alunizaje/main.lua

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Lua
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local game = require 'assets/scripts/game'
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local background = require 'assets/scripts/background'
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local spaceship = require 'assets/scripts/spaceship'
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local asteroids = require 'assets/scripts/asteroids'
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local moon = require 'assets/scripts/moon'
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local controls = require 'assets/scripts/gui/controls'
local life = require 'assets/scripts/gui/life'
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local camera = require 'assets/scripts/camera'
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-- LOAD
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function love.load()
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game.load()
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camera.load(game)
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background.load(game)
asteroids.load(game)
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moon.load(game)
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spaceship.load(game)
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controls.load(game)
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life.load(game)
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end
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-- UPDATE
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function love.update(dt)
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if DEBUG then
require('assets/scripts/vendor/lovebird').update()
end
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game.world:update(dt)
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game.update(dt)
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background.update(dt)
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asteroids.update(dt, game)
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moon.update()
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spaceship.update(dt, game)
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life.update(dt, game)
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camera.update(game, spaceship)
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end
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-- DRAW
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function love.draw()
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game.draw()
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camera.gcam:draw(function(l,t,w,h)
background.draw()
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moon.draw()
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spaceship.draw(game)
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asteroids.draw()
end)
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controls.draw()
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life.draw(game)
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end
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-- CONTROLS
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function love.keypressed(key, scancode, isrepeat)
controls.keypressed(key, scancode, isrepeat)
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end
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function love.keyreleased(key, scancode)
controls.keyreleased(key, scancode)
end
function love.mousepressed(x, y, button, istouch)
controls.mousepressed(x, y, button, istouch)
end
function love.mousereleased(x, y, button, istouch)
controls.mousereleased(x, y, button, istouch)
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end