fixbug and camera restart
BIN
android/game.apk
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="love.to.android0105101448"
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<manifest package="love.to.android0106213437"
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android:versionCode="15"
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android:versionName="0.9.2"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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@ -12,13 +12,13 @@
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="Game 0105101448"
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android:label="Game 0106213437"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<service android:name=".DownloadService" />
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<activity
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android:name="LtaActivity"
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android:configChanges="orientation|screenSize"
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android:label="Game 0105101448"
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android:label="Game 0106213437"
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android:launchMode="singleTop"
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android:screenOrientation="landscape" >
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<intent-filter>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="love.to.android0105101448"
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<manifest package="love.to.android0106213437"
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android:versionCode="15"
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android:versionName="0.9.2"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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@ -12,13 +12,13 @@
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="Game 0105101448"
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android:label="Game 0106213437"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<service android:name=".DownloadService" />
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<activity
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android:name="LtaActivity"
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android:configChanges="orientation|screenSize"
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android:label="Game 0105101448"
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android:label="Game 0106213437"
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android:launchMode="singleTop"
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android:screenOrientation="landscape" >
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<intent-filter>
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@ -1,5 +1,5 @@
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#Last build type
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#Thu, 05 Jan 2017 10:14:55 +0100
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#Fri, 06 Jan 2017 21:34:44 +0100
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build.last.target=debug
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@ -1,9 +1,9 @@
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes.dex : \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0105101448/BuildConfig.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0105101448/LtaActivity.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0105101448/R$attr.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0105101448/R$drawable.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0105101448/R.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0106213437/BuildConfig.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0106213437/LtaActivity.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0106213437/R$attr.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0106213437/R$drawable.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/love/to/android0106213437/R.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/org/libsdl/app/DummyEdit.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/org/libsdl/app/SDLActivity$1.class \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/classes/org/libsdl/app/SDLActivity$2.class \
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@ -1,9 +1,9 @@
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# view AndroidManifest.xml #generated:45
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-keep class love.to.android0105101448.DownloadActivity { <init>(...); }
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-keep class love.to.android0106213437.DownloadActivity { <init>(...); }
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# view AndroidManifest.xml #generated:17
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-keep class love.to.android0105101448.DownloadService { <init>(...); }
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-keep class love.to.android0106213437.DownloadService { <init>(...); }
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# view AndroidManifest.xml #generated:18
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-keep class love.to.android0105101448.LtaActivity { <init>(...); }
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-keep class love.to.android0106213437.LtaActivity { <init>(...); }
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@ -1,3 +1,3 @@
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/gen/love/to/android0105101448/R.java \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/gen/love/to/android0106213437/R.java \
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: /Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/res/drawable-xxhdpi/ic_launcher.png \
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/Users/androsfenollosa/www/alunizaje/android/tools/love-android-sdl2/bin/AndroidManifest.xml \
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@ -1,5 +1,5 @@
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/** Automatically generated file. DO NOT MODIFY */
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package love.to.android0105101448;
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package love.to.android0106213437;
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public final class BuildConfig {
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public final static boolean DEBUG = true;
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@ -5,7 +5,7 @@
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* should not be modified by hand.
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*/
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package love.to.android0105101448;
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package love.to.android0106213437;
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public final class R {
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public static final class attr {
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@ -1,4 +1,4 @@
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package love.to.android0105101448;
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package love.to.android0106213437;
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import org.love2d.android.GameActivity;
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public class LtaActivity extends GameActivity {}
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@ -21,9 +21,11 @@ function game.load()
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end
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function game.update(dt)
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if game.die then
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game.lifes = game.lifes - 1
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game.die = false
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end
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function game.draw()
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if DEBUG then
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love.graphics.print('FPS: ' .. love.timer.getFPS(), 50, 50)
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end
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end
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@ -6,17 +6,17 @@ function controls.load(game)
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-- Button left
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local img_button_left = love.graphics.newImage('assets/sprites/gui/button_left.png')
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local left_x = PADDING
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local left_y = (game.window.height / 3 * 2) - img_button_left:getHeight() - PADDING
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local left_y = game.window.height - img_button_left:getHeight() - PADDING
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controls.new_button('button_left', left_x, left_y, img_button_left)
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-- Button right
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local img_button_right = love.graphics.newImage('assets/sprites/gui/button_right.png')
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local right_x = game.window.width - (img_button_right:getWidth() / 2) - PADDING
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local right_y = (game.window.height / 3 * 2) - img_button_right:getHeight() - PADDING
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local right_y = game.window.height - img_button_right:getHeight() - PADDING
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controls.new_button('button_right', right_x, right_y, img_button_right)
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-- Button up
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local img_button_up = love.graphics.newImage('assets/sprites/gui/button_up.png')
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local up_x = game.window.width - (img_button_up:getWidth() / 2) - PADDING
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local up_y = (game.window.height / 3) - img_button_up:getHeight() - PADDING
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local up_y = right_y - img_button_up:getHeight() - PADDING
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controls.new_button('button_up', up_x, up_y, img_button_up)
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end
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@ -30,29 +30,27 @@ function life.load(game)
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y_target = life.top.y + (life.top.img:getHeight() / 2),
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width = 10,
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color = {0, 0, 0},
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angle = 230,
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angle = 300,
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move_up = false,
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vel = 1
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vel = 0.3,
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limits = {310, 270, 230},
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angle_variation = 3
