21:36:57 +01:00
|
|
|
-- Filter
|
|
|
|
love.graphics.setColor(life.filter.color)
|
2017-01-05 10:49:04 +01:00
|
|
|
-- Background down
|
2017-01-06 21:36:57 +01:00
|
|
|
love.graphics.draw(life.down.img, life.down.x, life.down.y - 1)
|
2017-01-05 10:49:04 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
return life
|