Optimize code
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46
main.lua
46
main.lua
@ -123,44 +123,52 @@ function love.update(dt)
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fire.pos_frame = 1
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fire.pos_frame = 1
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end
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end
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-- Controls
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-- Controls
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local control_up, control_right, control_left, control_quit = false, false, false, false
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-- Keyboard
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-- Keyboard
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if love.keyboard.isDown('escape') or love.keyboard.isDown('q') then
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if love.keyboard.isDown('escape') or love.keyboard.isDown('q') then
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love.event.push('quit')
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control_quit = true
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end
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end
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if love.keyboard.isDown('right') then
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if love.keyboard.isDown('right') then
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ship.body:applyForce(ship.power, 0)
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control_right = true
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fire.visible = true
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sounds.fire:play()
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elseif love.keyboard.isDown('left') then
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elseif love.keyboard.isDown('left') then
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ship.body:applyForce(-ship.power, 0)
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control_left = true
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fire.visible = true
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sounds.fire:play()
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end
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end
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if love.keyboard.isDown('up') then
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if love.keyboard.isDown('up') then
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ship.body:applyForce(0, -ship.power)
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control_up = true
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fire.visible = true
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sounds.fire:play()
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end
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end
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-- Mouse
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-- Mouse
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if love.mouse.isDown(1) then
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if love.mouse.isDown(1) then
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local x, y = love.mouse.getPosition()
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local x, y = love.mouse.getPosition()
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-- Up
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-- Up
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if x > width / 3 and x < width - (width / 3) and y < height / 3 then
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if x > width / 3 and x < width - (width / 3) and y < height / 3 then
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ship.body:applyForce(0, -ship.power)
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control_up = true
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fire.visible = true
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sounds.fire:play()
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end
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end
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-- Left
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-- Left
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if x < width / 3 then
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if x < width / 3 then
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ship.body:applyForce(-ship.power, 0)
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control_left = true
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fire.visible = true
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sounds.fire:play()
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elseif x > width - (width / 3) then
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elseif x > width - (width / 3) then
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ship.body:applyForce(ship.power, 0)
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-- Right
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fire.visible = true
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control_right = true
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sounds.fire:play()
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end
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end
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end
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end
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-- Ship move
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if control_up then
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ship.body:applyForce(0, -ship.power)
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fire.visible = true
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sounds.fire:play()
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end
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if control_right then
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ship.body:applyForce(ship.power, 0)
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fire.visible = true
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sounds.fire:play()
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elseif control_left then
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ship.body:applyForce(-ship.power, 0)
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fire.visible = true
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sounds.fire:play()
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end
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if control_quit then
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love.event.push('quit')
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end
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-- Rotate asteroids
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-- Rotate asteroids
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for key, value in pairs(asteroids) do
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for key, value in pairs(asteroids) do
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value.angle = asteroids[key].angle + (dt * math.pi / 10)
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value.angle = asteroids[key].angle + (dt * math.pi / 10)
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