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}
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life.indicator.radius = tools.distance(life.indicator.x_shaft, life.indicator.y_shaft, life.indicator.x_target, life.indicator.y_target)
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love.graphics.setLineWidth(life.indicator.width)
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life.indicator.limits = {}
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life.indicator.limits[2] = {
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min = 260,
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max = 270
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}
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life.indicator.limits[3] = {
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min = 230,
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max = 240
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-- Filter red
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life.filter = {
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color = {255, 255, 255},
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temp_num_lifes = game.lifes
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}
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end
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function life.update(dt, game)
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life.top.animation:update(dt)
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-- Direction
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if life.indicator.limits[game.lifes].max < life.indicator.angle then
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if life.indicator.limits[game.lifes] < life.indicator.angle then
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life.indicator.move_up = false
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elseif life.indicator.limits[game.lifes].min > life.indicator.angle then
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elseif life.indicator.limits[game.lifes] - life.indicator.angle_variation > life.indicator.angle then
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life.indicator.move_up = true
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end
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-- Increment
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@ -63,17 +61,28 @@ function life.update(dt, game)
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end
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-- Calculate pos indicator
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life.indicator.x_target, life.indicator.y_target = tools.circle_position(life.indicator.angle, life.indicator.radius, life.indicator.x_shaft, life.indicator.y_shaft)
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-- Filter
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if life.filter.temp_num_lifes ~= game.lifes then
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life.filter.color = {255, 0, 0}
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life.filter.temp_num_lifes = game.lifes
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end
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for key, color in pairs(life.filter.color) do
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if color < 255 then
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life.filter.color[key] = life.filter.color[key] + 1
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end
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end
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end
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function life.draw()
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function life.draw(game)
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-- Background top
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life.top.animation:draw(life.top.img, life.top.x, life.top.y)
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-- Indicator
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love.graphics.setColor(life.indicator.color)
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love.graphics.line(life.indicator.x_shaft, life.indicator.y_shaft, life.indicator.x_target, life.indicator.y_target)
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love.graphics.setColor(255, 255, 255)
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-- Filter
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love.graphics.setColor(life.filter.color)
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-- Background down
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love.graphics.draw(life.down.img, life.down.x, life.down.y)
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love.graphics.draw(life.down.img, life.down.x, life.down.y - 1)
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end
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return life
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@ -7,13 +7,20 @@ spaceship.y = 0
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local press_button = false
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function spaceship.load(game)
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-- power origin 1000
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body = { x = game.canvas.width / 2, y = 0 , power = 400 , size_collition = 28, polygons_collition = 8 }
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body = {
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x = 0,
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y = 0,
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power = 400,
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size_collition = 28,
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polygons_collition = 8
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}
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body.width = 156
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body.height = 143
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body.pos_center_x = (game.canvas.width / 2) - (body.width / 2)
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body.x = body.pos_center_x
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body.img = love.graphics.newImage('assets/sprites/spaceship/body.png')
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body.num_frames = 5
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body.body = love.physics.newBody(game.world, (game.canvas.width / 2) - (body.img:getWidth() / 2) , body.y, 'dynamic')
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body.body = love.physics.newBody(game.world, body.x , body.y, 'dynamic')
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body.shape = love.physics.newCircleShape(20)
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body.fixture = love.physics.newFixture(body.body, body.shape, 1)
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body.fixture:setRestitution(0.9)
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@ -99,10 +106,17 @@ function spaceship.update(dt, game)
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body.collision.hc:moveTo(body.body:getX() + body.collision.claim, body.body:getY() + body.collision.claim)
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-- Check for collisions
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for shape, delta in pairs(HC.collisions(body.collision.hc)) do
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game.play = false
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game.die = true
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explosion.x, explosion.y, explosion.enable = body.body:getX() - explosion.claim_x, body.body:getY() - explosion.claim_y, true
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explosion.animation:resume()
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if game.die == false then
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-- Lose life
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if game.lifes > 1 then
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game.lifes = game.lifes - 1
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end
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-- Die
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game.die = true
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game.play = false
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explosion.x, explosion.y, explosion.enable = body.body:getX() - explosion.claim_x, body.body:getY() - explosion.claim_y, true
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explosion.animation:resume()
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end
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end
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if not game.play then
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body.body:setLinearVelocity(0, 0)
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@ -120,6 +134,25 @@ function spaceship.update(dt, game)
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x, y = body.body:getLinearVelocity()
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body.body:setLinearVelocity(-x, y)
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end
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-- Check if this ingame
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local x, y = body.body:getPosition()
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if y < 0 then
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body.body:setPosition(x, 0)
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end
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if y > game.canvas.height then
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game.play = false
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end
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-- Restart position
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if not game.play then
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body.body:setLinearVelocity(0, -1000)
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if y <= 0 then
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local y = 0
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body.body:setLinearVelocity(0, 0)
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body.body:setPosition(body.pos_center_x, y)
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game.play = true
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game.die = false
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end
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end
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end
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function spaceship.draw(game)
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BIN
assets/sprites/gui/button_left.png
Normal file → Executable file
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
BIN
assets/sprites/gui/button_right.png
Normal file → Executable file
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
BIN
assets/sprites/gui/button_up.png
Normal file → Executable file
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
BIN
assets/sprites/gui/life_down.png
Normal file → Executable file
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 6.3 KiB |