Add mouse control
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="love.to.android1103000152"
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<manifest package="love.to.android1103235521"
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android:versionCode="15"
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android:versionName="0.9.2"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="Game 1103000152"
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android:label="Game 1103235521"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<service android:name=".DownloadService" />
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<activity
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android:name="LtaActivity"
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android:configChanges="orientation|screenSize"
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android:label="Game 1103000152"
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android:label="Game 1103235521"
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android:launchMode="singleTop"
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android:screenOrientation="landscape" >
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<intent-filter>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="love.to.android1103000152"
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<manifest package="love.to.android1103235521"
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android:versionCode="15"
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android:versionName="0.9.2"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="Game 1103000152"
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android:label="Game 1103235521"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<service android:name=".DownloadService" />
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<activity
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android:name="LtaActivity"
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android:configChanges="orientation|screenSize"
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android:label="Game 1103000152"
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android:label="Game 1103235521"
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android:launchMode="singleTop"
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android:screenOrientation="landscape" >
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<intent-filter>
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#Last build type
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#Thu, 03 Nov 2016 00:01:59 +0100
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#Thu, 03 Nov 2016 23:55:26 +0100
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build.last.target=debug
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes.dex : \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103000152/BuildConfig.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103000152/LtaActivity.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103000152/R$attr.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103000152/R$drawable.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103000152/R.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103235521/BuildConfig.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103235521/LtaActivity.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103235521/R$attr.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103235521/R$drawable.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/love/to/android1103235521/R.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/org/libsdl/app/DummyEdit.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/org/libsdl/app/SDLActivity$1.class \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/classes/org/libsdl/app/SDLActivity$2.class \
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# view AndroidManifest.xml #generated:45
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-keep class love.to.android1103000152.DownloadActivity { <init>(...); }
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-keep class love.to.android1103235521.DownloadActivity { <init>(...); }
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# view AndroidManifest.xml #generated:17
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-keep class love.to.android1103000152.DownloadService { <init>(...); }
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-keep class love.to.android1103235521.DownloadService { <init>(...); }
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# view AndroidManifest.xml #generated:18
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-keep class love.to.android1103000152.LtaActivity { <init>(...); }
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-keep class love.to.android1103235521.LtaActivity { <init>(...); }
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@ -1,3 +1,3 @@
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/gen/love/to/android1103000152/R.java \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/gen/love/to/android1103235521/R.java \
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: /Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/res/drawable-xxhdpi/ic_launcher.png \
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/Users/androsfenollosa/www/alunizaje/StartGamedev-160604-osx/tools/love-android-sdl2/bin/AndroidManifest.xml \
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/** Automatically generated file. DO NOT MODIFY */
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package love.to.android1103000152;
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package love.to.android1103235521;
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public final class BuildConfig {
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public final static boolean DEBUG = true;
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* should not be modified by hand.
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*/
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package love.to.android1103000152;
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package love.to.android1103235521;
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public final class R {
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public static final class attr {
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package love.to.android1103000152;
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package love.to.android1103235521;
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import org.love2d.android.GameActivity;
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public class LtaActivity extends GameActivity {}
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49
main.lua
49
main.lua
@ -123,23 +123,44 @@ function love.update(dt)
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fire.pos_frame = 1
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end
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-- Controls
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-- Keyboard
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if love.keyboard.isDown('escape') or love.keyboard.isDown('q') then
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love.event.push('quit')
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end
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if love.keyboard.isDown('right') then
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ship.body:applyForce(ship.power, 0)
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fire.visible = true
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sounds.fire:play()
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elseif love.keyboard.isDown('left') then
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ship.body:applyForce(-ship.power, 0)
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fire.visible = true
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sounds.fire:play()
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end
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ship.body:applyForce(ship.power, 0)
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fire.visible = true
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sounds.fire:play()
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elseif love.keyboard.isDown('left') then
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ship.body:applyForce(-ship.power, 0)
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fire.visible = true
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sounds.fire:play()
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end
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if love.keyboard.isDown('up') then
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ship.body:applyForce(0, -ship.power)
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fire.visible = true
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sounds.fire:play()
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end
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ship.body:applyForce(0, -ship.power)
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fire.visible = true
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sounds.fire:play()
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end
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-- Mouse
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if love.mouse.isDown(1) then
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local x, y = love.mouse.getPosition()
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-- Up
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if x > width / 3 and x < width - (width / 3) and y < height / 3 then
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ship.body:applyForce(0, -ship.power)
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fire.visible = true
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sounds.fire:play()
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end
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-- Left
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if x < width / 3 then
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ship.body:applyForce(-ship.power, 0)
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fire.visible = true
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sounds.fire:play()
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elseif x > width - (width / 3) then
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ship.body:applyForce(ship.power, 0)
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fire.visible = true
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sounds.fire:play()
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end
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end
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-- Rotate asteroids
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for key, value in pairs(asteroids) do
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value.angle = asteroids[key].angle + (dt * math.pi / 10)
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@ -297,4 +318,8 @@ end
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-- Controls
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function love.keyreleased(key)
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sounds.fire:stop()
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end
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function love.mousereleased(key)
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sounds.fire:stop()
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end
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