Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org) Copyright (c) 2013-2014 Martin Felis martin@fysx.org
Instructions:
For detailed instructions please refer to the wiki at https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Home.
Download:
You can download pre-built Android packages from https://bitbucket.org/MartinFelis/love-android-sdl2/downloads that allow you to run .love files by opening them using a file manager of your choice.
Quick Start:
Install the Android NDK and the Android SDK with SDK API 12 and run
ndk-build -j4
and after that
ant debug
in the root folder of this project or load the project using Eclipse and compile/run it using Eclipse.
This should give you a .apk file in the bin/ subdirectory that you can then install on your phone.
Bugs:
Bugs and feature requests should be reported to the issue tracker at https://bitbucket.org/MartinFelis/love-android-sdl2/issues?status=new&status=open.
Changelog:
0.9.1b:
- added love.system.vibrate(seconds)
 - print statements are now redirected to logcat. Output is prefixed with "[LOVE] "
 - removed DevIL, libpng, libjpeg, libmng, and libtiff
 - pngs are loaded using lodepng and jpegs using libturbo-jpeg
 - repeatedly fixed a bug which caused Release builds to crash
 - update to latest mobile-common branch
 
0.9.1a:
- using latest SDL_androidgl.c (fixes some random performance issues)
 - using latest love-android @ changeset 8659be0e75a3 (adds support for compressed textures)
 
0.9.1:
- uses 0.9.1 API
 - fixed crash on Moto G (and possibly other devices). This was a nasty bug that would just show a blue screen without an error message. The bug was resolved using the help of headchant
 - fixed loading of jpegs (it probably hasn't worked up to now)
 - fixed issues with looping over active touches. This fix was sponsored by slime!
 
beta2:
- fixed bug with canvases
 - fixed writing of files when no identity in conf.lua was set
 - added file association (somewhat experimental)
 
beta1:
- fixed nasty crash on startup bug
 - fixed love.filesystem.getDirectoryItems()
 
alpha9:
- Packaged games do not get duplicated for loading, instead are loaded from memory (!!!)
 - Using inofficial physfs 2.1
 - Removed love.android.getDisplayMetrics(), instead use love.window.getPixelScale()
 - Properly link LGPL libraries dynamically. Everything else is linked statically
 - Added an icon (design by @josefnpat)
 - Fixed crash on startup on OUYA (and possibly other devices)
 
alpha8:
- Exposing DisplayMetrics in love.android.getDisplayMetrics())
 - Accelerometer is now available as a joystick
 - enabled armv6 compilation (larger files, better compatibility with Tegra2 devices)
 - updated to latest mobile-common branch (including (very) basic multi-touch gesture tracking)
 - updated OpenAL from 1.13 to 1.15.1
 - updated jpeg library from 8c to 9a
 - updated lcms from 2.2 to 2.5
 - updated libogg from 1.3.0 to 1.3.1
 - updated libvorbis from 1.3.2 to 1.3.4
 - updated mpg123 from 1.13.4 to 1.17.0
 
alpha7:
- love.system.getOS() now returns "Android"
 - hardware search key is reported as "search"
 - switched to mobile-common branch
 - using new love.touch module (love.touchpressed(id,x,y,p), love.touchmoved(id,x,y,p), love.touchmoved(id,x,y,p))
 - added LOVE_ANDROID define
 
License:
This project contains code from multiple projects using various licenses. Please look into the folders of jni// for the respective licenses. A possibly incomplete overview of dependent and included libraries and licenses is the following:
- FreeType2 (FreeType Project License)
 - libjpeg-turbo (custom license)
 - libmodplug (public domain)
 - libogg (BSD License)
 - libvorbis (BSD License)
 - LuaJIT (MIT License)
 - mpg123 (LGPL 2.1 License)
 - openal-soft (LGPL 2 License)
 - physfs (zlib License)
 - SDL2 (zlib License)
 
This project also includes LÖVE, which itself is licensed under the zlib license but includes the following libraries that are subject to other licenses:
- modified Box2D (original Box2D license is zlib)
 - ddsparse (MIT License)
 - enet (MIT License)
 - glad (MIT License)
 - lodepng (zlib License)
 - luasocket (MIT License)
 - SimplexNoise1234 (public domain)
 - stb_image (public domain)
 - utf8 (Boost License)
 - wuff (public domain)
 
As for the other code, modifications to LÖVE, and build system files are are published under the zlib license (same as LÖVE).