love2d-tutorial-runner/steps/4_spaceship/main.lua
2018-05-15 16:07:59 +02:00

32 lines
793 B
Lua

function love.load()
game = {}
game.width = 800
game.height = 480
love.window.setMode(game.width, game.height)
score = { x = 500, y = 40 }
-- Background
background = {}
background.img = love.graphics.newImage('assets/sprites/background.jpg')
background.x = 0
background.y = 0
-- Spaceship
spaceship = {}
spaceship.img = love.graphics.newImage('assets/sprites/spaceship.png')
spaceship.x = game.height / 8
spaceship.y = (game.height / 4) - (spaceship.img:getHeight() / 2)
end
function love.draw()
-- Background
love.graphics.draw(background.img, background.x, background.y)
-- Spaceship
love.graphics.draw(spaceship.img, spaceship.x, spaceship.y)
end
-- Controls
function love.keypressed(key, scancode, isrepeat)
if key == 'escape' then
love.event.push('quit')
end
end