alunizaje/assets/scripts/controls.lua
Andros Fenollosa 2af855e88a Add collisions
2016-12-08 20:02:27 +01:00

44 lines
1.5 KiB
Lua

local controls = {}
function controls.load(game)
controls.padding = 50
controls.img_right = love.graphics.newImage('assets/sprites/hui/button.png')
controls.right_x = game.window.width - controls.img_right:getWidth() - controls.padding
controls.right_y = game.window.height - controls.img_right:getHeight() - controls.padding
end
function controls.update(dt)
control_up, control_right, control_left, control_quit = false, false, false, false
-- Keyboard
if love.keyboard.isDown('escape') or love.keyboard.isDown('q') then
control_quit = true
end
if love.keyboard.isDown('right') then
control_right = true
elseif love.keyboard.isDown('left') then
control_left = true
end
if love.keyboard.isDown('up') then
control_up = true
end
-- Mouse
if love.mouse.isDown(1) then
local x, y = love.mouse.getPosition()
-- Up
if x > button_up.x and x < button_up.x + button.img:getWidth() and y > button_up.y + camera.y and y < button_up.y + button.img:getHeight() + camera.y then
control_up = true
end
-- Right
if x > button_right.x and x < button_right.x + button.img:getWidth() and y > button_right.y + camera.y and y < button_right.y + button.img:getHeight() + camera.y then
control_right = true
elseif x > button_left.x and x < button_left.x + button.img:getWidth() and y > button_left.y + camera.y and y < button_left.y + button.img:getHeight() + camera.y then
control_left = true
end
end
end
function controls.draw()
love.graphics.draw(controls.img_right, controls.right_x, controls.right_y)
end
return controls